Renn, The Dreamweaver

greatw1tebuffalo··20 votes·4,291 views
                                                                      **Renn, the DreamWeaver**
                                                                        
                                                                                ***Overview:***

Gender: Female Race: Human Nationality: Demacian Allegiance: NONE Age: 80 with the appearance of a young woman. Play style: Mage Sub-Play Style: Support

Renn is meant to be played in a very strategic way. your main skills are ok by themselves but can be devastating if used in conjunction with Dreamer's Sand. The sands allow her to shield herself at a higher rate or deal more damage. There is a trade off for what you use it for making her very versatile in the style of play.

                                                                                   ***Stats***

Attack Power: ■■□□□□□□□□ Defense Power: ■■■■□□□□□□ Ability Power: ■■■■■■■■□□ Difficulty: ■■■■■■■■□□ Health: ■■■■□□□□□□

Health: 489(+70 per level) Health Regen : 5.49 (+0.55 per level) Mana: 358 (+45 per level) Mana Regen: 7.5 (+0.6 per level) Attack Damage: 52.04 (+3 per level)
Attack Speed: 0.625 (+2.1% per level) Armor: 20.234 (+3.5 per level) Magic Resist: 30 (+0 per level) Movement Speed: 310 Auto Range: 550


                                                                                    ***Skills***

Auto attack: short ranged sand throw. Range: 550


Passive: Dreamer's sand: Renn stacks dreamers sand every 6/5/4 seconds. She stacks max 6/12/15 stacks increasing movement speed by 1% (max 10%) for each stack. One stack can be removed every 6 seconds by enemy champion spells.


Q: Dreamer's Remorse: Targeted Shield | Linear Colliding Skill Shot | Cost: 65/75/80/85/90 Mana | Range: 600 | Cooldown: 10

Cast: Renn surrounds herself or target with dreamers sand giving a shield for 50/60/75/85/100 (+45% Ability Power) lasting up to 7 seconds.

[Stack effect: Can consume up to two stacks of Dreamer's sand increasing magic resist and armor by 5% for one stack and 10% for two.]

Recast: She can activate this spell again sending the shield in the direction of the mouse. Target takes 50/60/80/110/140 (+45% Ability Power) magic damage. The longer she maintains the shield the more bonus damage it does (10/15/20/25/35/45/55 at 7 seconds.) The shield must not have dissipated from damage in order to be recast.

[Stack effect: Can consume up to two stacks. One stack increases bonus AP to 55% and two stacks increases bonus ap to 65%.]


W: Dreamer's Call: Ground Targeted | Arching Skillshot | Cost: 70/85/100/115/130 Mana | Range: 800 | Cooldown: 10/9.5/9/8.5/8

Cast: Renn targets an enemy and throws a bag of sand. If the sand hits target they are put to sleep for 2/2.2/2.5/2.7/3 seconds and dealt 70/120/150/180/200 (+50% Ability Power). Damage from enemy champions can cause champion to wake up. Damage needed: 200/250/300/350/400. (This applies to any source of damage).

[Stack effect: Consumes up to two stacks of Dreamer's sand. One stack increase Bonus AP to 55% for one stack and 60% for two. Increases max damage needed to wake the champion by 10% for one stack and 20% for two stacks.]


E: Dreamer's Pool Ground Cast | AOE SLOW | RANGE: 900| COST: 70/80/90/100/110 MANA | COOLDOWN: 13/12.5/12/11/10 Cast: Renn hurls a shard of concentrated ethereal sand toward target area that explodes into a quicksand like pool (size slightly larger than singed's mega adhesive). enemies in the pool are slowed while in contact with it for its duration of of 3/3/3/3.5/3.5 seconds for 20/25/30/35/40%. enemies caught within the pool upon its end are damaged for 30% AP plus 5% of maximum health over 5 seconds.

[Stack effect: consumes up to three stacks. One stack increases slow by 10% , AP by 5%, and max health damage by 1%, two stacks by 20%, 10% and 2%, and three stacks by 25%, 20%, and 4%.]


R: Dreamer's Nightmare Champion Targeted | Targeted cast | Cost: 120/150/200 Mana | Range: 2000/2500/3000| Cooldown: 120 seconds Renn leaves her body and enters the ethereal sands. During this time she is revealed to enemy champions. All enemy Champions in range are revealed to Renn for 6/8/8 seconds. A mark also appears letting the enemy team know that Renn can enter their minds. She must choose a target during the time enemies are revealed she may also recast to return to her body. Her chosen target is revealed to friendly champions. Upon entering the mind of an enemy champion she changes her skill set. If Renn doesn't choose a target 1/4 of the cooldown is reduced.:

Q: Sleepwalk: Forces the champion to move according to her will (she controls enemy movement, enemy can control spells and auto attacks. Duration 3/3.5/4 seconds)

W: Night Terrors: Causes confusion and whatever is closest to her (she casts spells at whatever champion is nearby friendly or enemy. (The enemy champion just automatically uses spells, basically AI controlled). enemy maintains control of movement. Duration 3.5/4/4 seconds).

E: Sleep Paralysis causes the enemy to freeze in fear. (Champion is rooted in place but can still auto attack and cast spells. Duration 3/3.25/3.5 seconds)

R: True Nightmare Causes the player to go mad temporarily and harm themselves. (Champion harms themselves for 200/300/450 damage +90% AP over 3/3/3.5 seconds.) Renn returns to her body after damage is dealt.

If at any time Renn is killed the ultimate ends.

Her Ultimate is a very complex one. Once she takes control of the enemy champion her skills are replaced by the three actions. Q would allow her to take over the enemy champions movement. W would let her throw out spells randomly. E would basically root her while letting the champion Auto attack. The three different approaches would allow her to set up ganks or change the tide of a fight. If she took over an ADC she wouldn't want to let them attack so she may take over their spells or auto attacks so that the ADC couldn't move. For a mage or assassin she may want to take over their spells potentially preventing major damage to her team (this is under the assumption that the closest champions are enemies not friendlies.) A tank could have his/her movement taken over providing a path to enemy squishes.


