Thad'ion - The Father of the Void

Annunziato·9/4/2014, 6:39:35 PM·3 votes·676 views

This is my shot at making a champion. Admittedly the inspirations came partly from Redeyeobi's post . However, I thought it was decent enough that I'd make my own concept and see how people enjoyed it.

Thad'ion - The Father of the Void (Pronounced like "Thade eon")

Base Stats: Health: 412 (+81) HP/5: 5.78 (+0.63) Attack Damage: 50.95 (+2.9) Attack speed 0.641 (+2.2%) Armor 18 (+3.5) Magic res. 30 (+1.25) Range 150 (Melee) Mov. speed 340

  • Passive - Demonic Fall : When Thad'ion receives damage that would be lethal, Thad'ion is put into a stasis and over the next 3 seconds deals 90 + (22.5 x Thad'ion's level) true damage in a 200-Radius around him every second. Thad'ion dies after this effect.

  • Q - Sucker Punch : Cost: 5% of Current health || Cooldown: 9/8/7/6/5 seconds. Thad'ion's next basic attack deals bonus physical damage and slows the target's movement speed for 1.5 seconds. If Thad'ion is behind the target, this ability deals 50% more damage, but the duration of the slow is decreased by .5 seconds. Bonus Physical Damage: 10/35/60/85/110% Total AD.

  • W - Soulless Rage : No Cost || Cooldown: 20/18/16/14/12 Passive: Whenever Thad'ion kills a unit, he recovers 15 + (4 × level) health. This is disabled while Soulless Rage is on cooldown. Active: Thad'ion's blood boils, increasing his attack speed for 6 seconds. If Sucker Punch is used during this, the effect ends. Attack speed: 30/40/50/60/70%

  • E - Desolation of the Pure : 20/40/60/80/100 Health || Cooldown: 15 seconds || Range: 400 Thad'ion swings his Hammer in a Counter-Clockwise fashion, knocking all enemy champions hit by it to the left and dealing magic damage to them. If an enemy champion hits terrain because of this, they are slowed for the next 2 seconds. *Damage: 50/85/120/155/190 + (20 x Power of the Void Rank)

  • R - Power of the Void : No Cost || Cooldown 180/150/120 || Range 1000 Passive: With each rank of Power of the Void, Thad'ion grows larger. Thad'ion calls upon the power of the void, spreading his wings and dashing to target location, dealing physical damage to all enemies he passes through. While Thad'ion makes the dash, he opens a rift in the terrain transforming all friendly minions it passes through with void-like creatures. Thadion can command them for 5 seconds before the rift closes and they turn back into minions. Any enemy unit standing over that rift takes magic damage over time. If an ememy champion leaves the rift before it closes, they are feared for 2 seconds. Thad'ion Damage: 100/200/300 + (5% of Maximum Health) Rift Damage: 30/80/120 +(100% AP)

I wanted to give the impression that Thad'ion created the other void champions in the game. Taking concepts like Cho'Gath's size and restoring ability, Vel'Koz's persistent crowd control effects, Kog'Maw's self destructing ability and Kha'zix's brawler attributes. He requires you to think with each ability, as the effect can change depending how you use it. With your Q, you can either deal more damage or land a longer crowd control effect. With your W, you have the option of dealing more damage or healing up. With your E, using it as a crowd control or just to knock them straight away. His ultimate is obviously an initiation, but requires you to think about the placement of both your minions and the enemy champions.

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