Champion Concept: Khorvus, The Curse Collecter
So, the idea of Khorvus started out with the idea of a champ who had a kind of counter attack based skill, that would block an enemy champion's skill, and then retaliate with a potentially devastating bolt of magic. What I really wanted to accomplish, was to create a champ with a lot of CC that could lock down an enemy, while also having a relatively high skill cap to avoid making him broken. Khorvus himself started as a melee ranged mage/assassin hybrid, but changed after I realized that his kit just didn't match his lore. So now, Khorvus is a full on mage, with a ton of CC that requires certain circumstances that to be fulfilled before the CC takes effect (with the exception of like one skill).
P: Malevolent Intent After landing four hits on a single target with spells and basic attacks, they take true damage equal to 3% of their max health. After four hits, the same target is unaffected by this skill for 3 seconds.
Q: Suppression of Will (15/14/13/12/11 second cooldown.) Casts a large AOE circle that deals damage three times (40/50/60/70/80 + 20% of AP, 60/70/80/90/100 + 20% of AP, 80/90/100/110/120 + 30% of AP) and Roots all enemies struck by all three hits.
W: Unbreakable Chains (20/18/16/14/12 second cooldown.)
A single target spell that damages (55/65/75/85/95 + 60% of AP.) and Grounds the enemy struck. Enemies affected by this skill are tethered to the place that they are bound to and cannot move a certain distance away from that spot. Blinks like Flash or
's Arcane Shift can break the tether.
E: Amulet of Spite (30/29/28/27/26 second cooldown.) Creates a spell shield that last for 1 second and nullifies the first spell hit. If it nullifies a spell, it fires a bolt back at the enemy champion who cast the spell, Stunning and dealing damage(30% of damage Khorvus would have taken from the spell 60/80/100/120/140 + 50% of AP). The bolt travels slowly and homes in on the target champion, but can be intercepted by other enemy champions who get in the way.
R: Deathseeker (60/50/40 second cooldown.) Fires a skill shot that ignores minions and neutral monsters, and reduces the targets Magic Resist by 20/30/40. If it hits a champion, it marks them for 5 seconds, and if their health drops below 20% of their max health, they die. If the marked target dies, Deathseeker marks the next nearest enemy champion, and increases it's duration by 1.5 seconds.
Edit- Reduced damage on Q and E Edit- Now with cooldowns :D Edit- Adjusted Passive