Nasus E idea. (E rework concept)

Saevum·1/7/2019, 1:24:36 AM·2 votes·1,399 views
https://www.mobafire.com/images/avatars/nasus-infernal.png

Hello there readers,

Not long ago, there were some threads discussing about a few "lacks" of Nasus, some of those are clear speed, teamwork potential, and therefore, Binary strats: Splitpush, tower destruction (#RunITDownTop).

So, i was thinking about his E. His current E is used as a clear spell due to AOE most of the time, and i don't want to take that from him. He may also use it to poke, that's rare, but it happens.

I was thinking on changing E into a spell that would give 2 effects instead of just 1.

The very first effect is the one that we already know. His current E.


The second effect is what i want to suggest:

Spirit fire E: After casting Spirit Fire on an Area (E)_ -4 or 5 seconds window-_ Nasus next Siphoning Strike (Q) will Deal damage in an area equal to half (50%) his total AD damage +1.5% Maximum health as bonus physical damage on hit.

Other specs: Effect radius: 150 + 25% bonus armor. Note: May be capped at 325 units.

This may give him a way to diminish his binary split strat a little.

2 Comments

Gilgayu1/7/2019, 2:36:33 AM1 votes

Binary? No offense, but this really won't fix the problem. It gives more damage to him even though he builds like an actual tank (beside triforce). Some champions have to remain easy, there are always potential new players out there, and we can't just give them azir-level champions...

LordOfWar20031/7/2019, 5:39:04 PM1 votes

Nasus doesn't need the extra damage, he can already almost three shot tanks like Ornn late game. If anything, make his q not stack and then this would be a good idea.