Three champion concepts (part 2/3)
Hello and welcome to my second part of my champion concepts. If you find these ideas good or bad let me know. Also, i don't have names for these champions(you can help me name them)here is the link to my first part of champion concepts http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/v2YVNqyA-three-champion-concepts-part-13
- A warrior which skill sets has different effects depending on the terrain
Passive : Champion's stat change depending on terrain 1.Wastelands : increase ad by 20% while lowering move speed by 20% 2. Swamp: increase health by 10% while lowering ad by 10% 3.Plains: increase move speed by 30% while lowering armor by 10% 4.Snowy fields: Increase armor and magic resistances by 10% while lowering attack damage and attack speed 5.River: Increase attack speed by 40% while lowering attack damage by 15%
I'm sure anyone that plays smash bros U or 3ds will know this is like Shulk's special. I like the idea because it give you some counter play.
Q: next aa deals extra 25/45/75/90/120 physical damage also gains additional effects when used different terrains. Wasteland: lowers target's armor by 15% for 3 seconds Swamps: slows target by 30% Plains: increases all of the target's spells cd by 1 second Snowy fields: stuns the target for one second River: Drains attack speed from target.
W: Changes terrain in a set radius (around rek'sai's tremor sense) to 1.Wastelands 2.Swamps 3.Plains 4.Rocky fields 5.River
E: slashes creating an air wave dealing magic dmg. Depending on the terrain this spell will gain these effects 1.Wastelands : fires in a straight line dealing less dmg for each unit it hits, lowers up to a cap 2.Swamps: After killing an enemy unit this skilllshot will speed up gaining extra range and dmg. 3. Plains: if collides to a wall it will bonce in a 45 degree angle will bonce up to 3 times gaining 10% dmg bonus each bonce. 4. Snowy fields : just a stun for 1.5 seconds 5. River: when this spell kills an enemy unit the skillshot will spit to two moving in a oval pattern
R: slams sword into the ground absorbing the current terrain empowering this champion gaining these effects
- Wastelands : every 7 aa will stun the target the more stuns this champion deals the more mana it will consume 2.Swamps : gains 20% lifesteal and 10% attack speed. 3.Plains: when this champion's health is higher than the target this champion's aa will deal extra flat magic dmg, if this champion's health is lower than the target; this champion's aa will deal bonus magic dmg that equals 2% max health of the target. 4.Snowy fields : Each aa will drain ms up to a cap. 5.River: After attacking an enemy they will applied with a debuff reducing dmg output of the debuffed champion by 5% can only place debuff on one champion at a time.
Thank you for checking out this champion concept.