Cecily-Master of Beasts (had the ideas flowing and had to get it out!)

CrimsonDawnn·1/18/2015, 8:29:39 PM·1 votes·991 views

At the start of the match you may select one of 3 pets which determines your passive as well as the nature of your abilities. You can choose between a white tiger, rhino, or bald eagle. PETS MAY NOT BE CHANGED DURING THE ROUND SO CHOOSE CAREFULLY. Passive--> Attunement: Based on your pet receive a permanent buff. White tiger: Every 10th attack reduces the CD of your abilities by 2 seconds. Rhino: Increases MR and Armor by 5. Eagle: Increased movement speed by 10%. While pets are not using abilities they are auto attacking (item effects are not given to pet auto attacks) Q--> Steady Fire: Root yourself in place for 5 seconds and send off a volley of shots in a targeted direction dealing reduced ad per hit on the same targets. Based on your pet has an additional effect. White tiger: Each victim of your shots bleed for ad damage over 4 seconds (12 sec cd) This bleed does not stack in length or damage but does renew to 4 seconds each time the target is hit. Rhino:Targets deal 15% reduced damage for 5 seconds starting at the end of steady fire. Bald eagle: Targets are blinded for 3 seconds. W-->White tiger:Stealth:Send your tiger into a stealth mode becoming untargetable and greatly reducing its movement speed. First attack it deals does massive damage and removes them from stealth. (18 sec cd). Rhino:Toughen Skin:For 5 seconds the rhino blocks all projectiles and takes 65% reduced damage. Bald eagle:Rake:Your eagle slashes at the earth. Any who cross it have their AD speed slowed by 10% and spell cd and casting time increased by 10% for 4 seconds. E-->Elevate: You and your pet increase in power. You deal 10% more damage. Tigers attacks deal bonus damage. Rhinos attacks steal health. Eagles attacks slow targets by 20%. Lasts 8 seconds. (25 sec cd) R-->Return to me/Attack toggle (Range of pet from you is 1500) 20% of all damage taken by the pet is applied to you. Increased R reduces it to 17% then 14%. If pet reaches 0 hp you lose 20/17/14% current hp and pet is returned to full health.

3 Comments

TibbersRulez1/18/2015, 10:27:31 PM1 votes

Great idea!

Aquaman7111/18/2015, 10:34:00 PM1 votes

Okay, so I like the idea behind this champion, but it's just too impractical. The passive ability this guy gives is pretty hard to figure out until you're quite a way into a match, as your opponents might use various tactics, and it would be hell for new players to figure out when to use a certain animal. Honestly, the rhino seems super OP to me right now. What incentive would I have to play the tiger or eagle?

Also, because of the different passive, your champion doesn't have a defined role. He could be an engager, a bruiser, a burst Mage... it's just too much equipment to put into one guy, and it be impossible for enemies to counter him because he could do so many different things.

Finally, his ultimate seems like it would do more harm then good. All it does is give enemies another target to attack, and you lose health if the pet is damaged? I might be reading this wrong, but that's just odd.

Anyway, the idea of a pet-controlling character seems very interesting, but this is just a weird take on it. If you could define the stats and role of your champion a bit more, that would definitely make this character so much cooler.

Keep up the good work!