Alexis, Tamer of the Beast
Primary: Fighter. Secondary: . Additional Roles: Jungle &/or Support. Statistics: Attack Power: 4. Defense Power: 6. Ability Power: 2. Difficulty: 8. Upon Selection: Get ready to become food for my Leo (Leo then roars)
Health: 415(+34). Health Regen.: 2.1(+0.42) Mana: 385(+30). Mana Regen.: 2.0(+0.40) Range: 250(Melee). Attack Damage: 43(+2.1) Armor: 16(+2.2). Magic Res.: 30(+0) Attack Speed: 0.632(+2.3%). Move. Speed: 345.
Appearance: Alexis is a 5ft tall Caucasian woman with short brown hair that is spiked in the back but has her banes cover her left eye, both her eyes are light brown. She has a massive scar that covers her entire left eye, she also has several other scars on her back, stomach, right leg & left arm mainly made from her missions & from the time she was taming Leo. She wears dark navy blue jeans with knee-high boots, a violet shirt with long sleeves, a pair of black gloves & a dark navy blue short cut jacket. Leo her tamed pet lion looks like any ordinary male lion but he has a tattoo on his forehead & he has metal braces on his forearms. As for weapons she mainly uses the whip she carries around that is usually rolled up in her hand except for 5’ft of it, Leo also act as a weapon for Alexis.
Gameplay: Alexis is a Top Lane Bully that emphasis on dealing Burst Damage with her Abilities but mainly combining her Basic Attacks with Leo & relying on her Passive effects to enhance her Gameplay, while she dose have great Burst Damage & Crowed Control Effects her lack of Mobility & major Sustainability makes it impossable to chase down her opponents but also makes it impossible for her to escape from bad situations such as ganks she can't survive so knowing when to use her Abilities Crowed Control effects is essential for her Lane Domanace. Alexis can also be played as a Roaming Jungle Fighter utallizing Leo to tank the damage from while she is free to deal damage to her target, when she comes in for ganks opening with either her Q or W is a great way to lock down a target giver both her & her teammates to catch up & then unleash their combos & deal damage. when it comes to Team Fights Alexis should stay in the back using her Abilties to poke the targets & let Leo do all the fighting with her team, both her Q, W & R are great for messing up the enemy team with their CC allowing her teammates to as much free damage as they can.
Side Note: i wanted to create a champion that feels like she can control her "Pet" that is permaintly active on the Map & is a threat her opponents have to consider, at first i was thinking maybe Leo just "sits" by her side & only goes out to attack when Alexis uses an Ability but i wanted Leo to be an active creature doing his thing & obaying what ever order that Alexis by means of her Abilities. now i'm still not sure if i want her to be a High Ranking Officer in Noxus Army, be a traveling mercenary or maybe be a orphan who was taken into the Demacian army & became 1 of their most powerful captains. what do you guys think?
Passive: Battle Companion - Leo. Stats: Attack Damage - 43 (+10/12.5/15/17.5/20/22.5/25) bonus attack damage (1/3/5/7/9/11/13) Base Health - 300 (+10/12.5/15/17.5/20/22.5/25) maximum health (1/3/5/7/9/11/13) Attack Speed - 0.063 (+50% attack speed) Armor - 20 (+10/25/50% Bonus armor). Magic Resistance - Immune to Spells Leo will enter combat as a Melee Unit that will Auto-Attack a random enemy Unit within 200-range of himself, if Leo or Alexis takes any damage from an enemy Champion Leo will start attacking that enemy Champion. when Alexis is out of combat & Leo is not within 200-range of her Leo will return to Alexis side.
Q-Ability: Whip Crack. Range: 500. Cool Down: 16/15/14/13/12. Cost: 45/55/65/75/85. Physical Damage: 65/85/105/125/145(+50% bonus AD). Movement Speed Slow: 20%/30%/40%/50%/60%. Passive: every 4th Basic Attack that Alexis makes will have Leo swipe at the target dealing his current Attack Damage every 0.5 seconds for 1.5 seconds. Activate: after Alexis has chosen a narrow path with this Ability then upon its activation Alexis will fully unroll her whip then lashes out in the targeted direction, after the whip has made contact with the first enemy target they will be dealt Physical Damage while also having their Movement Speed Slowed for 1.5 seconds.
W-Ability: Leo Roar. Range: 400. Cool Down: 17/16/15/14/13. Cost: 55/65/75/85/95. Physical Damage: 45/75/105/135/165(+40% bonus AD). Passive: every 5th Basic Attack that Leo makes will have him roar creating a shockwave that covers a 150-radius around him that will deal his current Attack Damage to all surrounding enemies. Activate: after Alexis has chosen a single enemy target within this Abilities Casting Range then upon its activation she will crack her whip & orders Leo to unleash a powerful roar at the target, after Leo has roared at the target he will deal Physical Damage to the target while also applying a 1.25 second Fear to the target.
E-Ability: Refreshments. Range: Self-Cast. Cool Down: 20. Cost: 80. Activate: after Alexis has activated this Ability she will drink from a canteen she has strapped to her left waist, after she drinks from the canteen she & Leo will be Cleansed of any Crowed Control effects then she will gain a brief 25% Attack & Movement Speed boost for 6 seconds.
R-Ability: Final Performance. Range: 500. Cool Down: 165/145/125. Cost: 115. Physical Damage: 185/255/325(+40% bonus AD). Activate: after Alexis has chosen a single enemy Champion within this Abilities Casting Range then upon its activation she will unroll her whip then swings it at her chosen target, once the whip has made contact with the target it will wrap around the target dealing Physical Damage & Suppressing the target for 1.5 seconds. For the duration of the Suppression Leo will then start Auto-Attacking the target dealing his current Attack Damage every 0.5 seconds, if this Ability results in a kill then this Ability has its Cool Down time be reduced by 20 seconds & Alexis gains 10% bonus Gold from the kill.