[ ReWork ] Warwick

Volie·4/21/2015, 3:52:58 PM·1 votes·1,248 views

This has been trashed... as i made a WHOLE new thread on it. Either way feel free to comment and i will listen.

First Kit.

**Eternal Thirst (passive): ** Warwick's basic attacks and abilities deal (x% of AD) as magic damage and provides a stacking debuff to the target which decreases healing received by x% Stacking up to 5 times.(able to be on multiple targets, stacking with grievous wounds such as ignite...)

Explanation: This leaves warwick the same as he is if you build him the same. But also allows for him to build damage and be effective.

Hungering Swipe / Bite ( Q ) ~ Same cooldown seems fine, Basic attacks lower cooldown by X amount. (up to riot to decide)

Hungering Swipe - Warwick swipes in a cone hitting all enemies in front of him_(a little over melee range, enough width to cover his whole front, hoping for same mechanics as Yasuo's Q)_ dealing x + (x% of AD ) as magic damage or (x% of AD) + 6/7/8/9/10% of enemies Max Hp as magic damage (Max dmg vs minions/monsters, whichever is higher). Heals Warwick by x% of damage dealt.

If only one target within (x range) has 3 or more stacks or Eternal Thirst(passive) ability turns into

Hungering Bite ` Warwick bites the target enemy dealing dealing x(higher base than swipe) + (x% of AD slightly bigger than swipe) as magic damage or (x% of AD slightly bigger than swipe) + 8/10/12/14/16% of enemies Max Hp as magic damage (Max dmg vs minions/monsters, whichever is higher) and briefly slowing his target by x%. Heals warwick by x% of damage dealt (triple of hungering swipe)

Explanation - This gives Warwick the ability to provide team utility(rather than just ulting carry and be useless if cced right after) by applying a team wide stacking grievous wound as well as keep his dueling potential.

Pounce (W) (or whatever, give me name suggestions) - Long Cooldown 15~20 secs. Warwick lunges toward target location dealing x + (x% of AD) as physical damage upon landing. Kills and assist within 3 seconds of dealing damage resets cooldown.

Note Range increases per level. Warwick can Ult mid air.

Explanation - Gives warwick much needed mobility and allows him to set up for his ult. Rather than magically blinking to target as before.

Scent of Blood (E) Passively increases warwicks attack speed by x/x/x/x/x%.

Passive Toggle: Warwick reveals enemy champions within range with less than 50% health. If there are any enemies revealed, warwick gians 10 / 15 / 20 / 25 / 30% movement speed.

Explanation - basically condenses his E into something more usefull and not actually a waste of an ability slot. removing passive toggle would harm wawcick too much. Therefore needed its own ability slot.

Infinite Duress - kept the same except range is now melee.

Let me know what you think.

8 Comments

Black k 94/21/2015, 4:08:05 PM2 votes

[deleted]

Garurumon4/21/2015, 3:56:59 PM1 votes

He'd rather need a FULL rework. Entirely new kit, not just changes.

Garurumon4/21/2015, 5:16:57 PM1 votes

Passive and R uses the exact same mechanics as before, but with numbers changed and effects changed (on P at least).

Q is mostly the same but you now got two things: either it's a weaker AoE, or it's a stronger single target attack. With different numbers.

W is practically a worse version of Nidalee's pounce (it has a leap, damage, reset.) Even though it supposivly has long range at max rank, it's still a lot more efficient with short range leaps with very low cooldowns.

E has at least some improval with more focus on the current Warwick's gameplay. Autoattacking and pressing R. It's better than the current, but still feels little uninspired.

If I were to make a rework, I would probably make so that his other abilities would gain a different/stronger effect when used against champions that are marked by Warwick's E. Making it so that he's stronger as an executioner/chasing machine, and making his E/toggle into a much more necessary component for his playstyle.