rune-the ultimate mage

reallifejedi·4/21/2015, 12:35:14 AM·1 votes·514 views

lore- the use of magic in the league had always left magical essence in the rift, and eventually it manifested to a humanoid form which unprecedented control over magic. the league saw his power and asked him to put restraints on him. he accepted and entered the league to protect others from his magic

base stats- health- 350 mana 450 A.D 43 A.P 0 A.S .45 M.S 345 armor 5 magic resist 15

abilities passive- on champ kill or assist their magical energy flies out damaging enemies Q-a skill shot that damages the first enemy hit and then reduces their magic resist by one sixth for a few seconds W- creates a magic box that slows and will collapse after a few seconds E- takes some magical energy out of an enemy champion dealing damage and lowering magic resist R-expels a pulse of magical energy from himself dealing damage (if the pulse hits a champion, the number of third highest stat they have will do true damage to them)

please type in rasalam to see all my other creations and if someone is a good artist it would be very appreciated to draw it for me

2 Comments

OhthePiplup4/21/2015, 12:41:53 AM1 votes

Passive is WAYYYYY too strong. 10 AP for a kill and you steal theirs. Vei gets 6 ap (i think) and he doesnt steal theirs. What happens when they DONT have AP. Remake this, or tune it down major.

Q:Half of their magic resist? No. Nerf

W: I guess this isnt that bad

E: Same for not that bad, but you have alot of MR rmoving things, try to keep it down.

R: Explain more on the concept, i dont understand how it works.

TLDR: Nerf/Change Passive and Q, and explain R