[Champion Concept] Himari, the Spiritual Dancer
Hello everyone JellyJackJak22 here with another Champion Concept, now this may seem like an odd design choice for a Tank-Class Champion but I thought I give it a try & see on what kind of replies I would get from it. so please leave your Comment & Feedback down bellow please, I look forward to read what you have to say & i'll answer any question you may have.
Primary: Tank. Secondary: Support. Additional Roles: Player Choice. Statistics: Attack Power: 2. Defense Power: 9. Ability Power: 4. Difficulty: 8. Place of Origins: Ionia. Upon Selection: Spirits of the heavens I offer you my enemies defeat as tribute.
Health: 480(+29). Health Regen.: 2.0(+0.39) Mana: 337(+28). Mana Regen.: 1.9(+0.38) Range: 125(Melee). Attack Damage: 24(+1.5) Armor: 16(+2.0). Magic Res.: 30(+0). Attack Speed: 0.630(+2.2%). Move. Speed: 342.
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Passive: Performers Grace. Because of her tireless dance practices Himari is very light on her feet as well as very agile, Himari is so graceful that she is Immune from Stuns, Roots & Knock Ups every 11.75 seconds. Also every 4th Basic Attack that an enemy makes against her will be negated dealing do damage & not applying any On-Hit effects.
Q-Ability: Heaven’s Dance. Range: Self-Cast. Cool Down: 23/22/21/20/19. Cost: 80/90/100/110/120. Magic Damage: 40/50/60/70/80(+20% bonus AP). Heal: 5/7/9/11/13%. Damage Reflection: 10/12/14/16/18%. Activate: after Himari has activated this Ability she will start performing a spiritual dance, after the initial activation Himari will be blessed by the heaven’s ensuring she will not be harmed for 4 seconds. For the duration of this dance Himari will be Healed by a percentage amount of damage she is dealt while also have a percentage of Damage Reflection applied to her, while this Ability is active Himari’s Basic Attacks will deal additional Magic Damage.
W-Ability: Offering to the Heaven’s. Range: Self-Cast. Cool Down: 17/16/15/14/13. Cost: 60/70/80/90/100. Heal: 30/50/70/90/110(+40% bonus AP). Magic Damage: 20/30/40/50/60 (+40% bonus AP). Damage Reduction: 7/9/11/13/15%. Activate: when Himari has activated this Ability she will offer a portion of her own spiritual energy to the heaven’s to receive their blessings, after the initial activation Himari will generate an aura that will Heal all allied Champions within 200-radius of her every 0.5 seconds while also providing allied Champions a percentage of Damage Reduction for 4 seconds. If an enemy target is within this aura they will continue to take Magic Damage while also having their Movement & Attack Speed Slowed by 20%.
E-Ability: Banishing Step. Range: Self-Cast. Cool Down: 8. Cost: 85. Magic Damage: 75/115/155/195/235(+40% bonus AP). Passive: every 3.75 seconds Himari’s next Basic Attack will deal 3% of the targets Max HP as Magic Damage, Slow the targets Movement Speed by 15% while also Reducing the targets Armor by 10% for 1.5 seconds. Activate: after Himari has activated this Ability she will spin in place one time while sending out a powerful gust of wind, this wind will cover 250-radius around Himari while also dealing Magic Damage to all enemies within the area. if an enemy Champion is hit by this Ability they will also be Stunned for 1.5 seconds.
R-Ability: Spirit Sealing Dance. Range: 450. Cool Down: 120/100/80. Cost: 130. Magic Damage: 95/125/155(+30% bonus AP). Increased Damage: 8/12/16%. Activate: after Himari has chosen a single enemy Champion within this Abilities Casting Range then upon its activation she will start dancing which causes her to Channel for 1.5 seconds, for the duration of the Channel Himari will be Stationary while also Suppressing the chosen target for the duration of the dance. When the Channel has begun Himari will instantly deal Magic Damage to the target while also weakening the target making the chosen Champion take increase damage from all sources, now Himari will also be Immune to all damage for the duration of the Channel but is still affected by Crowed Controls.