Champion Idea: Seliah The Celestial Princess

FantasyHorizon··3 votes·724 views

So I had an idea a while back for a champion that could essentially merge with another allied champion to become to increase their strength, while retaining their ability to freely cast spells. While my original concept has changed a lot since then, I think I've ironed out all of the kinks and made as balanced a concept as I could without being an experienced concept artist. So I've decided to post my idea here on the forums. Seliah is meant to be played as an AP support who specializes in making her fellow allied champions an even bigger threat than they were originally, and does this granting them bonus stats, plus adding in Seliah's own abilities into their arsenal. Once Seliah's ult has been activated, enemy champions will suddenly find them selves fighting what is essentially two champs in one.

Seliah The Celestial Princess

P: Blessed Seliah grants nearby allied champions bonus magic damage on their basic attacks based on her level. (10 magic damage at level 1 + 2.5 magic damage x each subsequent level. This bonus is increased by 25% for Championed allies).

Q: Guiding Light (15/14/13/12/11 second cool-down.) (80/95/110/125/140 mana.) Seliah fires a skill shot that damages all enemy units struck (40/45/50/55/60 + 10% of Seliah's AP) and reveals them. If Seliah or an allied champion basic attacks a revealed enemy, their first attack deals bonus magic damage ((90/120/150/180/210 + 80% of Seliah's AP)This only applies to the first allied attack. If another allied champion attacks after the fact, no bonus damage is applied).

W: Consecrated Ground (25/23/21/19/17 second cool-down.) (100/110/120/130/140 mana.) Seliah creates a circular A.O.E. field that after a 1 second delay damages (120/140/160/180/200 + 60% of AP) and slows all enemies struck by 80%.

E: Radiant Shield (30/27/24/21/18 second cool-down.) (150 mana.) Seliah creates a shield around an allied champion that absorbs damage (130/160/190/220/250 health) for 3 seconds. While the shield is active, the shielded ally is passively healed for 2% of their maximum health + 40% of Seliah's AP as a flat amount per second. Should the shield be destroyed, the shielded ally will be healed for half of the health that hadn't been healed yet.

R: Heaven's Champion (60/50/40 second cool-down.) (120/130/140 mana.) Selliah targets an allied champion, becoming untargetable and granting them 20% of her maximum health, as well as 5/10/15% bonus movement speed decaying over 5 seconds, 8/10/12% cool-down reduction, and 5% damage reduction for 8 seconds. While active, Seliah becomes untargetable, but follows her Championed allies movements. Should Seliah's Championed ally lose health equal to 50% of the max health, the skill is canceled. Seliah can still freely cast spells while untargetable but cannot use basic attacks.

-Edit: Now with more counterplay. Mana costs added.

12 Comments

King Maruilla1 votes

Not bad, but why does this scream Yorick? Switch his attacks to supports and buff his Ult and you got Seliah.

FantasyHorizon1 votes

[{quoted}](name=King Maruilla,realm=NA,application-id=A8FQeEA8,discussion-id=AjRTcIrc,comment-id=0000,timestamp=2016-06-28T16:44:41.186+0000)

Not bad, but why does this scream Yorick? Switch his attacks to supports and buff his Ult and you got Seliah.

Huh... I hadn't realized that. I really don't think much about Yorick. Honestly though, I think the major difference between these two is that Seliah is entirely dependent on her team (and especially her Championed partner.) to do anything. Most of her skills either buff her allies, or give them more opportunities to deal large amounts of damage.

King Maruilla1 votes

It's mainly as follows: Seliah has her focus aimed at fellow champions, while Yorick relies on the enemy champions. While their normal skills keep foes on their toes, it's that the Ult itself is very different except for one core part: Should the target dies, it will revive. Seliah can only increase her ally's power, while Yorick's ally has more options. And while the Guardian Angel can debunk this issue, once Yorick's Ulted ally's time is up, the Guardian Angel will trigger.

CobaltTheMadMage1 votes

Seems a bit like a mix of Soraka and Sivir but with a new ult.

