Ryze Rework - What direction should he be taken?

OurLestrade·4/30/2016, 12:55:18 PM·3 votes·631 views

Well, the title pretty much says it all! With Yorick and Ryze ahead on the rework list, what direction do you think they should take Ryze both narratively and gameplay wise? Personally I feel that the basic theme they have for him at the moment should be preserved. As a character he should remain a rogue mage with no allegiances to any faction, with a grumpy and not particularly friendly attitude. As for gameplay the whole rough-and-tumble close ranged fighter mage feels like a good identity to try and work on and make healthier. After all, there's such an abundance of burst mages out and about that fighter mages are a rare breed. What do you think? Any of your own ideas? (And here's to hoping they keep Yorick as an ugly hunchback and don't turn him into a pretty anime character!)

3 Comments

SonaTitsAndAss4/30/2016, 1:44:20 PM2 votes

i hope they keep yorick as he is but they make each ghoul... last like a solid 30 seconds... expect he can keep 3 of any ghoul ... so he can have like 3qs or 3es... and then they make each ghoul more like a spirit... so wind spriti q. faster attacks movement and lesser slowing effects. making him unkitable with 3 w ground elemental bonus defence and flat % reduce damage fill an untra tank roll. e. fire loads of sunfire capes basically be 5 garens spinning on you.

but each minon should have their own qwer like baron does. you know fire one can be a minon brand... wind a mini yasuo... earth a mini malphite... and then for his ult he could make one of them NEXT LEVEL like the fireone becomes like a fed brand blowing everything the fuck up with aoe damage. the rock one could fuse with yorick giving him 90% damage reduction. and for wind it could cap his attack speed and giving him a jinx movespeed boost.

as for ryze i dont get why they reworked him this way... the old one was easyier to balance and play and have fun with... whenever they make champions with "windows of power" like 2 form or something they become a bitch to balance. because if the window is strong they are op. if its balanced/weak the is no point to play them because they be sub optimal half the time.