Alexis, Tamer of the Beast

Jellycake Demon·12/10/2014, 9:39:23 AM·1 votes·558 views

Primary: Fighter. Secondary: . Additional Roles: Jungle &/or Support. Statistics: Attack Power: 4. Defense Power: 6. Ability Power: 2. Difficulty: 8. Upon Selection: Get ready to become food for my Leo (Leo then roars)

Health: 415(+34). Health Regen.: 2.1(+0.42) Mana: 385(+30). Mana Regen.: 2.0(+0.40) Range: 250(Melee). Attack Damage: 43(+2.1) Armor: 16(+2.2). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.

Appearance: Alexis is a 5ft tall Caucasian woman with short brown hair that is spiked in the back but has her banes cover her left eye, both her eyes are light brown. She has a massive scar that covers her entire left eye, she also has several other scars on her back, stomach, right leg & left arm mainly made from her missions & from the time she was taming Leo. She wears dark navy blue jeans with knee-high boots, a violet shirt with long sleeves, a pair of black gloves & a dark navy blue short cut jacket. Leo her tamed pet lion looks like any ordinary male lion but he has a tattoo on his forehead & he has metal braces on his forearms. As for weapons she mainly uses the whip she carries around that is usually rolled up in her hand except for 5’ft of it, Leo also act as a weapon for Alexis.

Gameplay: Alexis is a Top Lane Bully that emphasis on dealing Burst Damage with her Abilities but mainly combining her Basic Attacks with Leo & relying on her Passive effects to enhance her Gameplay, while she dose have great Burst Damage & Crowed Control Effects her lack of Mobility & major Sustainability makes it impossable to chase down her opponents but also makes it impossible for her to escape from bad situations such as ganks she can't survive so knowing when to use her Abilities Crowed Control effects is essential for her Lane Domanace. Alexis can also be played as a Roaming Jungle Fighter utallizing Leo to tank the damage from while she is free to deal damage to her target, when she comes in for ganks opening with either her Q or W is a great way to lock down a target giver both her & her teammates to catch up & then unleash their combos & deal damage. when it comes to Team Fights Alexis should stay in the back using her Abilties to poke the targets & let Leo do all the fighting with her team, both her Q, W & R are great for messing up the enemy team with their CC allowing her teammates to as much free damage as they can.

Side Note: i wanted to create a champion that feels like she can control her "Pet" that is permaintly active on the Map & is a threat her opponents have to consider, at first i was thinking maybe Leo just "sits" by her side & only goes out to attack when Alexis uses an Ability but i wanted Leo to be an active creature doing his thing & obaying what ever order that Alexis by means of her Abilities. now i'm still not sure if i want her to be a High Ranking Officer in Noxus Army, be a traveling mercenary or maybe be a orphan who was taken into the Demacian army & became 1 of their most powerful captains. what do you guys think?

Passive: Battle Companion - Leo. Stats: Attack Damage - 43 (+10/12.5/15/17.5/20/22.5/25) bonus attack damage (1/3/5/7/9/11/13) Base Health - 300 (+10/12.5/15/17.5/20/22.5/25) maximum health (1/3/5/7/9/11/13) Attack Speed - 0.063 (+50% attack speed) Armor - 20 (+10/25/50% Bonus armor). Magic Resistance - Immune to Spells Leo will enter combat as a Melee Unit that will Auto-Attack a random enemy Unit within 200-range of himself, if Leo or Alexis takes any damage from an enemy Champion Leo will start attacking that enemy Champion. when Alexis is out of combat & Leo is not within 200-range of her Leo will return to Alexis side.

Q-Ability: Whip Crack. Range: 500. Cool Down: 16/15/14/13/12. Cost: 45/55/65/75/85. Physical Damage: 65/85/105/125/145(+50% bonus AD). Movement Speed Slow: 20%/30%/40%/50%/60%. Passive: every 4th Basic Attack that Alexis makes will have Leo swipe at the target dealing his current Attack Damage every 0.5 seconds for 1.5 seconds. Activate: after Alexis has chosen a narrow path with this Ability then upon its activation Alexis will fully unroll her whip then lashes out in the targeted direction, after the whip has made contact with the first enemy target they will be dealt Physical Damage while also having their Movement Speed Slowed for 1.5 seconds.

