Deathstroke Champion Concept
Deathstroke The Mercenary
Passive: Corpse Loot - After killing an enemy champion, Deathstroke gains an extra 50 gold and restores 50% of his missing mana and 20% of his missing health.
Q: Death Strike - Deathstroke's next basic attack deals additional physical damage shreds the enemy’s armor by half for 2 seconds. Cost: 50 mana Cooldown: 10 seconds
W: Weapons of War - Deathstroke shoots an enemy unit twice from a short distance, dealing physical damage. When activated again within 2 seconds, he’ll quickly roll towards the player cursor. Deathstroke cannot roll through walls. Passive: Deathstroke can auto-attack rooted or stunned champions from a medium distance. Cost: 60 mana Cooldown: 12 seconds
E: Blade Toss - Deathstroke throws a dagger from ranged. While Weapons of War is on cooldown, Blade Toss will deal additional physical damage. Cost: 40 mana Cooldown: 12 seconds
R: The “X” - Deathstroke can place a hidden snare within a VERY large range of him, granting minimal vision of the area. When an enemy champion steps on the snare, ALL players are instantly alerted while Deathstroke may reactivate this ability to both damage and root the enemy for three seconds! Deathstroke only has one snare, so instead of this ability having a cooldown, instead, he must recollect the snare in order to replace it, which he can only do while standing on it. Every time Deathstroke takes his snare, he is granted a short burst of movement speed. Cost: 100 mana Cooldown: n/a
Thank you!