Example Combos: Engage with 6 stacks of dreamers sand. W-Q-Q


                                                                                      ***LORE***

In Runeterra there are stories told of the one who will bring children sweet dreams or cursed nightmares. Renn, a being of great beauty, was once a royal in the high courts of Demacia, but was cursed by an evil wizard who grew angry when she denied his vies for affection. The curse he afflicted her with placed her consciousness somewhere between the realms of two worlds, the conscious and the subconscious. He knew that this eternal slumber meant that no one would be able to have her. Fate had other plans. When she awoke in that land all she could see for miles was sand. This sand however, was not of the Shrumia variety that she had seen. No this sand glowed with a slight yellow hue. Her first instinct was to walk and so she did. The hours turned day to night and this cycle repeated for a week with no end to the sands in sight. She found it strange that she never felt tired, thirsty or hungry. She sat in the sand, crushed by the thought of remaining here forever. As the night settled in once more the hues of the red sand around her began to shift colors. It glowed a blue hue, instead of the usual yellow. She grabbed a handful and let it slip through her fingers. As it feel she peered through it catching a glimpse of what appeared to be a small child’s room. Astounded she tried a second time. This time she reached through as if she would be able to reach the small girl. As if reacting to her the little one shifted in her slumber. Renn then shouted through the sand for help, the girl instantly awoke and the sand faded back to yellow. Renn pondered what this could mean. She walked a ways down and sat again. This time she found that the sand was red. She once more ran it through her hands. A boy tossed and turned in his bed and Renn tried to empathize with him. As the ran the sand through she saw this boy’s dream. A demon crow was chasing this boy through a dark forest. Renn wanted nothing more than to wake this boy up so she screamed but he could not hear her. She ran the sand once more through her hand concentrating on changing what was happening in the dream. As she concentrated she began to see her image come through in the boys dream. He grabbed her and began to cry. As she held him she imagined giving him the courage to stand up to his fear. The boy turned around newly invigorated. She imagined a sword shield and armor, and the boy became clad in it. He began to charge the crow, and Renn began to fade back into the sands. The red sand had shifted into that same blue hue from before. The boy slept sound now. She wondered what this meant. Was it all a dream? She looked at the boy’s face. She recognized it as being a farm boy that she used to buy apples from in the market in Demacia. She began to slowly realize where she was. Although she had no proof, she sat in an ethereal plane above the world that let her see the dreams of those below. She spent years in the sands honing her newfound abilities. She was able to see the pools without sitting down and concentrating. Eventually she was able to help those who were older, soothing any and every red sand pool she came across. She would entertain herself by watching the blue sand pools whose dreams were of laughter and adventure. After a while she was able to see specters of the owners of the pools sitting above in slumber. She eventually was able to seem shimmers of thoughts of those who were awake. She continued on this path accepting her fate. As she did, her legend grew among the people of Demacia and then Runeterra. 60 years passed to the day she woke up in the sands and she was walking her usual path. This day she came across a familiar specter.This figure was the wizard who had cursed her. He slept sound in a sweet dream. She grew angry with him, that, although he had put her here, he felt no guilt. She entered his dream, and stood and watched from a distance as he was carried through the streets of Demacia as a hero. Her anger grew, and she began to change form. She twisted and convulsed until her form was no longer recognizable and she took on the shape of a dragon. She roared through these dream streets and tore apart the city. The wizard came to save the day but she quickly devoured him. She pulled back from the dream to see that the sand had shifted to red. When she ran the sands through her hands the wizard was no longer in his bed but outside in the streets striking magic against the walls of other buildings. The guards came and took him away. She smiled wryly, and was bittersweet about the scenario. She had only accomplished sending him to prison. Things needed to be much worse. She looked for his specter but could not find it. Frustrated she slammed her hands into the sands and the split open revealing the city of Demacia below. Here she saw the beams of light that shifted the colors of the sands. These beams were the Projections of people’s dreams or nightmares that showed through the sand above. She sat in awe. This was the first time she had seen anything besides sand in two years. She spotted the guard running the wizard to the castle dungeon and followed splitting the sand as she traveled along. She practiced on him for months making him walk, freezing him in place and creating night terrors that haunted him. He slowly grew insane spatting to the guards about the woman in red. She left him be after three months. There was nothing more she could do to him and the feelings from his torture did nothing for her. She left to return to her normal routine of helping others. The next few days were spent in her normal routine. She helped others in need. However in the distance she saw a strange light, one she had not seen before. The sand in this particular pool was a purplish hue. She approached the sand quickly strangely attracted to it. She tried running the sand through her hands but only saw black. She split the sands in this pool and nearly fainted. The body below was her own, but a much weaker and paler version. She sat and wept, seeing the remains of her former body. She picked the sand up once more and let it run through her hands. She concentrated and the black slowly begin to take a shape. The shape of a room. She entered into this and found herself lying but unable to move. She slowly uttered the words “help.” They were answered by a butler. Where was she? Was this a dream? The butler astonished ran out of the room to return a few minutes later with water and food she ate and drank and felt a bit stronger physically but mentally she grew tired and soon she awoke in the sands. She, for the first time in years felt tired. She lay down in the sand and slept. When she awoke she tried again and succeeded and as time passed she was able to maintain control of her body for extended periods of time. Before long she was in her body for as long as she would like, however she was constantly in a state of drowsiness, almost like this reality was a dream. She asked how her body was maintained, and the Butler said that a mage had preserved her body using magic. When she gained enough strength and recovered she left the medical center and ventured forth back to Demacia. She learned that no one remembered who she was. She grew frustrated and sought out the wizard for answers. She bought a room in a pub nearby where the wizard was being kept. She slipped back into the sands and found his specter covered in a pool of red. She entered his dream and tried to calm him but to no avail. Angry she decided to try and wake him up by making the nightmare so bad he would wake from the shock. Chaos ensued. He seized violently before casting a spell that took his life. Renn pulled back, she sat shaking in the sands. The pool turned black and then vanished into the air. She moved back to her body and proceeded to leave living in the country trying to forget the horror she had bestowed upon that man. She figured her life would end but two hundred years passed and she saw nothing change. Not even her physical body. After the last Rune war passed she heard that Valoran had established the league. Eager to try and atone for her sins by fighting for her city state she jumped at the opportunity to fight in the league. She entered by way of a knight named Garen whom she had helped as a child on multiple occasions. He recognized her almost instantly and after talking for a while they agreed that it was best for her to join the league.

" I cannot change my dream of a beautiful future, but I can alter other's dreams to give them hope..." - Renn, the Dreamweaver.

" In my sleep a deep sea of sand terrorized me for years, until one day I realized it was my chance at a new life." - Renn, The Dreamweaver.


                                                                                    ***Quotes***

In Champ select: "I see your deepest desires summoner."

Recall "Finally a chance to kick back and relax."

Movement: "My eyes are too heavy to see where I'm going." "You woke me from my nap." "That seems awfully far to go." "So much to do so..... (starts yawning)." "Every new click is one less chance for me to sleep." "Seriously?!?! all the way over there?" "Maybe Later... Fine." "Can't we just click where I am now?" "I can't move, the sands are tired." "This is the last time then I'm taking a nap."

Joke: "Mr. sandman, bun bun bun bun bun, bring me a dream." "Let me tell you about last time I was in (champ in games) mind." (global) "For sleepmacia!"

Attack: Sleep shall be your demise Your dreams reveal much about your desires I will be the one to cleanse your mind.

Taunt: "Oh my I wish I hadn't gone inside that head. (points to nearby champion if one is there.)" "I see inside your head. My eyes are up here. (points from chest to eyes.)" "Get out of my head.... Oh wait that's your line!" "The sands have whispered to me. You need to be cleansed."

DANCE: Lays on ground and goes to sleep. alarm clock goes off she smashes it. (special thanks to showcase for the alarmclock idea.)

LAUGH: sleepishly lets out a giggle followed by a yawn and a stretch.

Death: "The sands can finally take me away." "There are still so many dreams that need hope."

Special interactions - because why not

on her Q with other champions any other scientist (I.E. Viktor, Ziggs, Zilean, and others) I'll protect those who wronged me.

on her R upon entering there minds:

Sion: "There sure isn't much going on in here!" Jinx: "Oh. Dear. Lord." Garen: "Why is everything is so yelley..." (shouts this) Lee Sin: "Its quite dark in here" Teemo: "I have seen what hell looks like." (only omega squad teemo) Nasus: "I sense a longing for a lost friend." Renekton: "So much anger, so much pain." Ziggs: "Quite a few screws loose in that one." Vel'Koz: "we get it, consume and learn. Lighten up a bit." Rengar: "Your Nemisis is a red dot?" Lissandra: "your emotions and desires, nothing but ice." Aatrox: "War. War never changes." Alistar: "You really hate being called a cow..." Amumu: "So much sadness. I feel your pain little one." Annie: "For one so small, you seem so strong." (get the reference haha tarzan. nothing to do with annie but w/e.)


                                                                                   ***Design***

See the pictures. Her design would be a combination of the two pictures posted. The lady in red with the orbs would be the main character design, but she would be more ethereal like the creepy girl in the trees. Also donning a small side jug containing her dreamers sand.

Alternate Skin: I was thinking she would be perfect for the blood moon skin sets, soul reaver skins, a presleep her where she is less ethereal (kind of like kass prevoid) as she was a princess, a true form now where she is this withered old lady, a fire skin like firefang ww or volcanic wu, and finally an evil Renn where she used her powers to cause night terrors.

