Support concept, tell me what you think.

CS Practice·3/15/2017, 7:53:01 PM·3 votes·785 views

So my idea is basically around the concept of buffing rather than offering actual damage. So for example Q could create a field that gives ally champions a double auto attack every second hit for a duration of lets say 2 second at first with the duration increasing alongside the auto attacks needed to proc it up to a maximum of say 4 hits with a duration of 8 seconds. W could perhaps create a slowing field in a smaller area that will snare you for like .5 seconds if you STOP moving. (that might be a bit op, I'm looking to expand on this idea) E could create a healing field that heals those around you overtime ticking in small amounts at first with the largest portion on the end and R could be something like a field that has something along the lines of a spinning chain that hooks all champions in it and sends those caught to the center of the field (displacement not damage). Thoughts on this idea? Ways to improve it? Is it just a lousy idea?

9 Comments

CS Practice3/15/2017, 7:53:40 PM1 votes

The ult might seem a bit out of place, but it's what I came up with in my brainstorming session.

Erockandroll3/16/2017, 3:56:33 PM1 votes

Some of the buffing type fields really sound like like it could be abusive. simply because it's primary counterplay would be enough displacement to remove the opponent from the field. The Healing field kinda sounds like a mini Janna ult. And the Ult sounds like a souped up version of Victor's gravity field.

It kinda feels generic, and such a kit may be hard to balance.

The Dreamwalker3/16/2017, 6:43:22 PM1 votes

I like the idea, but here is the thing. I would probably not want this champion on team. Mainly because that if they cannot help the Marksman get kills then it is sort of... pointless. I mean, support damage is actually really helpful in getting kills early on. If a support lacks that, people may just ban them so they don't have to have them on their team. Also, say this is the only champion alive on the team towards end game. They would only have basic attacks to defend the base from super, segie, normals, and other champions.

I hope I didn't come off as mean or rude. That wasn't my intention!! If I did, I am really sorry.

Tunderwulf3/18/2017, 7:11:20 AM1 votes

... Isn't this Sona? Sona's Q increases ally's attack speed (the double auto attack you're talking about). Her passive deals some dmg to enemies and decreases their attack speed. Sona's W heals allies and provides a shield. Her passive deals little dmg and decreases their damage. Sona's E increases ally movement speed and her passive deals some dmg while decreasing enemy movement speed.

The only thing that really separates this from Sona is the R. I really don't mean to be a buzz kill... but if you're looking for this champion, I recommend you play Sona. I do really like your version of the slow, though. Where it traps enemies if they stop moving... Though, that also encourages enemies to keep moving which can be really bothersome when you're trying to catch them for a kill.