[Champion Update] Warwick ~ the Blood Hunter

Volie·4/21/2015, 8:08:09 PM·1 votes·1,073 views

PLEASE, if you are going to downvote provide some constructive criticism, i want to help warwick

So with the coming of reworks, its time that our favorite jungler gets a little love. My aim in this rework is to still have warwick, but for him to be more updated to this point and age aswell as provide some interesting(i hope) mechanics. As well as get rid of his AP ratios. Be advised, i suck with names.

Note ~ Suggest removing mana pool. Beasts don't need mana.

Incomplete Transformation (passive) - lore friendly? =D Warwick's incomplete transformation holds back his full potential. The beast within awakens based on enemy health missing empowering all his abilities and is able to sense enemies. Warwick can sense enemies below 30/40/50% hp within certain area.(will work similar to Rek'sai, but instead kinda like a smell trail and is not dependent on movement)

Note: Sensing enemies will not grant true sight to warwick or the team. Only warwick can see smell trail. Smell trail will be shortest pathing towards target(when first sensed) + targets movement. So if lets say target jumps over wall the trail will go through the wall.

http://www.newscientist.com/data/images/ns/cms/dn10810/dn10810-1_600.jpg

Taste of Blood (Q) - beasts need to bite things. Warwick bites his target dealing x + %AD numbing them reducing their movement and attack speed by x%. Heals Warwick for x% of damage dealt. Slow% increases by x% per 10% enemy health missing.

Leap n' Strike (W) - still think wolfs should be able to leap. Warwick leaps to target location. If warwick lands on an enemy he latches on to them and bites target dealing x + %AD and stuns them for x seconds, heals warwick for x% of damage dealt. Cooldown will be lowered by x seconds per 10% enemy health missing.

Track (E) - this should be interesting. Active: Warwicks slashes the enemy with residual magic dealing x + (%AP) magic damage and grants the team true sight of the target for x seconds. If target is sensed(warwicks passive) duration will keep refreshing.

Passive: Warwick's movement speed is increased by 5/7/10/12/15. Increasing by 1/1.5/2/2.5/3% per 10% enemy health missing if moving towards sensed target.(if multiple enemies, highest value will be applied)

Rampage (R)- Need to make an utility focused ult in order to increase his team presence. Warwick allows his inner beast to take over greatly increasing his stats at the cost of health.( he will get on all fours whiles active =o ) Passive: Permanently increases damaged done to enemies by x% per 10% hp missing.(based on lowest champion around)

revision one ~ Short cooldown inbetween 10~ seconds.. Toggle: Warwicks size, attack damage, attack speed, and tenacity are increased by x amount. Taste of blood base cool down will be lowered by x%(independent from cooldown reduction) and Leap knocks aside targets near main target. Drains health every second, health usage increases over time(or max duration).

revision two ~ Short cooldown inbetween 10~ seconds.. Toggle: Warwicks size, attack damage, attack speed, and tenacity are increased by x amount. While active Taste of blood cleaves all enemies in front of Warwick with both claws but doesn't heal and Leap knocks aside targets near main target. Drains health every second, health usage increases over time(or max duration).

Much room for improvement... help me out guys =D

Background regarding this kit. So i made a slight kit change in another thread and comments told me to focus more on the blood aspect aswell as try to get rid of the current ult and do a completely new kit. So i decided to keep what is most important to warwick, his chasing ability which is in the current kit. I also brushed up on the lore and decided to make a spin on it. As warwick is a master at tracking people(for his experiments, then to fullfill his hunger after transformation) i decided to go for the tracking mechanism similar to rek'sai as it fits very well. He is a wolf-thing and wolf's smell. The passive came from the fact that warwicks transformation was in fact incomplete therefore not allowing for its full potential. So i thought that incomplete + blood = more stuff depending on enemies health missing. As if the beast inside him is taking over the more blood is around him(aka enemy health missing). I feel as though the ultimate is lack luster. The main point of this is to make him a clean up champion. Requires on team mates to deal damage as he tries to bother enemy team with his mobility and ability to jump to enemy carry. This warwick should be rewarded for building tank as he is able to survive in order to be able to deal significant dmg with his abilities.

I am trying to think of a different Ult that will increase his team fight presence.

10 Comments

Ebb That4/21/2015, 8:18:08 PM1 votes

Warwick doesn't need that big of a rework. To me it feels like this makes him more like Rengar with the leap. Also you said the problem with ww is he is useless in team fight but all of these abilities are for solo kills.

Black k 94/21/2015, 8:29:06 PM1 votes

[deleted]

Ebb That4/21/2015, 8:31:46 PM1 votes

Get rid of the leap and ult, Make his W something to help him clear camps, spin attack or something, Then make R like his now where he jumps in but while he is attacking all non target enemies are feared or something

biologist114/21/2015, 10:13:42 PM1 votes

Possibly have his ult have a cool down of how long it could stay on just because with life steal or just health regeneration could make you be able to stay in this form for a long time. But it matters on what are the exact stats of this ult. Possibly like 15s/25s/40s or something and then 7 seconds till you can reactivate it.