I've never been really good at judging appropriate stats for champion concepts, so I ask for feedback from all of you!

I'm also gonna plug my other champ concept here: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/QQgs8iw8-koru-the-dragons-bane-20

PS IF ANYONE WANTS TO DRAW HER BE MY GUEST! IT WOULD HELP BRING HER MORE SENSE OF BEING A FULLY PREPARED CHAMPION.

24 Comments

Brutal Teddy3 votes

i can see how much effort you put into this, i hope riot takes this into consideration

i would just like to suggest a slight change to the passive, it needs to be more.... unique ( Heimerdinger )

greatw1tebuffalo2 votes

[{quoted}](name=Brutal Teddy,realm=EUW,application-id=A8FQeEA8,discussion-id=AtbaUWoW,comment-id=0000,timestamp=2015-05-04T23:23:42.386+0000)

i can see how much effort you put into this, i hope riot takes this into consideration

i would just like to suggest a slight change to the passive, it needs to be more.... unique ( Heimerdinger )

Thanks... Hmm id need help with that passive... Ill think on it and definitely get back to you when I have an alternative... Thanks for the input though! Ill definitely work on it. I forgot about heim's passive.

greatw1tebuffalo2 votes

{quoted}

Thanks... Hmm id need help with that passive... Ill think on it and definitely get back to you when I have an alternative... Thanks for the input though! Ill definitely work on it. I forgot about heim's passive.

Actually I was thinking of this earlier and thought why not add a third flow bar? the passive would be connected to that and every time the flow bar filled up from the passive the next spell could cast that same sleep spell from her w? so she could essentially charge that bar almost all the way then sleep two enemy champions if she played her cards right.

Brutal Teddy2 votes

{quoted}

Actually I was thinking of this earlier and thought why not add a third flow bar? the passive would be connected to that and every time the flow bar filled up from the passive the next spell could cast that same sleep spell from her w? so she could essentially charge that bar almost all the way then sleep two enemy champions if she played her cards right.

adding a third flow bar.... hmmmm, i dont think riot would like to change the game THAT MUCH just for 1 specific champion, but replacing her mana bar with something else might be (good) i think ? maybe her passive will grant her (dream dust) or somthing ? (you could figure out a better name..), for each nearby enemy champion she would regain a certain amount of that. (Renn goes though her enemies minds and collect their dreams/nightmares... or sth) and only when she reaches 100% she can use her ultimate (think Gnar ) her ult can be game changing, so i think forcing her to hang on a little bit ( to fill up her dream dust bar ) would add a bit of difficulty to her, and since her Q, W and E are already on low cd, if your champ gets 40% CDR and mana regen items, it will be spamming abilities all game, so i think adding a non-mana bar would be more... hmmmm efficient ? im sure you can come up with something better out of this, best of luck !

greatw1tebuffalo1 votes

[{quoted}](name=Brutal Teddy,realm=EUW,application-id=A8FQeEA8,discussion-id=AtbaUWoW,comment-id=0000000000000000,timestamp=2015-05-05T09:48:53.496+0000)

adding a third flow bar.... hmmmm, i dont think riot would like to change the game THAT MUCH just for 1 specific champion, but replacing her mana bar with something else might be (good) i think ? maybe her passive will grant her (dream dust) or somthing ? (you could figure out a better name..), for each nearby enemy champion she would regain a certain amount of that. (Renn goes though her enemies minds and collect their dreams/nightmares... or sth) and only when she reaches 100% she can use her ultimate (think Gnar ) her ult can be game changing, so i think forcing her to hang on a little bit ( to fill up her dream dust bar ) would add a bit of difficulty to her, and since her Q, W and E are already on low cd, if your champ gets 40% CDR and mana regen items, it will be spamming abilities all game, so i think adding a non-mana bar would be more... hmmmm efficient ? im sure you can come up with something better out of this, best of luck !

Yea I thought about that while reworking her this morning, that could make things rather confusing so i went with stacks (similar to bard.) I like the idea of having her Ult be more risky so i made her stationary (which I thought about from Xeraths Ult, in order to make it more strategic. Since her Ult can be game changing I added the ability for enemies to target her and force her to drop sand, which she has the potential to regain if she chooses or she can let it sit and use it to help escape! got that idea from another comment. Thanks for the input I really appreciate it!

showcase253 votes

#REVIEW UNDER CONSTRUCTION - I'm working on it now. Forgive formatting, etc.

Here is my honest review. I will look to keep all suggestions and opinions reflective to the core of the concept.

Renn, the DreamWeaver

Love the name. Love the title, love the theme. Different while having alot of creative possibility.

Stats Health: 489(+70 per level) Mana: 358 (+45 per level) Attack Damage: 52.04 (+3 per level)
Attack Speed: 0.625 (+2.1% per level) Movement Speed: 310 Health Regen : 5.49 (+0.55 per level) Mana Regen: 7.5 (+0.6 per level) Armor: 20.234 (+3.5 per level) Magic Resist: 30 (+0 per level)

I'll get back to this.

Skills Auto attack: short ranged sand throw. Range: 550

Perfect. Theme fitting. And I would love to hear the sound effect on hit.

Passive - Dreamweaver’s rest – Renn and friendly champions have increased health regen by an additional 10/10/15/20/25%.

Needs a full change. Way too similar to Heimerdinger. The champion background lends her to fill either a mage or support role. From the current kit, it seems you choose the latter so I'll run with that. I like the idea of getting more powerful with time / charge to keep using the general themes of: sleep, and nightmares, and control of sand. Here is a passive that plays to that.


PASSIVE: DreamWeavers Rest Self Targeted Mark | Self Targeted Buff | Auto Targeted Persistent Area of Effect Radius: 400

While not in combat for 4.0 seconds, Renn begins gathering stacks of Dreamer's Sands every 2.0 second, to a max of 5 slowly swirling around her. She gains 3% movement speed for every stack of Dreamer'Sands. When Renn takes damage, the sands falls to the ground in a 400 unit radius, lingering for 4.0 seconds and removing all stacks. Enemy champions in the area have their attack speed and total base health regeneration reduced by 3% per stack.


Q – Cost: 65/75/80/85/90 Mana - Range: Self; 600 - Cooldown: 10 Dreamers remorse – Renn surrounds herself or target champion with dreamers sand able to take up to 45/55/75/85/100 (+35% Ability Power) damage for 7 seconds. She can activate this spell again on an enemy unit/champion causing 24/35/40/55/70 (+20% Ability Power) magic damage by sending her shield as a skill shot towards enemy champions (hits on the shield cause reduced damage). The longer she maintains the shield the more damage it does (max of 50% at 7 seconds.)


Q: Dreamer's RemorsUnit Targeted Shield | Linear Colliding Skill Shot Range: First Cast - 600. Second Cast - 60 Leash Range: 1200 Cooldown: Cost:

First Cast - Renn commands the sands to shield an ally champion for 45 / 60 / 75 / 100 / 135 (+35% AP) damage. Renn will be able to have a second command as long as the sands stay within 1200 units.

Second Cast - Renn commands the sand to shoot out in a line damaging the first enemy unit hit, dealing the current remaining strength of the shield plus 25 / 35 / 40 / 55 / 70 (+20% AP) in magic damage. __

W – Dreamer’s call – Cost: 70/85/100/115/130 Mana - Range: 800 - Cooldown: 10/9.5/9/8.5/8 Renn targets enemy champion and throws a dream bomb. If dream bomb hits target they are put to sleep for 2/2.2/2.5/2.7/3 seconds and dealt 90/150/200/250/275 (+80% Ability Power). Any damage from enemy champions causes champion to wake up. (This also applies to tower hits and any other substantial damage. Ignores minion damage.)

