Avernus, the Scion of Darkness
Name: Avernus, the Scion of Darkness Faction: Noxus (Exiled Ionian) Attack: 2 Defense: 3 Ability: 8 Difficulty: 8 Attributes: Support (Primary), Mage (Secondary)
Overview Avernus is a potent support focused on strong pushing power and buffing/debuffing critical targets, as well as always having options available, albeit at a cost. Though he lacks innate sustain or damage, he makes up for it with his teamfighting potential and incredible pushing power, especially late game when he has multiple Dread Servants to assist him. However, he pays for this strength with relatively poor CC, as well as poor burst potential for a mage. Taken mid-lane, Avernus holds the line, adept at keeping opponents from roaming, and taken bot-lane Avernus grants incredible trading potential but requires follow-up by teammates to make the most of his impressive buffing/debuffing capabilities early game.
Appearance Avernus is a tall, frail looking man entirely concealed by black clothes. His long trench coat covers most of his body, from its large hood down to his legs. Black pants, boots, and gloves conceal the rest of his body, and his face is hidden behind a white mask with black eyes and swirling marks around it. Similar marks are etched in silver along his clothes, with short silver chains trailing around them as well. Avernus's voice carries a faint reverberation through it, as though something far greater is speaking through him.
Base Stats
- Health: 380 (+80)
- Health Regen: 5.5 (+0.65)
- Mana: 220 (+50)
- Mana Regen: 7.1 (+0.7)
- Attack Damage: 49 (+3)
- Attack Speed: 0.625 (+2%)
- Attack Range: 550
- Armor: 20 (+3.25)
- Magic Resist: 30 (+0)
- Movement Speed: 335
Abilities
-
Passive - Blood Covenant
-
Avernus can cast spells even when low on Mana, using Health to cover the difference. Spells that require Health to cast are outlined in Red but still fully highlighted. Like other Health based casters, Avernus can't kill himself casting spells, but can be reduced to a minimum of 1 Health.
-
Additionally, Avernus can cast spells even while on cooldown. Doing so costs additional Health equal to the spell's base Mana cost, which is added to any other Health costs incurred by low Mana. Spells that can be cast with Blood Covenant have a special blood-red tinged icon. This effect has a static 20 second cooldown.
-
Q - Shadow Lance
-
Active - Avernus fires a bolt of darkness in the line that deals 60/105/150/195/240 (+60% AP) magic damage to enemies it passes through. Enemies hit send out a nova of shadow that deals 40/70/100/130/160 (+40% AP) magic damage to other enemies nearby them. Enemies can only be damaged once per shot.
-
Cost: 60/65/70/75/80 Mana
-
Cooldown: 8/7/6/5/4 Seconds
-
Range: 1000
-
Projectile Width: 60
-
Nova Radius: 225
-
W - Mark of the Abyss
-
Active - Avernus summons a circle of dark energies that collapses after a short delay, dealing 50/80/110/140/170 (+40% AP) magic damage to enemies caught in it and marking them for 3 seconds. An allied champion dealing attack or spell damage consumes the mark, dealing 50/80/110/140/170 (+40% AP) bonus magic damage and slowed by 40/45/50/55/60% for 2 seconds, with the slow decaying over its duration. This damage applies Avernus's spell effects and treats him as the source.
-
Cost: 80/85/90/95/100 Mana
-
Cooldown: 18.0/16.5/15.0/13.5/12.0 Seconds
-
Range: 800
-
Radius: 300
-
E - Dark Pact
-
Active ( Ally Cast ) - Avernus grants an allied Champion or Dread Servant a profane boon, granting them 20/30/40/50/60% bonus Attack Speed and 8/11/14/17/20% (+2.5% per 100 AP) bonus Lifesteal and Spellvamp for 3.0/3.5/4.0/4.5/5.0 seconds.
-
Active ( Enemy Cast ) - Avernus curses an enemy Champion with a debilitating curse, reducing the damage they deal and increasing the damage they take by 8/11/14/17/20% (+2.5% per 100 AP) and applying Grievous Wounds, reducing their incoming Healing by 50%. This curse lasts for 3.0/3.5/4.0/4.5/5.0 Seconds.
-
Cost: 80/90/100/110/120 Mana
-
Cooldown: 10 Seconds
-
Range: 600
-
Ultimate - Dread Servants
-
Passive - Avernus passively summons and controls up to 1/2/3 Dread Servants. Dread Servants are revived one at a time 40/30/20 seconds after their demise. Dread Servants can be manually commanded with the Ult key, but otherwise can act independently, prioritizing enemies that attack Avernus or other allied champions. Unlike other pets, Dread Servants apply spell effects with their attacks (which deal magic damage), albeit as damage-over-time, multi-target spells. When targeted by Dark Pact, Dread Servants gain 50% damage resistance, deal 20% increased damage, and apply spell effects as single target, non-periodic damaging spells instead. The Spellvamp from Dark Pact heals Avernus as well.
Dread Servants
- Health: 150/225/300 (+30/35/40 per level) (+20% bonus Health)
- Health Regen: (5% Max Health per Second)
- Magic Damage 20 (+5 per level) (+20% AP)
- Attack Speed: 0.695
- Attack Range: 125
- Armor: 30/45/60 (+10% AP)
- Magic Resist: 30/45/60 (+10% AP)
- Movement Speed 365/375/385 (+100% Bonus Movement Speed)
COMING SOON
- Lore
- Number refinement
- Art (lol jk)