Funny enough, I actually had a champ idea that had an ult similar to yours, though it could also be used offensively: Mal'Vos: The Will of the Void

FantasyHorizon1 votes

{quoted}

Seems a bit like a mix of Soraka and Sivir but with a new ult.

Funny enough, I actually had a champ idea that had an ult similar to yours, though it could also be used offensively: Mal'Vos: The Will of the Void

I love the concept (especially the lore) but his kit just seems weird to me. His over reliance on hosts makes him sound under powered even with all his minion control (plus you'd be sacrificing minion that could be used to push/protect the lane) and his E just sounds so easy to troll with, what with being able to launch your allied champs into the enemy team/turret. Also, it sounds like your allies would take damage if you launched them, although I'm guessing you meant to exclude them(?)

CobaltTheMadMage1 votes

I did mention you can only possess champs (allied or otherwise) temporarily via your Ult, and even then you do not control allied movements and using your E launches you instead of them. I can fix that up if it wasn't clear enough.

And I think I could probably lessen the dependence on hosts a bit, perhaps at least get rid of the inability to cast without a host and maybe change his e into a rush attack while he's outside one. He would still be a fragile speedster without a host, but having one would trade some of that speed for better defenses and aa power.

FantasyHorizon1 votes

{quoted}

I did mention you can only possess champs (allied or otherwise) temporarily via your Ult, and even then you do not control allied movements and using your E launches you instead of them. I can fix that up if it wasn't clear enough.

And I think I could probably lessen the dependence on hosts a bit, perhaps at least get rid of the inability to cast without a host and maybe change his e into a rush attack while he's outside one. He would still be a fragile speedster without a host, but having one would trade some of that speed for better defenses and aa power.

That sounds like a decent adjustment. Only other thing of note I can think of is that he also is super dependent on minions, so maybe give him an ability to summon his own if a wave isn't available. Because as things stand, if you don't have a minion wave, your offensive power is essentially zero.

CobaltTheMadMage1 votes

Well his skills can still affect enemies directly- his Q does burst damage, his W slows and maybe deals minor DPS, his E I re-worked to be more useful with and without a host- now the inclusion of a host just adds extra Physical damage in addition to the base magic damage, and his ult... well, his ult stays the same still.

I am trying to make him less totally dependent upon a Host as of late though- at the moment the biggest downside is just a penalty to Defense and Magic Defense in exchange for a perpetual Ghost effect (movement speed bonus included). In the end you could still run him without a Host, but having one will make things a bit easier.

Though the minion spawn one I could consider- I could try re-tooling his Q to spawn a rather basic Void minion if cast in open air...

VoxGodus1 votes

This ult is kinda op An untargetable champion for 8 seconds that can still attack and use spell is broken specially if she is built full ap mid But other than that it seems cool, i really like the shield mechnic and her q seems quite strong and original, i would just had an ap scalings on her passive. I'd say that this could be the new op utility mid (step a side lulu).

FantasyHorizon1 votes

{quoted}

This ult is kinda op An untargetable champion for 8 seconds that can still attack and use spell is broken specially if she is built full ap mid But other than that it seems cool, i really like the shield mechnic and her q seems quite strong and original, i would just had an ap scalings on her passive. I'd say that this could be the new op utility mid (step a side lulu).

While I appreciate the constructive criticism, did you miss the part where Seliah is completely dependent on her ulted partner to do anything? If her Championed ally dies, Seliah dies instead. Not to mention that she is forced to always follow her partner's movement. There are all sorts of ways to counter it, which include: waiting out the ult (Which would leave behind a now vulnerable Seliah), CC locking the Championed ally, and staying out of the Championed ally's attack range. The idea behind the ult is that Seliah is taking a huge risk by empowering one of her allies. If her ally doesn't take advantage of this, or they play badly, her ult is completely useless. Also, Seliah can't basic attack while the skill is active. Yes, she can cast spells, but again, she needs her partner to get her within range to even take advantage of that fact. And even then, her most damaging skill relies on a follow up basic attack to be effective, which as I mentioned before, is something she can't do while her ult is active. Thanks again for the criticism, but I hope you realize why I feel the need to defend my reasoning.

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