Stuff


Suggestion


E – Dreamer’s Blessing – Cost: 40/50/60/70/100 Mana - Range: 600 - Cooldown: 15/12/10/9/8 Passive: increases Renn’s movement speed by 10% Active: Renn throws the dreamers sand into the wind healing for 70/90/120/150/200 (+15% Ability Power) Health and half as much to nearby allies.

Here is a case where I can use the charge mechanic with healing, creating a nice visual effect too.


*E: Dreamer's Blessing


R – Dreamer’s Nightmare – Cost: 120/150/200 Mana – Range: 1000 – Cooldown: 120 seconds Renn disappears and enters the mind of enemy champions causing them to hallucinate for 2/3/4 (based on rank)seconds, damaging the closest champion (friendly or otherwise.) During this time Renn can do one of three things.

  1. Take control of the champion’s movements only,
  2. cast spells on no specific target or
  3. do nothing and let the champion auto attack.
    The opposing player controls the remaining two options (I.E. if the champion controls movement the player can still control attacks and spells). At the end of the spell Renn reappears at her starting position. Range (1000)

Her Ultimate is a very complex one. Once she takes control of the enemy champion her skills are replaced by the three actions. Q would allow her to take over the enemy champions movement. W would let her throw out spells randomly. E would basically root her while letting the champion Auto attack. The three different approaches would allow her to set up ganks or change the tide of a fight. If she took over an ADC she wouldn't want to let them attack so she may take over their spells or auto attacks so that the ADC couldn't move. For a mage or assassin she may want to take over their spells potentially preventing major damage to her team (this is under the assumption that the closest champions are enemies not friendlies.) A tank could have his/her movement taken over providing a path to enemy squishes.

Stuff


Suggestion


LORE In Runeterra there are stories told of the one who will bring children sweet dreams or cursed nightmares. Renn, a being of great beauty, was once a royal in the high courts of Demacia, but was cursed by an evil wizard who grew angry when she denied his vies for affection. The curse he placed on her put her consciousness in between the realms between her conscious and subconscious. He knew that this eternal slumber meant that no one would be able to have her. Fate had other plans. In this state she slept for many years manipulating dreams which reside in the subconscious. In her subconscious she was always surrounded by sand, and she learned to control it. She soon was able to enter the unconscious minds of animals and after a long period she could manipulate the dreams of children. She used the sand in her subconscious to leave messages for them. The children were disregarded when bringing up the story to their parents. She grew angry and began lashing out at the children and parents by sending them nightmares (something much easier to send than trying to appear in a person’s subconscious). The kingdom grew worried when this began happening all over, with some individuals being driven mad. The stories of white gowned demon spread. Eventually she was moved to a dungeon in the countryside where she could no longer harm anyone. Unfortunately a poor villager passed through on a warm summer’s eve. As he rested under a tree Renn entered her mind and began to take control. Her power had grown over the year she had been constrained to the hillside. She was able to fully control the individual and had him grab her body and move it to a hut outside the castle. From there she began to seek vengeance. First she dealt with those who had moved her by sending them into a fury attacking any and all individuals and causing them to be imprisoned. Finally she searched for the wizard. After three days she found his conscious and waited. Once he slept she used her new power to create an ethereal sand around her. She flew through the streets to the wizards lab. She enter his mind taking control of his body. After torturing him for hours his consciousness fading into nothing, slipping beyond Renn’s reach. She immediately regretted her actions, and entered more into her subconscious. However her dreams spread into others dreams. They felt her pain, her suffering, the moans and howls in the night stirred rumors that Renn had returned. One night a young Demacian Knight slept and felt Renn's Pain. The young soldier named Garen, awoke in a terrible sweat. Fearing nothing he fell quickly back into slumber to try and let Renn reach out to him. She felt the presence of a Subconscious willingly letting her enter his mind. She obliged and explained the situation to Garen. He understood what he had to to and explained to her what his plan. She agreed knowing it was the best course of action. After giving him her position he took Renn. There was no cure for her ailment, and she could never fully control her subconscious again. However by giving her to the league he could prevent her from accidentally or otherwise harming other individuals.

Her lore was really rushed but I'll work on it later Depending on the feedback I get. Any any all suggestions for alterations are welcome!

Stuff


Suggestion


Quotes

In Champ select: I see your deepest desires summoner.

Movement: My eyes are too heavy for this. You woke me from my nap. That seems awfully far to go.

Joke: Mr. sandman, bun bun bun bun bun, bring me a dream. Oh man let me tell you about last time I was in (champ in games) mind. For sleepmacia!

Attack: Sleep shall be your demise Your dreams reveal much about your desires Filthy Swine, I will cleanse your dreams.

Taunt: Oh my I wish I hadn’t gone that head.

DANCE: Lays on ground and goes to sleep. LAUGH: sleepishly lets out a giggle followed by a yawn.

All good to me. I would say in the dance, add something about smashing an alarm clock.

*** Design*** See the pictures. Her design would be a combination of the two pictures posted. Teh lady in red with the orbs would be the main character design, but she would be more ethereal like the creepy girl in the trees. Also donning a small side jug containing her dreamers sand.

I like it. Yup. That simple.

I'm more of kit design person so in terms of reviewing, so areas outside of that I'm weak at.

Edbwn3 votes

I've seen a similar ult concept on champ concepts lately, I think it was for the Void Symbiote support or whatever, but I love the idea and I hope it happens someday. Also I like the idea of the sleep cc!

greatw1tebuffalo2 votes

{quoted}

I've seen a similar ult concept on champ concepts lately, I think it was for the Void Symbiote support or whatever, but I love the idea and I hope it happens someday. Also I like the idea of the sleep cc!

Ill have to look into it. I had read void symbiote before and liked it. Thanks for the input :D

RabidDog3 votes

Really awesome concept

greatw1tebuffalo3 votes

{quoted}

Really awesome concept

Thanks Man! I've made some rather large changes to her, with the help of this comments from this board. Let me know what you think now! obviously you should keep checking in to watch her evolution ;)

RabidDog1 votes

Still awesome, I like the improvements. I was thinking for her passive

"Renn stacks dreamers sand every 4/3/2 seconds. She stacks max 9/12/15 stacks increasing movement speed by 1% (max 10%) for each stack. One stack can be removed every 6 seconds by enemy champion spells."

For her movement speed instead of 1%, it could be .75% per stack, that way she could go up to 15 and it wont be too much at max stacks.

btw, lmk what you think of my concept been working on it little by little :)

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/riE5sAu9-kane-the-king-of-blades

greatw1tebuffalo1 votes

{quoted}

Still awesome, I like the improvements. I was thinking for her passive

"Renn stacks dreamers sand every 4/3/2 seconds. She stacks max 9/12/15 stacks increasing movement speed by 1% (max 10%) for each stack. One stack can be removed every 6 seconds by enemy champion spells."

For her movement speed instead of 1%, it could be .75% per stack, that way she could go up to 15 and it wont be too much at max stacks.

btw, lmk what you think of my concept been working on it little by little :)

http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/riE5sAu9-kane-the-king-of-blades

i left the passive so its risk vs reward. i didn't want to overpower her. we will see though :D. I will check your champ out later but the brief overview sounded awesome!

Tupuxuara4412 votes

I'm going to leave this here: https://www.youtube.com/watch?v=xZKuzwPOefs for all you youngins.

But since I feel bad about just dropping a link to an old song, here's your review:

ahem

1.I'm assuming from the healing that this is a support, right? She has two AoE heals, so she seems a bit teamfight oriented to me, however her Dreamer's Call would have an incredibly short duration in any fight with AoE abilities, or multiple allies fighting in the same space (teamfights). It looks to me like a Nami bubble that can be broken by Nami's teammates. That's just me, though. Maybe you see it with a different purpose, which I would love to hear.

