Champion Idea - AD Support?
Hello Ladies and gentleman! I've been trying to think of ways to introduce an AD/Aura support. In this process I've come up with my own champion. Steven - The Protector of Many who I feel strongly ties into this aspects while not being too overbearing. If you guys could please look at this and provide feedback as this is my first champion I've created that'd be awesome. Also I know it's a bit far fetch'd but if a Rioter could respond as well that'd make me feel all fuzzy and warm inside! Okay so here's the Champion!
#Steven, The Protector of Many
#Abilities:
##Passive: Hard Thinker Steven only receives 50% of the cooldown reduction he would normally get. All Aura items Steven buys has it's range increased by the amount of cooldown reduction he currently has.
##Q: Stab & Swipe Steven extends his weapon in a straight line, and then swinging it to the right; damaging and slowing all enemies hit. This does reduced damage to minions & monsters. Damage: 60/100/140/180/220 + (110% Bonus AD) Reduced Damage: 50/40/30/20/10% to minions/monsters. Cooldown: 10/9/8/7/6 Mana Cost: 60/65/70/75/80 Slow: 20/25/30/35/40% Range: 500
##W: Power from Within Passive: Steven has increased attack Damage. Active: Steven loses his Attack Damage bonus, giving it to an ally champion while other champions near him get 25% of it. The targeted ally champion will lose the bonus if they're crowd controlled or travel too far away from Steven. Bonus AD: 5/10/15/20/25 Cooldown: 22/20/18/16/14 Mana Cost: 70 Active Duration: 4/4.5/5/5.5/6 Aura range: 1000 Active range: 575 Tether Range: 800
##E: Rally Point Steven throws his weapon to a target destination. The weapon rallies nearby allies, making them move faster while inside the weapons aura. If the weapon strikes an enemy champion it will silence and deal damage. It will deal 25% increased damage if the enemy champion was channeling an ability or recalling. Steven can walk over his weapon to retrieve it, doing so will reset the cooldown of Stab & Swipe. While the weapon is on the battlefield, Steven cannot cast his Stab & Swipe and his auto attacks deal 25% less damage. Damage: 80/130/180/230/280 (150% Bonus AD) Cooldown: 15/14/13/12/11 Mana Cost: 90/85/80/75/70 Silence duration: 0.5/1/1.5/2/2.5 seconds Movement speed buff: 10/15/20/25/30% Rally point duration: 6 seconds Throw Range: 1000 Weapon Aura: 1200
##R: Bolstering Roar Passive: Steven gets bonus Armor and Magic Resistance based on the amount of Attack Damage he currently has. Active: Steven lets out a battle cry, dealing magic damage and stunning enemy champions, as well as knocking back enemy units close to him. For a short duration, Steven’s Auras and passives are boosted by 50%. Steven automatically retrieves his weapon if Rally Point is currently active. If Rally point is used while this duration lasts, his auto attacks apply grievous wounds to enemy units hit. Damage: 100/200/300 (100% Ability Power) Cooldown: 150/120/90 Mana Cost: 100 Duration: 6/7/8 seconds Stun Radius: 600 Stun Duration: 0.5/1/1.5 Knock back Radius: 300
#Ability Overview:
I wanted to make this champion appear to be the leader of an army, one that rallies his troops when the going gets tough. I also wanted to give him the “cut the head off the snake” appearance. Meaning if he was dead, his team would feel the effect of him being gone.
Hard Thinker: I wanted this to be an AD/Aura champion. In doing this I’ve realised that Frozen Heart, Locket of the Iron Solari, and Frozen Heart would already send him over the cap. By reducing his cooldown reduction I’ve allowed him to build more of the items he wants without as much drawback.
Stab & Swipe: If you want to be a support, you need some kind of cc. I figured he really didn’t need a stun too much as that would make him slightly overbearing for caster champions when used in combination with Rally point and the reset he would get on it. The slow adds a nice peel to it, while having a unique and interesting range indicator.
Power from Within: This is probably the most complicated part of his kit to balance. I wanted him to appear to just ooze with power, and when concentrated, lend some of his power over to a friend in need. At the same time, I don’t want to give him too many free stats and I especially didn’t want AD Assassins just getting the buff and diving into the enemy team. I’m still looking at ways I could revamp this into something easier to understand and use while still being balanced.
Rally Point: I wanted a way Steven could help out his teammates while being low on health or having to stay back to protect a carry. As an added bonus I wanted to make a bonk kind of thing if it ended up hitting an enemy champion. In doing this I decided a silence would best fit the bill, as adding too much more crowd control would overload his kit. I also wanted to show him 'trading off' his power so his friendlies could have some of their own. Making his auto attacks deal less damage because he lacks a weapon is pretty much the easiest thing I could come up with.
Bolstering Roar: Simply put, I wanted a battle cry that kind of had a “Uh-Oh” factor for the enemy team, while making the roar actually usable. I included a knockback and stun to it for a “stop in their tracks” sort of thing while simultaneously throwing people close to him away. Throwing the Aura boost on there might be a little bit overkill, especially with the huge stat increases you and your teammates will be getting. However I can always lower the numbers significantly or find a different way to use it.
#Changelog: I wanted to add a change log her to document any changes I make to this champion while I make it, so the community can see the changes I make to this champion as I go along! If you want something changed please leave it in the comments, it lets me know if something is over or under tuned.
- ##June-04-2015
- Champion now has a name!
- Champion now has mana costs of all abilities!
- Hard Thinker: No longer shreds bonus armor/magic resistance. Now grants increased Aura range based on his Cooldown reduction.
- Power From Within: Cooldown increased to 22/20/18/16/14 (From 20/18/16/14/12)
- Power From Within: Removed Passive AD Aura. Removed AD Scaling. Lowered stat boosting Aura.
- Rally Point: Now gives movement speed as long as you're within the weapons aura.
- Rally Point: Now picks up weapon upon walking over it.
- Rally Point: Now has numbers for movement speed increase.
- Bolstering Roar: Stun Duration reduced to 0.5/1/1.5 (From 1/1.5/2)
- Bolstering Roar: Grants Grievous wounds on-hit while Rally Point and Bolstering Roar are active.

is and AD support, with his Armor Reduction and AD steroid.
though