Grysmy the Alchemist
Grysmy is a Yordle scientist just like Heimerdinger
. In fact, the two go way back when they built weapons and machinery unlike anything Piltover had ever seen. While Heimerdinger built the rockets and the gadgets, Grysmy always worked on something more unique; Gases; Gases fused out of extraordinarily rare materials like the crystal of a Brackern, or the goo of Zac. With skill and pleasure in combat, he’ll make sure nothing goes to waste.
**Grysmy is technically a Marksman/Adc as he does ranged damage, but can also be used as a great support or a mid-laner. His build is primarily Damage, Attack Speed and Magic Resist based. His abilities don't particularly excel more than others when increased with ability power, however, they inflict many crowd control effects. Stunning and slowing is Grysmy's best weapon when its followed up with high damage attacks, which is why the Essence Reaver, Manamune and Stormrazor are really the most effective items. Mana is also a great priority for him, since all his abilities have seemingly excessive costs, but if they are used wisely and the right items are bought, Grysmy the Alchemist is sure to dominate! ** Abilities
Passive: Chemical Cloud Grysmy's next shot emits a cloud of toxicity, poisoning all enemies that move through it. Cooldown: 8 seconds
Q: Virulent Capsule Grysmy fires a gas-filled projectile, dealing damage and making an enemy Susceptible on impact. Susceptibility exposes units to Grysmy’s Side Effects. Susceptibility Duration: 30 seconds Cost: 70 mana
W: Black Fog Grysmy releases a large cloud surrounding him that slowly expands until fading after 5.5 seconds. This cloud nearsights all enemies within it and slows their movement speed by 40%. Side Effect: Nausea -- Enemies will slowly lose health for the duration of the ability. Then, their health will instantly drop an amount dependent on how long they were in the midst of the mist. Cost: 60 mana
E: Paralyzing Gas Grysmy sprays a long stream of damaging gas that he can aim while firing for 4 seconds. Side Effect: Paralysis -- Enemy is stunned for 3 seconds. Cost: 50 mana
R: The Virus All Susceptible enemy champions cannot regenerate health. (This ability cannot be upgraded, only acquired) Cost: 100 mana
So, that's my idea for a fresh new champ in League of Legends! Be sure to answer the questions below so that I have some feedback, and thanks for reading!