[Champion Concept] Kongo, the War-Beast

Jellycake Demon·4/21/2015, 1:46:35 AM·2 votes·707 views

Please leave a Comment, Review any Feed Back or your Thoughts on my Concept please, I look forward to what you have to say.

Primary: Fighter. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 6. Ability Power: 1. Difficulty: 6. Place of Origins: Noxus. Upon Selection: ROAR!

Health: 477(+31). Health Regen.: 2.1(+0.39) Mana: 380(+30). Mana Regen.: 2.0(+0.38) Range: 125(Melee). Attack Damage: 46(+2.6) Armor: 16(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: None. Enemies: Alistar & Gnar.

Appearance: Kongo is a 4’8ft tall silver-back gorilla with various scars & bruises on his back, fore-arms & chest. He wears a pair of bulky shoulder armor plating, armored gauntlets (but no armored gloves) & finally shackles on both his wrist & neck with a short 1’4ft length chains.

Summoner Spells: summoner 4 & summoner 12.

Item Builds: Starting Items: item 2003/item 1054/item 3340. Essential Items: item 3078/item 3270/item 3800. Offensive Items: item 3025/item 3074/item 3172/item 3071. Defensive Items: item 3068/item 3102/item 3050/item 3110.

Passive: War-Beast’s Bloodlust. For every 10% HP that Kongo is missing his Attack Speed & Attack Damage will increase by 4% with the max amount being 12%.

Q-Ability: Ground Pound. Range: Self-Cast. Cool Down: 18/17/16/15/14. Cost: 50/60/70/80/90. Physical Damage: 50/90/130/170/210(+40% bonus AD). Activate: after Kongo has activated this Ability he will clap his hands together which will enhance his next Basic Attack, for 2.5 seconds after the initial activation Kongo’s next Basic Attack will deal Physical Damage & will apply a 1.25 second Root. When Kongo lands his enhance Basic Attack on a target he will create a 200-radius shockwave which will deal 10% of this Abilities current damage to all enemies within the radius while also applying a 20% Movement Speed Slow for 2 seconds.

W-Ability: Chest Beat. Range: Self-Cast. Cool Down: 16.5/16/15.5/15/14.5. Cost: 60/70/80/90/100. Armor: 65/85/105/125/145(+10% bonus Armor). Physical Damage: 40/60/80/100/120(+30% bonus AD). Activate: when Kongo has activated this Ability he will start beating his chest with his fist for 0.25 seconds, after the 0.25 second delay after the initial activation Kongo will gain a 25% Movement Speed Boost while also gaining a percentage of increased Armor & each 3rd Basic Attack will deal Physical Damage for 5 seconds. When the duration of this Ability has ended it will go on its Cool Down.

E-Ability: Primal Roar. Range: Self-Cast. Cool Down: 17/16/15/14/13. Cost: 100. Magic Damage: 35/55/75/95/115(+30% bonus AP). Activate: after Kongo has activated this Ability he will unleash a devastating roar, after the initial activation Kongo’s roar will cover a 165-radius around his current location deal Magic Damage to all enemies within the radius while also Silencing all affected enemies for 1.25 seconds.

R-Ability: Feral Impact. Range: 450. Cool Down: 85/75/65. Cost: 110. 1st Physical Damage: 50/70/90(+50% bonus AD). 2nd Physical Damage: 135/175/215(+20% bonus AD). Activate: after Kongo has chosen a narrow path with this Ability then upon its activation Kongo will quickly dash in the chosen direction going over Terrain & through Walls, the first enemy that Kongo comes in contact with he will tackle the target dealing Physical Damage & Stunning the target for 2 seconds. After a 0.25 second delay after Stunning the target he will then deliver a powerful punch that will deal Physical Damage to the Stunned target.

7 Comments

Criims0n4/21/2015, 3:16:47 AM1 votes

Not a bad concept at all actually. Love the idea, making a silver back (No silver back) and making the abilities just like the a silver back. His Q- It's a little bit like Malphite's Q, but the activate tends to make it a bit differnet. Maybe make the movement speed lower, 30%? A bit OP, (Though, he is a silver back :P) His W- Love the idea, granting him more movement speed and armor. Maybe add a bit of MR? His E- It's ok, just dont like the distance. 125 radius, possibly? 230 radius would be from the center of the lane to almost the turret, lol. His Ult- The scaling is a bit overpowered, 135+30% bonus Ad is just too much. I like the builds, making it add AD towards the abilities.

All in all, the concept is ok. Just need to fix the damage scaling on the abilities. Maybe check out my concept? http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/lMGjaNAz-colvin-the-gunslinger-updated