Maximilian, the Spellslinger

Jellycake Demon·12/1/2014, 9:58:49 PM·2 votes·340 views

this is an old concept i made months ago, thought i bring it here & see what you folks think of a spell gunslinger cowboy

Primary: Marksmen. Secondary: Assassin. Additional Roles: Player Choice. Statistics: Attack Power: 8. Defense Power: 4. Ability Power: 8. Difficulty: 6.

Health: 408(+43). Health Regen.: 2.31(+0.49) Mana: 348(+45). Mana Regen.: 2.28(+0.37) Range: 520(Range). Attack Damage: 57(+3.67) Armor: 14(+1.8). Magic Res.: 30(+0) Attack Speed: 0.626(+3.8%). Move. Speed: 348.

NOTE: because of Passive, Q & W Ability I have in mind of having him be a Jungler able to clear camps fast while dealing massive damage. Wither he’s in Lane or in the Jungle max his Q-Ability 1st, his W-Ability 2nd & finally maxing his E-Ability last.

Appearance: Maximilian is 6ft tall tanned 50yr old man with slicked back short grey hair & scruffy beard & mustache. He wears a black vanquero style hat, long dark brown trench coat & black jeans with boots that have metals platted soles & rims. He also has shoulder plating, gauntlets & greaves. His duel-pistols are 9mm Colt Revolvers.

Passive: Runic Stone Bullets. With each Basic Attack Maximilian makes his Attack Speed & Movement Speed will increase by 3% that will keep on stacking to a maximum of 30%, at any point if Maximilian stops attacking this Passive will decay 3% every second but attacking another target will continue stacking. Also if Maximilian deals the Fatal Blow to an enemy Unite, Champion or Camp Monster his next Basic Attack will deal Critical Damage.

Q-Ability: Sigil Marker. Range: 450. Cool Down: 9.75. Cost: 85. Magic Damage: 8%/10%/12%/14%/16%(+50% AP). Activate: after selecting a single target Maximilian will cast a sigil around his chosen target that will remain active for 5 seconds, during this Abilities duration all Basic Attacks made against this target will deal a percentage of the attackers Attack Damage as bonus Magic Damage.

W-Ability: Glyph Barrel. Range: Self-Cast. Cool Down: 9.75. Cost: 97. Magic Damage: 79/82/90/107/114(+50% AP). Activate: upon activating this Ability Maximilian will create a glyph in front of the barrel of his two pistols that will last for 5 seconds, during this Abilities duration all of Maximilian’s Basic Attacks will deal Magic Damage. If any enemies are between Maximilian & his main target then those enemies will also take damage.

E-Ability: Fancy Maneuvering. Range: 550. Cool Down: 18/16/14/12/10. Cost: 150. Magic Damage: 117/126/135/144/153(+50% AP) Activate: after Maximilian has selected a 100-radius location within this Abilities Casting Range he will blast himself to his targeted location by firing a large blast of energy from his pistols that will deal Magic Damage to all enemies within a 200-radius of the launch site.

R-Ability: Loaded Rune Bullet. Range: Self-Cast. Cool Down: 40/30/20. Cost: 105. Activate: this Ability is automatically learned at Level 1. Upon activating this Ability it will rote 3 different Rune Bullets he can use if he picks 1 in 3 seconds if not the Ability will go on Cool Down, if Maximilian has selected a Rune Bullet his next Basic Attack will fire the selected bullet at his initial target. The 3 different Rune Bullets are: Blaze Bullet. Magic Damage: 153/247/301(+50% AP). Activation on Basic Attack: after firing this bullet at a target the initial target will take Magic Damage while enemies behind the target in a 400-rang 80-degree cone will take 30% of the bullets Damage. The cone is determined depending on where Maximilian is standing from his initial target. Frost Bullet. Magic Damage: 127/266/329(+50% AP). Activation on Basic Attack: after firing this bullet at a target the initial target will take Magic Damage while also being Rooted in place for 1.5 seconds, upon contact any enemies within 200-radius of the initial target will take 30% of the damage & being Slowed by 40% for 1.5 seconds. Shock Bullet. Magic Damage: 142/239/317(+50% AP). Activation on Basic Attack: after firing this bullet at a target the initial target will take Magic Damage while also dealing 30% of the initial damage to all enemies between Maximilian & his target also all affected targets will be Stunned for 1.5 seconds.

LORE: Back in the day Spellslinging was the best fighting sport around, but know a day’s folks back then forgot how to spellsling & the youngsters don’t even known about it, to me Spellslinging is a part of me but now it’s the only thing that pays the bills & puts food on the table. But just you wait. One day I’ll bring back Spellslinging to its prime & show everyone just how effective it really is, & the way I see it the best way to show it is by joining that fancy League of Legends club. If I can beat all those so-called “Champions” then that will show folks just how great this old slinger can do.

3 Comments

Gunpoint12/1/2014, 10:17:44 PM1 votes

TL; DR but I like the idea of a gunslinging cowboy. Not sure about "spellslinging" though.

Lord Dusteon12/1/2014, 10:56:57 PM1 votes

Might want to tone down his R's early game damage; a targeted 200+ damage autoattack would decide a lot of matchups early to him just because he nukes them.