[Champion Concept] Kongo, the War-Beast

Jellycake Demon··2 votes·707 views

Please leave a Comment, Review any Feed Back or your Thoughts on my Concept please, I look forward to what you have to say.

Primary: Fighter. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 4. Defense Power: 6. Ability Power: 1. Difficulty: 6. Place of Origins: Noxus. Upon Selection: ROAR!

Health: 477(+31). Health Regen.: 2.1(+0.39) Mana: 380(+30). Mana Regen.: 2.0(+0.38) Range: 125(Melee). Attack Damage: 46(+2.6) Armor: 16(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Friends: None. Enemies: Alistar & Gnar.

Appearance: Kongo is a 4’8ft tall silver-back gorilla with various scars & bruises on his back, fore-arms & chest. He wears a pair of bulky shoulder armor plating, armored gauntlets (but no armored gloves) & finally shackles on both his wrist & neck with a short 1’4ft length chains.

Summoner Spells: summoner 4 & summoner 12.

Item Builds: Starting Items: item 2003/item 1054/item 3340. Essential Items: item 3078/item 3270/item 3800. Offensive Items: item 3025/item 3074/item 3172/item 3071. Defensive Items: item 3068/item 3102/item 3050/item 3110.

Passive: War-Beast’s Bloodlust. For every 10% HP that Kongo is missing his Attack Speed & Attack Damage will increase by 4% with the max amount being 12%.

Q-Ability: Ground Pound. Range: Self-Cast. Cool Down: 18/17/16/15/14. Cost: 50/60/70/80/90. Physical Damage: 50/90/130/170/210(+40% bonus AD). Activate: after Kongo has activated this Ability he will clap his hands together which will enhance his next Basic Attack, for 2.5 seconds after the initial activation Kongo’s next Basic Attack will deal Physical Damage & will apply a 1.25 second Root. When Kongo lands his enhance Basic Attack on a target he will create a 200-radius shockwave which will deal 10% of this Abilities current damage to all enemies within the radius while also applying a 20% Movement Speed Slow for 2 seconds.

W-Ability: Chest Beat. Range: Self-Cast. Cool Down: 16.5/16/15.5/15/14.5. Cost: 60/70/80/90/100. Armor: 65/85/105/125/145(+10% bonus Armor). Physical Damage: 40/60/80/100/120(+30% bonus AD). Activate: when Kongo has activated this Ability he will start beating his chest with his fist for 0.25 seconds, after the 0.25 second delay after the initial activation Kongo will gain a 25% Movement Speed Boost while also gaining a percentage of increased Armor & each 3rd Basic Attack will deal Physical Damage for 5 seconds. When the duration of this Ability has ended it will go on its Cool Down.

E-Ability: Primal Roar. Range: Self-Cast. Cool Down: 17/16/15/14/13. Cost: 100. Magic Damage: 35/55/75/95/115(+30% bonus AP). Activate: after Kongo has activated this Ability he will unleash a devastating roar, after the initial activation Kongo’s roar will cover a 165-radius around his current location deal Magic Damage to all enemies within the radius while also Silencing all affected enemies for 1.25 seconds.

R-Ability: Feral Impact. Range: 450. Cool Down: 85/75/65. Cost: 110. 1st Physical Damage: 50/70/90(+50% bonus AD). 2nd Physical Damage: 135/175/215(+20% bonus AD). Activate: after Kongo has chosen a narrow path with this Ability then upon its activation Kongo will quickly dash in the chosen direction going over Terrain & through Walls, the first enemy that Kongo comes in contact with he will tackle the target dealing Physical Damage & Stunning the target for 2 seconds. After a 0.25 second delay after Stunning the target he will then deliver a powerful punch that will deal Physical Damage to the Stunned target.

7 Comments

Criims0n1 votes

Not a bad concept at all actually. Love the idea, making a silver back (No silver back) and making the abilities just like the a silver back. His Q- It's a little bit like Malphite's Q, but the activate tends to make it a bit differnet. Maybe make the movement speed lower, 30%? A bit OP, (Though, he is a silver back :P) His W- Love the idea, granting him more movement speed and armor. Maybe add a bit of MR? His E- It's ok, just dont like the distance. 125 radius, possibly? 230 radius would be from the center of the lane to almost the turret, lol. His Ult- The scaling is a bit overpowered, 135+30% bonus Ad is just too much. I like the builds, making it add AD towards the abilities.

All in all, the concept is ok. Just need to fix the damage scaling on the abilities. Maybe check out my concept? http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/lMGjaNAz-colvin-the-gunslinger-updated

Jellycake Demon1 votes

thank you for your feed back it really helps, i made the changes that you said in your reply hopefully it is what you meant.

Black k 91 votes

His Passive's attack speed on Health missing should scale with level, increasing 4 times at level 1, 6, 11, 16. Also, 3 stacks isn't enough, try 5.

Here's an example

Minimum HP Missing 10% Attack Speed 4%/5%/6%/7% Max Bonus Attack Speed 20%/25%/30%/35%

This makes him a risky all-inner, with a terrifying Attack speed buff at lower HP.

Jellycake Demon1 votes

well i actually i left the Passive as it is now to see if people if it was op or not, but you make a good point. but what the increase to his Attack Damage that my Passive also gives, if i increase it to much it would be op & it would be pointless to buy AD items.

Black k 91 votes

True, but a Low AD with a High Attack speed is still only a moderate damage output.

Jellycake Demon1 votes

good point.

so what would the best scaling for the Passive that You think is?

Black k 91 votes

The tier stacking is really up to how powerful you want his attack speed to be at the different stages of the game. Keep in mind that though he can have a boost, it cannot completely outclass every other champion in the Early to Mid game. Late game, champions become far more powerful and more ridiculous than they already are.

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