Bane
Yes, Bane. It's not a rip-off. It's the result of a nerdy concept creator who really loves Batman and League of Legends. Anyhow, I hope whoever reads this enjoys themselves, whether that means laughing at how hilariously bad this idea is, or not. Nevertheless, I worked pretty hard. Kinda. Here it is:
Abilities: Overdose (Passive): While above 50% health, Bane’s basic attacks deal double damage as well as afflict 30 magic damage to him.
Steel-break (Q): Bane's next basic attack crushes the victim, briefly stunning them, dealing extra damage and reducing their armor for 3.5 seconds. Cost: 60 mana Cooldown: 14 seconds
Iron Hide (W): Active: Bane's MS is reduced by 50% while his armor is heavily increased (+40/+60/+80/+100/+120). Passive: Negate all damage taken from the next turret projectile. Getting hit by a turret projectile puts Iron Hide and this passive on cooldown. Cost: 50 mana Cooldown: 26 seconds
Chemical Wrath (E): Rapidly build up MS for 4.5 seconds or until you hit an enemy unit, dealing bonus physical damage and knocking them airborne. Cost: 70 mana Cooldown: 18 seconds
All the Venom (R): Bane instantly regains all his missing health. For the next 8 seconds, 15% of the health Bane loses is converted to his attack damage for the duration. Cost: 100 mana Cooldown: 240 seconds
[slayer-pantheon-rainbows]