2.Healing is something that Riot hates with the smoldering scorn of a jilted lover. So much so that when they remade Soraka, they deigned that not only could she no longer heal herself, but it would actually harm her to heal others. So, you've got the passive and E which are both heals. Probably not dynamic for Riot, but I am an old support and love heals. Maybe look at making them more dynamic? ...Riot loves blinks.

Passive: Dream Powder. Every 5 seconds, Renn gathers 1 stack of Dream Powder. Dreamer's Remorse and Dreamer's Call produce 1 stack each upon use. Renn can hold 4, 6, 8 stacks (scales with level). Renn gains an additional 1% movement speed per stack of Dream Powder.

(E) Dreamer's Blessing: Costs x mana, 4 stacks of Dream Powder, 1 second cool-down. Renn reaches into her satchel and throws Dream Powder to target location. Allies are healed x amount, and the area affected by the Dreamer's Blessing is revealed for x seconds. If used with fewer than 4 stacks of dream powder, Renn instead blinks to target location and adds 7 seconds to the cool-down.

...meh, needs work.

3.Q is actually quite layered and I like it. A skill shot which increases in damage over time from a shield on an ally? You have to pay attention to when the shield is going to break to get the maximum use out of both the offensive and defensive capabilities. Good idea. Also takes Lulu glitterlance skillz.

4.Ulti is great. We've seen a lot of control suggestions, but I think that requiring the player to make a choice beyond just whom they will control is the kind of thing that separates this skill from others.

I'm not a numbers scaling guy, so I'll leave that critique to the others.

I really like what you've got going here. Yep. That's all I've got.

...goodnight, Gary Wright.

Edit: youtube didn't successfully link, because I don't use the boards often. More edits: clarification

greatw1tebuffalo2 votes

{quoted}

I'm going to leave this here: https://www.youtube.com/watch?v=xZKuzwPOefs for all you youngins.

But since I feel bad about just dropping a link to an old song, here's your review:

ahem

  1. I'm assuming from the healing that this is a support, right? She has two AoE heals, so she seems a bit teamfight oriented to me, however her Dreamer's Call would have an incredibly short duration in any fight with AoE abilities, or multiple allies fighting in the same space (teamfights). It looks to me like a Nami bubble that can be broken by Nami's teammates. That's just me, though. Maybe you see it with a different purpose, which I would love to hear.

  2. Healing is something that Riot hates with the smoldering scorn of a jilted lover. So much so that when they remade Soraka, they deigned that not only could she no longer heal herself, but it would actually harm her to heal others. So, you've got the passive and E which are both heals. Probably not dynamic for Riot, but I am an old support and love heals. Maybe look at making them more dynamic? ...Riot loves blinks.

Passive: Dream Powder. Every 5 seconds, Renn gathers 1 stack of Dream Powder. Dreamer's Remorse and Dreamer's Call produce 1 stack each upon use. Renn can hold 4, 6, 8 stacks (scales with level). Renn gains an additional 1% movement speed per stack of Drem Powder.

(E) Dreamer's Blessing: Costs x mana, 1 second cool-down. Renn reaches into her satchel and throws Dream Powder to target location. Allies are healed x amount, and the area affected by the Dreamer's Blessing is revealed for x seconds. If used with fewer than 4 stacks of dream powder, Renn instead blinks to target location and adds 7 seconds to the cool-down.

...meh, needs work.

  1. Q is actually quite layered and I like it. A skill shot which increases in damage over time from a shield on of an ally? You have to pay attention to when the shield is going to break to get the maximum use out of both the offensive and defensive capabilities. Good idea. Also takes Lulu glitterlance skillz.

  2. Ulti is great. We've seen a lot of control suggestions, but I think that requiring the player to make a choice beyond just whom they will control is the kind of thing that separates this skill from others.

I'm not a numbers scaling guy, so I'll leave that critique to the others.

That's all I've got.

...goodnight, Gary Wright.

Edit: youtube didn't successfully link, because I don't use the boards often.

Passive: Dream Powder. Every 5 seconds, Renn gathers 1 stack of Dream Powder. Dreamer's Remorse and Dreamer's Call produce 1 stack each upon use. Renn can hold 4, 6, 8 stacks (scales with level). Renn gains an additional 1% movement speed per stack of Dream Powder.

(E) Dreamer's Blessing: Costs x mana, 1 second cool-down. Renn reaches into her satchel and throws Dream Powder to target location. Allies are healed x amount, and the area affected by the Dreamer's Blessing is revealed for x seconds. If used with fewer than 4 stacks of dream powder, Renn instead blinks to target location and adds 7 seconds to the cool-down.

Oh it linked correctly and it was amazing! haha I hadn't seen that before but that is definitely her theme song now. haha Anyways. I am a little confused as to where you think her second AOE heal is? Maybe you are referring to her passive which has a consensus that it needs to be changed. Speaking of I like your idea of the passive, it was along the lines of what I was thinking. Mine would have a decay rate on it, like a flow bar. every 5 spells she gains

So I was l like the idea of stacks being held, 4,6,8 and the movement speed. Bravo to that. It would have to be more significant than that as in it is only produced ever 5/4.5/4 seconds after a spell is cast. Adding an additional effect and being consumed by her spells. For her Q: additional defense and damage, her W (which I love your concept on that, I may implement) would increase the amount of the heal, and her E would add additional sleep time. I like the idea of having adverse effects if she uses to many spells at once. So she blinks to the heal location without enough dreampowder is awesome. for her Q the without 2 stacks at the end of the spell she damages herself with the sand and with her W she would put herself to sleep without three stacks. IDK something like that. Ill think about it more in the morning when im not super tired. Im not even sure if this paragraph makes sense at this point haha

Tupuxuara4412 votes

It was the passive, which has been commented on, with the persistent heal field, and E, which I thought was a PBAoE skill. Maybe I misunderstood. I too am tired and am waiting for the Sandman.

Yeah, you could make it so each spell uses a stack of Dream Powder (Q and W no longer generate Dream Powder) to give an additional effect.

For example:

Passive: Dreamer's Powder (DP) generates 1 stack every 3 seconds and holds 6/9/12 (scales with champion level) stacks. +1% movement speed per stack to help get into fights. (caps at +10%)

Q: Same as you have it Empowered Q: Consumes 1 to 2 DP (if you only have 1 it consumes 1, if you have 2 or more it consumes 2) to add a slow effect of 10% (1 DP used) or 20% (2 DP used) for 1/1.5/2 seconds (scale with champion level) to enemies who attack ally shielded by Dreamer's Remorse. Second cast slows enemies hit by 15% (1 DP used initially) or 30% (2 DP used initially) for 1/1.25/1.5/1.75/2 seconds (scales with Q level).

W: Same as you have it Empowered Q: Consumes 2 DP to extend the range of the spell, or 3 DP to extend the range and increase the duration a little bit.

E: Renn performs a short dash (super short - can't go over tall walls, like a Nidalee hop) and consumes 1 DP upon arrival for a small burst of AoE healing. The next Q or W is empowered and uses DP. (7 second cool-down) Using Q or W resets the cool-down to 2 seconds so if you use E and then W in quick succession, you barely have a cool-down on E of over 2 seconds, but can't use the jump frequently (to be an annoying escape artist), and the heal is tied to the frequency with which you can hop. E W E Q E gives you a substantial healing burst with a little over 4 seconds from start to finish.

R: Same as you have it, but generates half of Renn's max DP upon usage.

  • OR -

My initial idea was that at low levels the Renn player would need to strategize when to conserve DP and when to use it.

For example:

Level 5 Renn has 4 stacks of DP just from walking back into lane. Sees her silly ADC in trouble and tosses out some DP for a life-saving heal. (down to 0 DP) Counter starts now.