W-Ability: Leo Roar. Range: 400. Cool Down: 17/16/15/14/13. Cost: 55/65/75/85/95. Physical Damage: 45/75/105/135/165(+40% bonus AD). Passive: every 5th Basic Attack that Leo makes will have him roar creating a shockwave that covers a 150-radius around him that will deal his current Attack Damage to all surrounding enemies. Activate: after Alexis has chosen a single enemy target within this Abilities Casting Range then upon its activation she will crack her whip & orders Leo to unleash a powerful roar at the target, after Leo has roared at the target he will deal Physical Damage to the target while also applying a 1.25 second Fear to the target.

E-Ability: Refreshments. Range: Self-Cast. Cool Down: 20. Cost: 80. Activate: after Alexis has activated this Ability she will drink from a canteen she has strapped to her left waist, after she drinks from the canteen she & Leo will be Cleansed of any Crowed Control effects then she will gain a brief 25% Attack & Movement Speed boost for 6 seconds.

R-Ability: Final Performance. Range: 500. Cool Down: 165/145/125. Cost: 115. Physical Damage: 185/255/325(+40% bonus AD). Activate: after Alexis has chosen a single enemy Champion within this Abilities Casting Range then upon its activation she will unroll her whip then swings it at her chosen target, once the whip has made contact with the target it will wrap around the target dealing Physical Damage & Suppressing the target for 1.5 seconds. For the duration of the Suppression Leo will then start Auto-Attacking the target dealing his current Attack Damage every 0.5 seconds, if this Ability results in a kill then this Ability has its Cool Down time be reduced by 20 seconds & Alexis gains 10% bonus Gold from the kill.

3 Comments

PettiMac12/10/2014, 11:48:19 AM3 votes

I was looking over your idea and i realized something very boring about you champion. However I think that a beast master with a ally minion is over due for the league since Malzahar and others' such as Annie grow older. However when i look at this beast master i see nothing but a top lane champion who is almost impossible to bully out of lane, I see no counter play. So I'll just point out where i feel some counter play is needed for your champion without breaking your idea.

Passive: Leo the Mighty. Alexis’s pet lion Leo acts as a Melee Unite that has 150(+50pts per Lv. Up) HP, will deal 46(+10% bonus AD) Physical Damage to an enemy target, has 12% of Alexis’s current Armor & Magic Resist & 25% of Alex’s current Attack & Movement Speed. While Leo will Auto-Attack a random enemy targets he will prioritize enemy Champions if either he takes damage or Alexis takes damage, if Alexis Auto-Attacks a target a 3rd time Leo will then start attacking the same target. If Leo's HP reaches 0 he will be Stunned for 8.5 seconds which at end of the Stun Leo will have his HP fully restored.

Innate: Battle Companion - Leo Leo's Stats: Attack Damage - 43 (+10/12.5/15/17.5/20/22.5/25) bonus attack damage (1/3/5/7/9/11/13) Base Health - 300 (+10/12.5/15/17.5/20/22.5/25) maximum health (1/3/5/7/9/11/13) Attack Speed - 0.063 (+50% attack speed) Armor - 20 (+10/25/50% Bonus armor) Magic Resistance - Immune to Spells

Leo enters battle to aid his companion Alexis attacking all nearby hostile enemy champions that deal damage to Alexis or take damage from Alexis to control Leo Ctrl + MB2. If Leo is to parish in battle Alexis takes 100/150/200/250 true damage over 5 seconds. After being in noncombat for 10 seconds Leo will respawn.

This gives Leo some counter play, being immune to spells he cant be simply killed by someone like Nunu with his Q or anyone else with high magical presence. While you do get injured from him dieing he will still be an overall presence even in death with special abilities while alive.

Q-Ability: Whip Crack. Range: 500. Cool Down: 16/15/14/13/12. Cost: 45/55/65/75/85. Physical Damage: 65/85/105/125/145(+50% bonus AD). True Damage: 75(+5pts per Lv. of this Ability). Passive: every 4th Basic Attack that Alexis makes will have Leo swipe at the target dealing True Damage. Activate: after Alexis has chosen a single enemy target within this Abilities Casting Range then upon its activation Alexis will fully unroll her whip then smack the target with the whips tip, after the whip has made contact with the target they will be dealt Physical Damage while also being Stunned for 1.25 seconds. This Ability acts as enhanced Basic Attack & will proc on hit effects from Items or Abilities, this Ability will also wake up Leo if his HP is at 0.

Ouch a true damage by Leo, awesome but where exactly is this coming from. Taming you lion pal should not come as that. However I believe that there is some promise with this skill. Just a few minor changes.

