[Champion Concept] Nina, the Ever-Watchful
Primary: Marksmen. Secondary: . Additional Roles: Player Choice.
Statistics: Attack Power: 8. Defense Power: 3. Ability Power: 1. Difficulty: 9.
Place of Origins: Ionia. Upon Selection: This time I will not fail Ionia.
Health: 377(+30). Health Regen.: 2.0(+0.38) Manna: 269(+29). Mana Regen.: 1.9(+0.37) Attack Range: 520(Range). Attack Damage: 56(+3.1) Armor: 13(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
Friends: . Enemies: .
Appearance: Nina is a 5ft tall mid-built Ionian woman with a light skin-tone, her hair is short & is spiked to the right side of her head cover her right-eye. Nina wears a long sleeved vest (the right-sleeve rolled up to her elbow) that covers her upper body & has a sash that covers her mouth; she also wears a full left arm gauntlet. Nina wears a loose pair of pants that have sheen guards strapped to her legs, around her waist is a sash that holds her quiver. As for her weapon Nina uses a short compact re-curve bow.
Play-Style: Nina is a ADC Marksmen that is half duelist, half skirmisher always dancing around her opponent using Ability combos to deal massive Burst damage, poke & snipe enemies from a safe distance or use her Abilities to set up enemies for her allies to wipe them out. the Core of Nina's kit will mostly revolve around managing which arrow to have at the right moment while also using her Summon to act as an additional tower that the enemy team will either have to take care of or tank the shots.
Backstory: Before the Invasion Noxus made against Ionia Nina was a young woman who was simple soldier who has seen very little battle, but when the Noxians invaded the pressure & scale of the fate of her home proved to much for her to handle. Deserting many of her comrades leaving for death Nina hid in a small outpost. Only when the Noxians were eventually pushed out of Ionia did Nina return to the battlefield, only to see her friends, her comrades lying dead on the ground. Over the next 7yrs Nina trained herself to the point of dying on several occasions vowing to never be a coward & being at the ready for when Ionia needs....and a tone for her past mistake.
Summoner Spells:
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Item Builds:
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Offensive Items:
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Defensive Items:
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Passive: Firm Resolve. While Nina is in Combat with an enemy Champion she will not show fear or hesitation, while in Combat Nina gains 10% Tenacity & will take 10% less Damage from enemy Champions Auto-Attacks. If Nina’s HP is reduced to 10% she will gain Immunity to all Stuns.
Q-Ability: High-Cover Archer. Range: 400. Cool Down: 25/23/21/19/17. Cost: 100. Re-Cast Cost: 50. Physical Damage: 20/30/40/50/60(+50% bonus AD). Life Bars: 3/4/5/6/7. Activate: after Nina has chosen a point on a Wall or Terrain within this Abilities Casting Range then upon its activation Nina will call in for support from one of her fellow archers, after the initial activation this archer will take up position on the chosen point. the Archer: This archer will have its own Health Bar & it will Auto-Attack a random enemy target within 255-radius of them dealing Physical Damage every 0.75 seconds, the archer will prioritize enemy Champions that are within their radius. If an archer has not damaged an enemy unit for 1.75 seconds it will go Invisible until a valid target comes into its affected radius, this archer will also remain on the Map until its HP is depleted. When this Ability is off Cool Down while an archer is active Nina can re-activate this Ability to move the archer to a different spot.
W-Ability: Strong Bow Shot. Range: 550. Cool Down: 18/17/16/15/14. Cost: 55/65/75/85/95. Physical Damage: 65/85/105/125/145(+40% bonus AD). Activate: after Nina has chosen a narrow path with this Ability then upon its activation Nina will spin in place while arming her bow with an arrow, after a 0.25 second delay Nina will fire an arrow in the targeted direction. While the arrow is going down the path the first enemy unit it comes in contact with will be dealt Physical Damage, if Nina uses this Ability with in an archers radius the archer will also fire a Strong Bow Shot at the target it is initially attacking.
E-Ability: Stocked Quiver. Range: Self-Cast. Cool Down: 3. Cost: 85. Passive: depending on what arrows that Nina has in her quiver her Basic Attacks will gain an additional Buff. Also depending on what type of arrow she has currently equipped her Strong Bow Shot will have an additional effect, however after using this Ability to enhance Strong Bow Shot Stocked Quiver will go on a 19 second Cool Down: Spiral Fang: all Basic Attacks will have 6% Armor Penetration. W-Ability: the arrow can pierce through multiple targets, each enemy unit the arrow pierces will increase its damage by 3% capping out at 15%.
Aero Song: All Basic Attacks gain 15% increased Attack Speed. W-Ability: after the arrow makes contact with an enemy target the arrow will create an explosion of wind that will Knock Back all additional enemies within 175-radius of the initial target.
Fiends Kiss: every 3rd Basic Attack will Heal Nina by 7% the amount of damage her Basic Attack deals. W-Ability: if the arrow hits an enemy target it will Stun the target for 1.75 seconds. Activate: after Nina has activated this Ability she will switch the arrows in her quiver with different ones.
R-Ability: Tears of Ionia. Range: Self-Cast. Cool Down: 210/190/170. Cost: 120. Physical Damage: 120/140/160(+40% bonus AD). Total Damage on a single Target: 360/420/480. Activate: after Nina has activated this Ability she will grab 3 golden arrows from a special slot from her quiver, after grabbing these arrows Nina’s next 3 Basic Attacks will gain 1500-Range & each Basic Attack will deal Physical Damage & each arrow will Reduce the targets Armor by 5% for 2 seconds with each additional golden arrow the Armor Reduction will stack to 15% as well as having its duration Refreshed.