Shield carry as it comes charging back to the tower with enemies in hot pursuit (+1 DP) (+2 seconds from last use of Dreamer's Blessing)

Carry and Renn are safely back under the tower and volibear flipping volibear jungler comes charging from the side to mess up your day. So you smack him with the second cast of Dreamer's Remorse and send that teddy back to NeverNeverLand with a well placed Dreamer's Call (+1 DP) (+4 seconds = +1 more stack of DP and 4 seconds to next stack) (3 total DP at this point)

Everything should be going fine, but they keep freaking chasing, and you probably took minion aggro like the good support that you are, harassing the enemies as they chase down your precious, infantile ADC. (+3 seconds = 1 second to 4 stacks DP) So you use Dreamer's Blessing on the space between the carry and yourself once you reach 4 DP (Consumes all 4 and drops you to 0 DP), catching both of you in the AoE just as you reach 4 DP. You now have the option to flash away should something unexpected happen. Like the enemy mid coming in to secure the kill. You pop your Dreamer's Blessing and leave your braindead ADC to die like the 5 potion scrub that he is. :)

The idea was about burst and pacing. I was thinking of something that had a time element other than simple cool-downs, to go with the stall tactics of Dreamer's Call and building damage of Dreamer's Remorse. Even though it looks like Renn at low levels only has 1 heal, in a fight where the support is properly doing its job (threatening the enemies and protecting the carry), it can really get off 2 heals with proper rhythm. The combo becomes easier (and more repeatable) at higher levels due to the larger DP pool, and frequency of spell casts of Q and W.

Like I said, it needs work.

And I need sleep.

Because I have work tomorrow. Dangit. I want to craft champions all night long. https://www.youtube.com/watch?v=nqAvFx3NxUM

Anyway, it's your champion, so it's up to you to decide which way you want things to go. I'll keep checking in, though. Thanks for taking the time to read my theses.

Edits: Clarity

greatw1tebuffalo2 votes

{quoted}

It was the passive, which has been commented on, with the persistent heal field, and E, which I thought was a PBAoE skill. Maybe I misunderstood. I too am tired and am waiting for the Sandman.

Yeah, you could make it so each spell uses a stack of Dream Powder (Q and W no longer generate Dream Powder) to give an additional effect.

For example:

Passive: Dreamer's Powder (DP) generates 1 stack every 3 seconds and holds 6/9/12 (scales with champion level) stacks. +1% movement speed per stack to help get into fights. (caps at +10%)

Q: Same as you have it Empowered Q: Consumes 1 to 2 DP (if you only have 1 it consumes 1, if you have 2 or more it consumes 2) to add a slow effect of 10% (1 DP used) or 20% (2 DP used) for 1/1.5/2 seconds (scale with champion level) to enemies who attack ally shielded by Dreamer's Remorse. Second cast slows enemies hit by 15% (1 DP used initially) or 30% (2 DP used initially) for 1/1.25/1.5/1.75/2 seconds (scales with Q level).

W: Same as you have it Empowered Q: Consumes 2 DP to extend the range of the spell, or 3 DP to extend the range and increase the duration a little bit.

E: Renn performs a short dash (super short - can't go over tall walls, like a Nidalee hop) and consumes 1 DP upon arrival for a small burst of AoE healing. The next Q or W is empowered and uses DP. (7 second cool-down) Using Q or W resets the cool-down to 2 seconds so if you use E and then W in quick succession, you barely have a cool-down on E of over 2 seconds, but can't use the jump frequently (to be an annoying escape artist), and the heal is tied to the frequency with which you can hop. E W E Q E gives you a substantial healing burst with a little over 4 seconds from start to finish.

R: Same as you have it, but generates half of Renn's max DP upon usage.

  • OR -

My initial idea was that at low levels the Renn player would need to strategize when to conserve DP and when to use it.

For example:

Level 5 Renn has 4 stacks of DP just from walking back into lane. Sees her silly ADC in trouble and tosses out some DP for a life-saving heal. (down to 0 DP) Counter starts now.

Shield carry as it comes charging back to the tower with enemies in hot pursuit (+1 DP) (+2 seconds from last use of Dreamer's Blessing)

Carry and Renn are safely back under the tower and volibear flipping volibear jungler comes charging from the side to mess up your day. So you smack him with the second cast of Dreamer's Remorse and send that teddy back to NeverNeverLand with a well placed Dreamer's Call (+1 DP) (+4 seconds = +1 more stack of DP and 4 seconds to next stack) (3 total DP at this point)

Everything should be going fine, but they keep freaking chasing, and you probably took minion aggro like the good support that you are, harassing the enemies as they chase down your precious, infantile ADC. (+3 seconds = 1 second to 4 stacks DP) So you use Dreamer's Blessing on the space between the carry and yourself once you reach 4 DP (Consumes all 4 and drops you to 0 DP), catching both of you in the AoE just as you reach 4 DP. You now have the option to flash away should something unexpected happen. Like the enemy mid coming in to secure the kill. You pop your Dreamer's Blessing and leave your braindead ADC to die like the 5 potion scrub that he is. :)

The idea was about burst and pacing. I was thinking of something that had a time element other than simple cool-downs, to go with the stall tactics of Dreamer's Call and building damage of Dreamer's Remorse. Even though it looks like Renn at low levels only has 1 heal, in a fight where the support is properly doing its job (threatening the enemies and protecting the carry), it can really get off 2 heals with proper rhythm. The combo becomes easier (and more repeatable) at higher levels due to the larger DP pool, and frequency of spell casts of Q and W.

Like I said, it needs work.

And I need sleep.

Because I have work tomorrow. Dangit. I want to craft champions all night long. https://www.youtube.com/watch?v=nqAvFx3NxUM

Anyway, it's your champion, so it's up to you to decide which way you want things to go. I'll keep checking in, though. Thanks for taking the time to read my theses.

Edits: Clarity

Worked on it this morning making some huge changes let me know what you think.

Tupuxuara4411 votes

Before I dive in again (may not get to it tonight), could you tell me which APs you enjoy most?

It'll help with any analyses going forward.

greatw1tebuffalo2 votes

{quoted}

Before I dive in again (may not get to it tonight), could you tell me which APs you enjoy most?

It'll help with any analyses going forward.

Oh man ziggs is by far my favorite Ap. I've just started Diana, ahri and malz and have been enjoying them. Morgana is my favorite support followed by blitz. Recently I've been playing a lot of of sona and bard in norms to see if he will work as support. I mostly play aram to get a feel for champs that I wouldn't otherwise play.

Tupuxuara4412 votes

I'm back, I have my dinner, and it's time to take another look. :)

[reads]

OK, it looks like you've included roles up there at the top (unless they were there before and I just missed it), and have totally revamped the passive.

If you're going to read my review, make sure you have time.

I'm serious, get comfy. It's cool, I'll wait...


First off: YAY! I helped with a thing! I'M HELPING!JarvanIV

Now for the hard part. Squishy may not be the best wordsmith, or most patient reader, but he has a bit of a point. Well, as long as his point is that the passive has too many factors. It's alright to give skills complex interactions (in fact, I think that's a very strong avenue to pursue and I'll get to that later), but when one skill has a personal movement speed buff, as well as 2 enemy debuffs before counting skill interactions, it may be a little overloaded, just like this sentence. One thing that I see can help with this is a narrower focus. I'll return to this point in a bit as well.

Alright, so, Ziggs, Diana, Ahri, Malz, and a bit of Morgana, Blitz, Sona, and Bard for style points. I see.

Champion passives.

Ziggs - after some time (reduced by ability use), gains 1 empowered AA(bonus magic damage) Diana - third AA is empowered (AoE magic damage) Ahri - spells build stacks. stacks empower next spell (heal) Malzahar - spells build stacks. stacks empower next spell (summon minion)

Each one of these passives is activated by using other parts of the kit. In fact, they're all quite similar. Sona is a great case for spell interactions as well. I did say I'd get to that. ;-)

Sona - three spells to charge. gains 1 empowered AA (damage, slow, damage output debuff)

So, what am I obliquely hinting at? GREAT QUESTION! I don't know. Who wrote this thing anyway...