Q-Ability: Whip Crack. Range: 500. Cool Down: 16/15/14/13/12. Cost: 45/55/65/75/85. Physical Damage: 65/85/105/125/145(+50% bonus AD). Damage over Time: 105/140/175/210/245 (+30% total attack damage)

Passive: every 4th Basic Attack that Alexis makes will have Leo swipe at the target dealing bonus damage over 3 seconds. Activate: Alexis upon its activation Alexis will fully unroll her whip then fires her whip in a straight line (skill shot) after the whip has made contact with the target they will be dealt Physical Damage and lowers the enemies movement speed by 20/30/40/50/60% for 1.5 seconds.

Taking away the stun and giving it the movement speed slow gives more strategic diversity because Leo and yourself is already focusing everything on this target having massive amounts of damage while having a stun is overkill. Slow adds counterplay to an already too strong ability. I like it tho hope i didnt change it much from the original idea...

W-Ability: Leo Roar. Range: 40. Cool Down: 17/16/15/14/13. Cost: 55/65/75/85/95. Physical Damage: 45/75/105/135/165(+40% bonus AD). Passive: every 5th Basic Attack that Leo makes will have him roar creating a shockwave that covers a 150-radius around him that lowers all affected enemies Movement Speed by 20% for 1 second. Activate: after Alexis has chosen a single enemy target within this Abilities Casting Range then upon its activation she will crack her whip & orders Leo to unleash a powerful roar at the target, after Leo has roared at the target he will deal Physical Damage to the target while also applying a 1.25 second Fear to the target.

Well for this skill i would say that the slow i moved to the new q so just look at this...

W-Ability: Leo Roar. Range: 40. Cool Down: 17/16/15/14/13. Cost: 55/65/75/85/95. Magic Damage: 70/110/150/190/240 (+ 50% Ability Power) Bonus Magic Damage: 85/120/165/205/255 (+75% Ability Power) Activate: Upon activating this skill Leo lets loose a mighty roar striking fear into all nearby enemy minions. If any enemy slowed enemy champions hear his roar they take bonus magic damage and are stunned for 1.5 seconds.

This skill just adds in a nice combo that can work with any slows. Giving a stun and a fear in the same kit is insane... so i removed the slow from the passive and gave it to q while i made the q's stun go to the w... hope it works... let me know...

As for his E it gives way to much ultility. Its literally Gangplanks W and E so lets tone this savage baby down for some counter play.

E-Ability: Refreshments. Range: Self-Cast. Cool Down: 9. Cost: 105. Heal: 95/115/135/155/175(+60% bonus AP). Activate: after Alexis has activated this Ability she will drink from a canteen she has strapped to her left waist, after she drinks from the canteen she & Leo will be Healed & will be Cleansed of any Crowed Control effects then she will gain a brief 25% Attack & Movement Speed boost for 1.75 seconds.

New Skill: E-Ability: Refreshments. Range: Self-Cast. Cool Down: 20 Seconds. Cost: 80 Mana at all Ranks Activate: upon activation of this skill Alexis will take a drink from her canteen. Upon taking a refreshing drink she cleanses herself and Leo of any impending crowd control and increases her attack speed by 12.5% and her Movement Speed by 25% for 6 seconds.

So allow me to understand this, the original kit had a stun, a slow, a fear, and a suppress? DAMN 3 hard crowd controls in one kit... way to broken for having damage, so take this into consideration.

R-Ability: Final Performance. Range: 500. Cool Down: 165/145/125. Cost: 115. Physical Damage: 185/255/325(+40% bonus AD). Activate: after Alexis has chosen a single enemy Champion within this Abilities Casting Range then upon its activation she will unroll her whip then swings it at her chosen target, once the whip has made contact with the target it will wrap around the target dealing Physical Damage & Suppressing the target for 1.5 seconds. For the duration of the Suppression Leo will then start Auto-Attacking the target dealing his current Attack Damage every 0.5 seconds, if this Ability results in a kill then this Ability has its Cool Down time be reduced by 20 seconds & Alexis gains 10% bonus Gold from the kill.

R-Ability: Final Performance. Range: 500. Cool Down: 165/145/125. Cost: 115. Physical Damage: 185/255/325(+40% bonus AD). Activate: Alexis and Leo jump to a target and nearby allies and preforms a dance in which causes invulnerability to all champions within the danceand damage all nearby champions within the dance physical damage. If any champion is killed during Final Performance Alexis is granted an additional 25% gold. Channel Ability, however can move while channeling.

I really love to place my view on already made kits.. tell me how u like it.. if you wanna make a change to it... that i suggested cool. if not and you don't like my ideas cool :) I still think my kit has limited counterplay but it still is beatable by champions who are good at avoiding things.