Essence Reaver: Too little, too late.
So Essence Reaver's been out a few months now, and pretty much everyone has come to the same conclusion and is asking the same questions: Why does a mana sustain item need a BF Sword? What kind of lunatic threw this idea together? Who is obsessed with making it a Bloodthirster replacement? Where does the mana sustain or CDR for this item even come from?
So yeah. ER has kinda...flopped. The high cost, the uncooperative built path, the outrageously high combine cost, the fact that it's just a BT with a few tweaks, nobody cared about it. It doesn't fill the niche it was designed to fill. It has failed as an item.
So what do we do with a failed item? We fix it. We fix it until it works. And we start by taking apart the problem and addressing it. Essence Reaver builds out of BT. That's bad. Replace it with a Pickaxe. Drop the AD to 60. Drop the cost. More easily available. Good to go. Essence Reaver gains CDR and mana sustain out of the ether. That's bad. Add in a Forbidden Idol. Grant 10 Mp5. Stats don't come out of nowhere. More easy to assemble. Good to go.
Essence Reaver
- Pickaxe (875g) + Vampiric Scepter (800g) + Forbidden Idol (700g) + 475g = 2850g
+ 60 Attack Damage
+ 10 Mana Regeneration
+ 10% Lifesteal
+ 10% Cooldown Reduction
- Unique Passive - Restores mana on-hit equal to half of the health restored from Lifesteal.
EDIT: Been thinking, would be better to further its distance from the niche BT feels so it can be made more slot efficient, so re-reworking it.
Essence Reaver
- Vampiric Scepter (800g) + Forbidden Idol (700g) + Dagger (450g) + Dagger (450g) + 600g = 3000g
- 40 Attack Damage
- 40% Attack Speed
- 10 Mana Regeneration
- 10% Lifesteal
- 10% Cooldown Reduction
- Unique Passive - Restores mana on-hit equal to 5% of the physical damage dealt.
to the recipe would have the mana restoration and CDR make a lot more sense, but I don't think it entirely solves the item's problems:
is made to solve mana issues on AD champions, but whereas marksmen are mostly focused on late-game power, mana problems are most prevalent during laning and aren't really an issue later on. The current Essence Reaver falls flat because it doesn't provide its bonus in time, but the Essence Reaver you're suggesting is slot inefficient compared to any
item, particularly
(the mana regen won't carry well into the late game for marksmen, and having the mana restoration scale with lifesteal in general and in such a way is redundant). Seeing as they're competing for the same niche (sustain), the Essence Reaver you propose would still be underpicked.
, with an easy build path leading to an AD-oriented mana sustain item (Idol is a great item, but on most AD champions, even casters that benefit a lot from the CDR, it'd delay their damage output too much to be taken over other items at similar prices), which would then build up to a slot-efficient Essence Reaver that, on top of the mana sustain, would have an effect that would ensure late-game slot efficiency, enough for it to rival the Bloodthirster but with enough of a tradeoff to not be mandatory on every marksman.
, for example, is an item that's awesome to buy and gives a ton of good stats, plus a great active, but sacrifices about 20 AD for that slow and sustain. Similarly, if you had an item that gave you 25 AD and 10% CDR, plus the mana restoration active, at a price similar to that of Cutlass, you'd end up with similar tradeoffs (a lot less than a