Oh.

Wait.

Rewind.

Let's talk about Zilean and his active ability Rewind. Rewind does no damage. It has no cc or team buffs. It doesn't even give a freaking free ward every 22 minutes. Why is it there?

Simply put, it's what makes Zilean, well, Zilean. This is his focus it's the thematic element of his kit (chronokeeper) that also makes his other abilities potent. You may say, "But he's no fun to play! And he's not a great APC with only 1 damage ability." And I'd say, "Yeah, I can definitely see that." It's (in my mind) because he only has 4 abilities, while most other characters have 5. Yay, passives! Yep, we're back to that.

So, I'm going to ramble about passives I think are awesome and really give their champions an edge.

Brand Burn, baby, burn. Annie is the original fireball, but Brand's passive is awesome thematically, and quite dynamic. Other abilities trigger it, and it triggers bonus effects on other abilities. Synergizmatic!

Katarina REEEEEEEEEESETS! Katarina was made to slam into the enemy team and pick them off in bunches. 3 of her abilities are multi-target damage. The reset allows her to hop around and clean up after herself.

Kennen Stuns with consecutive successful skills. Makes up for his kit's lack of CC, and keeps his prey around for teh damages!

Ryze Ryze is all shiny and new. He's got stacks which give a shield and cooldown reduction. Which is good, because Ryze is supposed to be Riot's magical machine gun champion. Ryze's ulti is overloaded something fierce, but it is an ultimate, after all.

Good grief, is he getting to the point? Yes. No. Maybe.

Are you still there?

You want a Mage/Support with reliable CC, burst, a heal, and a sicknasty ultimate, amIright? No, really, I'm asking.

So let's talk role focus: Heals are for characters Riot decrees to be support primaries. ...I mean, direct healing skills for other members of your team. Alistar Can do it too, though Riot calls him a tank. But it's pretty weak. So can Heimerdinger , barely. Kayle Also has a weak heal to compensate for it being a speed buff as well. And Nidalee is just broken, but we all know that. Shen can heal too, in a very roundabout way...

Here's the part where I put all the theory together.


Renn, the DreamWeaver

Renn currently has 3 damage skills:

Dreamer's Nightmare is the ultimate if not used for control purposes. Great for chasing and making opportunities for your team, but not a very pokey or repeatable skill.

Dreamer's Call is CC that breaks upon doing burst damage to the opponent. (The description calls it Unit Targeted and a Skillshot, but I think you just mean a Ground Targeted Skillshot) Great for setting up kills with a team, not so great for 1-on-1 bursting. Oh, it'll ensure your burst gets through, but there's not much follow-up with...

Dreamer's Remorse...I like this skill, I really do. It's a clever burst, but with build-up time to get to your max damage, it requires quite a bit of set-up, and enemies will see the Dreamer's Call coming and begin evasive maneuvers. Not that telegraphing is all bad (it allows for some counterplay), but since this is your only non-ulti combo, you may want to reconsider only having 3 damage skills on a mage primary.

Which leaves us with the passive Dreamer's Sand and the heal Dreamer's Blessing. Here's my suggestion based on what I can deduce from your favorite champions, and the role you want Renn to fill.


NEW SHIZ! This is probably why you're reading!

Passive: Dreamer's Sand Renn collects 1 stack of Dreamer's Sand from the ether every second to power her next attack. At 12 stacks, Renn's next AA gains 250 range, slows target 10/12.5/15/17.5/20% for 2 seconds, and deals an additional 30/60/90 +30%AP magic damage. Autoattacks against enemy champions add 1 stack. Empowered attack does not add stack. Stacks lost on empowered attack.

Q: Dreamer's Remorse Changes: Remove existing stack effect. Casting adds 1 stack of Dreamer's Sand.

W: Dreamer's Call Changes: Remove existing stack effect. Casting adds 1 stack of Dreamer's Sand.

E: Dreamer's Blessing Passive: Renn gains 1% movement speed per stack of Dreamer's Sand (8/9/10/11/12% cap) Active: Renn commands her sand to target location, healing allies in the target area (same as you have it) and revealing area for (same as you have it) Changes: Active consumes up to 12 stacks of Dreamer's Sand and adds 3%AP to heal for each stack consumed.

R: Dreamer's Nightmare Only change: casting adds 2 stacks of Dreamer's Sand

Any of the above numbers can be tweaked a lot.


If you really like the ammunition system you currently have, I'm sure the new Passive and E can work around it. But this is how I see it working:

Renn now has 4 (including ulti R) damaging skills! Let's get in depth on gameplay:

Passive: Dreamer's Sand

For APCs: you have extra damage AND setup for your Dreamer's Call. The extra range puts it at the same range as DC so you can directly follow up with it. It's a short duration and a mild slow at low levels to allow for counterplay from smart opponents. Basically, I'm trying to make the follow-up with DC a bit easier to land, while adding more spam-able damage to the kit. Adds to burst with AP scaling.

For supports: you get harass, a little bit of damage (because you're probably not going to be buying much AP), and another escape/initiation tool. Use it wisely, it doesn't come around too often. Encourages dynamic gameplay with risky poking to reduce cooldown.

BONUS For AP/Attack Speed players. Heh, damage and slows every few seconds. :)

E: Dreamer's Blessing

For APCs: The tricky skill. Makes you vulnerable after activating passive. Well, you just lose your bonus, really. Not actually vulnerable. Just less mobile. :)

For supports: Situational skill. Do you heal your allies but slow yourself down? Do you choose to use your empowered attack to slow the enemy a little, but lose some potency on your heal? Do you use it to reveal dragon and lose your other benefits of the sand for a while?


Anyway, give it some thought. I need to go to sleep now. Oh, and in case you were wondering, I drastically increased the rate at which she collects sand because there are 2 skills that use it now. :)

No TL;DR, that just takes too much effort, and I'm summoner 3ed.

Edits: Clarity.

greatw1tebuffalo2 votes

{quoted}

While I do love that rework, I am looking for a different system than I currently play with most champions. The ability to gain extra damage and slows has been done with Ziggs and Diana as you mentioned earlier. I want a champion who needs to be learned but I suppose I agree that her passive is to complicated. So how about dropping the ability to drop sand (pun intended?) which drops the slow all around. If her stacks appear every 5/4/3 then it forces her and her team to be more strategic. Straight forward champions while fun, don't provide the same rush from having that perfect wombo combo. It's like "YAY i got a triple from a sweet ult that slowly killed those peoples." I mean the stack effects force you to make decisions and as I stated before its all about risk and reward for me. So proposed changes to her: (ill bold changes and explain below it)

Passive: Renn stacks dreamers sand every 5/4/3 seconds. She stacks max 9/12/15 stacks increasing movement speed by 1% (max 10%) for each stack. One stack can be removed every 6 seconds by enemy champion spells. EDITS: Removed all the extra effects that overloaded the champion. she simply just stacks the sand and can lose a stack if hit by spells. makes me sad but I can see the need for it I want a champion that is playable after all.

Q: Ill just make AP changes above, while the enemy champion can dodge, it sets up a feign mechanic where she throws up the shield but lands a W putting the enemy to sleep allowing for a burst of damage or setup for jg to run in and just pound the hell out of a champion, this still allows for escapes as more mobile assasins like zed or ahri or kat can just dip out.

W: AP Changes EDITS I had a brain fart here, Yes its ground targeted and latches on at range (like zilean bombs, dont know what i was thinking.) forcing skills to come into play.

E: This is the main one I'm concerned with, the Heal. You are right if I want her to play as a mage she cannot heal, Nidalee is just to broken to allow for another champion with a heal to go mid. soooooo DRUMROLL PLEASE ...................................... NEW E!?!?!?!!?!?!?

