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[ ReWork ] Warwick

Volie··1 votes·1,248 views

This has been trashed... as i made a WHOLE new thread on it. Either way feel free to comment and i will listen.

First Kit.

**Eternal Thirst (passive): ** Warwick's basic attacks and abilities deal (x% of AD) as magic damage and provides a stacking debuff to the target which decreases healing received by x% Stacking up to 5 times.(able to be on multiple targets, stacking with grievous wounds such as ignite...)

Explanation: This leaves warwick the same as he is if you build him the same. But also allows for him to build damage and be effective.

Hungering Swipe / Bite ( Q ) ~ Same cooldown seems fine, Basic attacks lower cooldown by X amount. (up to riot to decide)

Hungering Swipe - Warwick swipes in a cone hitting all enemies in front of him_(a little over melee range, enough width to cover his whole front, hoping for same mechanics as Yasuo's Q)_ dealing x + (x% of AD ) as magic damage or (x% of AD) + 6/7/8/9/10% of enemies Max Hp as magic damage (Max dmg vs minions/monsters, whichever is higher). Heals Warwick by x% of damage dealt.

If only one target within (x range) has 3 or more stacks or Eternal Thirst(passive) ability turns into

Hungering Bite ` Warwick bites the target enemy dealing dealing x(higher base than swipe) + (x% of AD slightly bigger than swipe) as magic damage or (x% of AD slightly bigger than swipe) + 8/10/12/14/16% of enemies Max Hp as magic damage (Max dmg vs minions/monsters, whichever is higher) and briefly slowing his target by x%. Heals warwick by x% of damage dealt (triple of hungering swipe)

Explanation - This gives Warwick the ability to provide team utility(rather than just ulting carry and be useless if cced right after) by applying a team wide stacking grievous wound as well as keep his dueling potential.

Pounce (W) (or whatever, give me name suggestions) - Long Cooldown 15~20 secs. Warwick lunges toward target location dealing x + (x% of AD) as physical damage upon landing. Kills and assist within 3 seconds of dealing damage resets cooldown.

Note Range increases per level. Warwick can Ult mid air.

Explanation - Gives warwick much needed mobility and allows him to set up for his ult. Rather than magically blinking to target as before.

Scent of Blood (E) Passively increases warwicks attack speed by x/x/x/x/x%.

Passive Toggle: Warwick reveals enemy champions within range with less than 50% health. If there are any enemies revealed, warwick gians 10 / 15 / 20 / 25 / 30% movement speed.

Explanation - basically condenses his E into something more usefull and not actually a waste of an ability slot. removing passive toggle would harm wawcick too much. Therefore needed its own ability slot.

Infinite Duress - kept the same except range is now melee.

Let me know what you think.

8 Comments

Black k 92 votes

[deleted]

Volie1 votes

Will do. And I'll see what I can come up with.

Edit: so I read up on the abilities and the only thing I see that is similar is the scent of blood. That's it. what are you suggesting?

Garurumon1 votes

He'd rather need a FULL rework. Entirely new kit, not just changes.

Volie1 votes

Why? a full kit will most likely lose our beloved Warwick. sions rework was massive but he kept his stacking health as well as his shield because it was his trade mark skill. His ult and movement speed are his core. And Q has a nice mechanic to it.

Garurumon1 votes

[{quoted}](name=Deh Best,realm=NA,application-id=A8FQeEA8,discussion-id=BUqnBwh7,comment-id=00000000,timestamp=2015-04-21T16:52:54.557+0000)

Why? a full kit will most likely lose our beloved Warwick. Zions rework was massive but he kept his stacking health as well as his shield because it was hid trade mark skill. His ult and movement speed are his core. And Q has a nice mechanic to it.

It has mechanic. But he's litterally one that guy that ults someone then win. He's one of those champions that make it through the game only to ult a carry. That's why his gameplay is so extremly toxic. Before Sion's rework, he could either be built as AD or AP. And in the end, even Riot recommended him as AP. And his gameplay there aswell was extremly toxic. Q + W + Autoattack was enough to delete a target (as long as he had Lich Bane), and in most cases only Q + W. With the same ratio being for damage and the shield, giving him insane shields every 6 seconds or so. His R was useless and his E was 50% useless, concidering that AP Sion only farmed with W (clearing entire waves), only the permanent hp was added, but the extra damage was completly thrown away.

Sure, he got the stacking, shield/explosion into one ability. But that is litterally the only thing that was kept from him. If I was going to pick something to keep from Warwick, it would only be his E, but have it reworked and mashed into something else. It is a pretty unique and interesting mechanic that sorta fits thematically aswell.

Volie1 votes

I practically did a full rework. Did you even read it completely? I nerfed his ult by making it melee range. He will have to jump to his target using his E to make it work. Which he can get cced while mid air. Took away his useless apparently ratios but kept his hybrid damage. Madd a thematically understandable Q that actually uses his mouth.

Garurumon1 votes

Passive and R uses the exact same mechanics as before, but with numbers changed and effects changed (on P at least).

Q is mostly the same but you now got two things: either it's a weaker AoE, or it's a stronger single target attack. With different numbers.

W is practically a worse version of Nidalee's pounce (it has a leap, damage, reset.) Even though it supposivly has long range at max rank, it's still a lot more efficient with short range leaps with very low cooldowns.

E has at least some improval with more focus on the current Warwick's gameplay. Autoattacking and pressing R. It's better than the current, but still feels little uninspired.

If I were to make a rework, I would probably make so that his other abilities would gain a different/stronger effect when used against champions that are marked by Warwick's E. Making it so that he's stronger as an executioner/chasing machine, and making his E/toggle into a much more necessary component for his playstyle.

Volie1 votes

Good idea. I will see what I can come up with. Also, the reason that it is a toggle is because you can't gank a lane if the target is low hp without them knowing if you don't disactivatE Passive.

Also. My passive is not at all the same. yes it deals magic damage but this it. It applies grievous wounds that can stack on stop of ignite and morellomonicon which seems like a nice mechanic.

Q now has shorter cooldown in order to apply those stacks faster.

His damage is consistent now and you no longer have bullshit 2.0+ attack speed with one iteM.

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