Unique Support Champ Idea
Ember-Nature’s Guardian
Passive- Heart of Flame- If an ally dies near Ember, she can revive them and sacrifice herself. Takes 3 seconds to revive an ally and cannot be interrupted. She can still take damage though and enemies that attack her burn for 20% current health over 3 seconds. 3 minute cooldown. Q- Refreshing mist-Ember sends a fog out that creeps in a targeted direction for 8 seconds, healing allies for 5% of their total health every second they are inside and making enemies miss their next attack or ability each time they step inside the mist. W-Root pool- Ember causes roots from the ground to erupt. Enemies inside take damage every second and allies have increased ability power and attack damage. E-Earthquake-Ember causes the ground to shake, slowing all enemies movement speed and increasing allies movement speed while inside. R-Tornado-Ember encases herself in a tornado for 10 seconds. She is immune to all crowd control effects while in this form, takes 50% reduced damage, and she is granted new abilities. Can be canceled at any time. Tornado q- send out debris that causes all enemies near you to bleed over time. Tornado w- send out gusts so strong no enemy or damaging effects can pass the barrier. Allies are safe inside. Tornado e-passive: you can move while in tornado form. Movement speed increases per rank (starts off relatively slow, then normal speed, then faster.)
The goal with Ember is to have a glass support who wields these powerful fields of effects, who can (when needed) suddenly become a tank with her R to survive long enough and turn fights around. She has to decide if she is better off using her regular QWE area of effects or if she is better off switching to her tank form in Tornado. She has what all support players covet: a heal, crowd controls, an ally utility buff, an ally damage buff, and damage mitigation. The catch is her passive takes her completely out of a fight so she has to decide if she is more useful alive or the ally she saves. These effects are also really powerful if positioned correctly. She also has no targeted abilities and has to strategically place her fields. If a glass cannon such as Varus is fighting a bully such as Yorick for example in late game, positioning of these AOEs becomes critical. Does she place her E on her ally to grant them movement speed or aim it closer to the enemy for a slow? The fields will not always give both effects due to their size so she has to decide which benefit would be better. Tornado is good when fights become really clustered and she can keep allies in a safe zone while harassing enemies who step to close.
I love playing all kinds of support styles and I think playing one that has fields would be fun and unique. Hope you guys like the concept too!