NEW E: Dreamer's Pool Ground Cast | AOE SLOW | RANGE: 1000 | COST: 70/80/90/100/110 MANA | COOLDOWN: 13/12.5/12/11/10 Passive: increases Renn's movement speed by 10% Cast: Renn summons ethereal sands onto target area for 3 seconds, causing all enemies who touch it to be slowed 15/20/25/30/35%. stack effect: consumes up to three stacks. One stack increases slowing effect by 10%, two stacks by 20%, and three stacks by 30%.

Yep thats right, a slow. Suck it. just kidding please keep helping me. but for real a slow seemed to be the ideal tactic, by slowing enemies she has a greater potential to close the gap and initiate with dreamer's sand. So initiate by starting your shield to proc timers, throw out the DP (dreamer' pool) and then bam put em to sleep throw a couple of autos and wham hit em with the shield. this requires a perfect burst combo though. so potentially its a one off for a champ if they get hit, and it is a maximum of 65%. (less then singed at max without stacks.) So yea I thought this would be good. let me know

HER R DOES DAMAGE NOW BTW. seriously look i added names and stuff. its pretty cool.

Tupuxuara4411 votes

I saw the damage option on the ulti, which is why I included it as one of the three damage skills. It's up there in my giant wall o' text.

But that's beside the point.

I think you've got your focus now. Even without the heal, a stun, slow field and shield will make this character as viable a support pick as an APC. Nice work. :)

More evaluation time:


Passive: Much more concise. Much less loaded, but still complex enough to give depth.

Q: Still sexy.

W: Still central to her gameplay and identity.

E: HAH! I didn't post my alternate idea for the E skill because I thought you were dead set on having a heal in her kit. ahem Anyway, I think it is nice. No need to be crude; I added a slow to her passive rework on mine because her gameplay was very binary without some soft CC to help the rest of her kit. Binary as in: you succeed 100% or you fail 100%. So slows are a go in my opinion.

One thing I do have to get off my chest before I continue: you might want to drop the static 10% speed boost on this skill. To be perfectly honest, it adds nothing that an increase in her base speed wouldn't accomplish. Moreover, a 20% combined total speed boost that doesn't require a resource or decay while out of combat is a little much. I think you may be trying to make her too safe, if that makes sense. If you have another reason for it, I'd like to know.

Alright, now back to the rest of the skill. Some things to consider: Does the skill have a travel time or channel time? Is it like Nasus' , with a circle indicator and a small windup before it activates? Does the slow linger, or is it over once the enemy leaves? Quite the zoning/escaping/chasing tool, really. I wouldn't have thought to put a skill that was just a slow in the kit. In fact...this is what I thought of:

E: Dream Shard Renn hurls a shard of concentrated ethereal sand toward target location dealing X damage to all enemies struck. Upon reaching destination, Dream Shard stabs the ground and provides vision at its location for Y seconds. Dream Shard can be reactivated to explode before reaching its destination to slow and damage enemies in the blast.

This gives either a extra damage and a slow with the explosion, or some temporary vision for scouting purposes. I also wanted to give an option for a little wave clear, as right now her only minion-damaging skill seems to be her Q.

An alternate version has no vision but the projectile travels farther. Still damages all enemies it passes through, but it has high speed at the beginning, and loses momentum over time. The upside is that the explosion gets larger the farther it travels, giving it surprising range. :)

R: I still like it. Imagine that.


That's all I've got. You've really polished the idea. There's no real need to change the E, I just wanted to throw that out there. I hope you get a Red's attention with this champ. Good luck.

greatw1tebuffalo2 votes

{quoted}

I saw the damage option on the ulti, which is why I included it as one of the three damage skills. It's up there in my giant wall o' text.

But that's beside the point.

I think you've got your focus now. Even without the heal, a stun, slow field and shield will make this character as viable a support pick as an APC. Nice work. :)

More evaluation time:


Passive: Much more concise. Much less loaded, but still complex enough to give depth.

Q: Still sexy.

W: Still central to her gameplay and identity.

E: HAH! I didn't post my alternate idea for the E skill because I thought you were dead set on having a heal in her kit. ahem Anyway, I think it is nice. No need to be crude; I added a slow to her passive rework on mine because her gameplay was very binary without some soft CC to help the rest of her kit. Binary as in: you succeed 100% or you fail 100%. So slows are a go in my opinion.

One thing I do have to get off my chest before I continue: you might want to drop the static 10% speed boost on this skill. To be perfectly honest, it adds nothing that an increase in her base speed wouldn't accomplish. Moreover, a 20% combined total speed boost that doesn't require a resource or decay while out of combat is a little much. I think you may be trying to make her too safe, if that makes sense. If you have another reason for it, I'd like to know.

Alright, now back to the rest of the skill. Some things to consider: Does the skill have a travel time or channel time? Is it like Nasus' , with a circle indicator and a small windup before it activates? Does the slow linger, or is it over once the enemy leaves? Quite the zoning/escaping/chasing tool, really. I wouldn't have thought to put a skill that was just a slow in the kit. In fact...this is what I thought of:

E: Dream Shard Renn hurls a shard of concentrated ethereal sand toward target location dealing X damage to all enemies struck. Upon reaching destination, Dream Shard stabs the ground and provides vision at its location for Y seconds. Dream Shard can be reactivated to explode before reaching its destination to slow and damage enemies in the blast.

This gives either a extra damage and a slow with the explosion, or some temporary vision for scouting purposes. I also wanted to give an option for a little wave clear, as right now her only minion-damaging skill seems to be her Q.

An alternate version has no vision but the projectile travels farther. Still damages all enemies it passes through, but it has high speed at the beginning, and loses momentum over time. The upside is that the explosion gets larger the farther it travels, giving it surprising range. :)

R: I still like it. Imagine that.


That's all I've got. You've really polished the idea. There's no real need to change the E, I just wanted to throw that out there. I hope you get a Red's attention with this champ. Good luck.

OHHHHH that E though. I like your description.... its so. well descriptive! I like the damage and vision and the idea of removing the speed boosty. I left it there because it leaves when using the slow like she had the sand helping her but now she sent it to her enemies muahahaha. but i like it that way. Yes i can see the need to show indication , but that can be done with the throwing of the sand. (large bomb looking object like ziggs q without the bounce?). Damage seems necessary but i feel like that further displaces her from the support role as her kit then has three damage spells. (I.E. the like of soraka and morgana. If i do apply damage do you think a % of health might be appropriate or stick purely with AP? (via Brand based off of stacks of DS mixed with a malz sort of ability)? IDK trying to stay creative with the spells here.

E: Dreamer's Pool: Cast: Renn hurls a shard of concentrated ethereal sand toward target area that explodes into a quicksand like pool. enemies in the pool are slowed and its duration is 3/3/3.5/3.5/4 seconds for 20/25/30/35/40%. enemies caught within the pool upon its end are damaged for 30% AP plus 5% of maximum health over 5 seconds. Stack effect: consumes up to three stacks. One stack increases slowing effect by 10% and max health damage by 1%, two stacks by 20% and 2%, and three stacks by 30% and 3%.

I think I'm gonna push for her to be more a mid than a support.Does that seem overpowered? I didn't add vision as it just seems to make the ability too strong, that whole risk thing. (did i hit someone in that brush????) anyways let me know what you think about that! we are over 1000 views now with 20 likes im pretty stoked on the positive feedback i've received.

SquishyArchon1 votes

Dear lord and I thought Yasuo was overloaded.....I couldn't even bring myself to finish reading that passive.

greatw1tebuffalo1 votes

{quoted}

Dear lord and I thought Yasuo was overloaded.....I couldn't even bring myself to finish reading that passive.

Haha I'm sorry? Adding complexity increases the difficulty in my opinion. But yea I can see where it might get too complicated. Sorry still working with it!

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