Runeterra MMO RPG ideas and how it could look like.

RITO ANNAOOP·8/1/2019, 3:40:46 PM·18 votes·8,889 views

Hello there,

I am or was passionate wow player, I stopped playing wow because it is becoming a game which is only focused on very very casual and very very high end players (LEGION was great TBH, SURAMAR <3).

I started working on project called WoW 2 in 2015 when I was starting high school. I have even created a presentation which I wanted to send to Blizzard, lol. In my senior year I realized that this project wouldn’t be possible because of certain company which I will not name… So, I’ve focused on other stuff. Recently I was diving deep into the Runeterra lore thanks to Necrit which is from same country as me <3 if I am not mistaken. Anyways all of the lore had me wondering if there is going to be MMO in the future and tweet from Trynda got me hyped up but in the end I found out that there will be no MMO. I know that MMOs are money-sinks and most of them are flop, because of their combat systems, lags or they are pay to win or just have bad graphics (and yes, I think clean graphic plays big part in game).

Even tho Riot isnt working on MMO I have created some ideas on how it could look like. I took ideas I had in my project and transefered it into Runeterra MMO in this past week (I also used some inspiration from GFXbySage tweet). Hope you enjoy! 😊

HOW SHOULD WORLD LOOK LIKE?

https://imgur.com/a/LDJU50G (Two pictures)

I want to see all cities just like they are in the pictures (just little bit scale down). I don’t want them to be to be waiting lobbies where you wait for group or sit on auction house. I want there to be more life to them. Think of them like zones with content but little more crowded. Guards would be patrolling and catching criminals. Criminals would be stealing from merchants. Merchants would be selling stuff in marketplace or roam through city. People would sweep the floor. And you could be doing everything they are doing. All supported by quests and gold.

I know world like this could take a long time so I suggest first expansion to be just Noxus vs. Demacia and maybe Freljord, it would be cool to see Demacia civil war and take part in it. Other expansion would add Zaun, Piltover and Ixtal. 3rd expansion Shurima and Targon. 4th Ioania, Bilgewater with underwater content. And 5th would add Shadow isles and other islands and maybe by the time 5th expansion comes we will be introduced to world above Freljord.

https://imgur.com/a/h4s5tZz (Four pictures)

HOW COULD GAMEPLAY LOOK LIKE?

https://imgur.com/a/wbIFIY9 (Two pictures)

Combat is tricky because everyone prefers something else. So I have created “skillshot” combat where you hit target with auto attack almost everytime as long as you aim your crosshair near target and your target doesn’t move faster than your projectile (occurs only in pvp, good for making plays)

I have 2 examples of combat UI. First is basic 1 2 3 4 clicking system. Where you have filler ability and automatic auto attack. And second is little different where every weapon has different empowered attack with CD (or without CD but has channel) and you use them with mouse.

_(Edit) _ So casters will have crosshair (seen in pictures) and most of their spells will have 4 rules: First: If they are not moving and are aiming on target their spell will folow target until hit. (doesn't apply to every spell) Second: If they are moving their spell will fly in direct line and disapear after spell reaches full range (doesn't apply to every spell) Third: If they are running while casting their movement is reduced. (doesn't apply to every spell) Fourth: If they are running while casting their casting is reduced. (doesn't apply to every spell)

Most of the melee classes will have chaining combo system, where you can combo most abilities for maximum pay off (simular to Berserker in BDO). Also their crosshair will be different.

On marksmans I am working but I want them to feel like shooting games but with more spells and combos if possible. (End of the edit)

Both of these combats will hide your mouse cursor and you can move your camera normally with mouse without holding right mouse button. You can unlock your mouse cursor with ALT, I call this “healer mode”.

https://imgur.com/a/WWK18pL

In healer mode you can use your mouse freely. This mechanic can be used even for some offensive spells, but you can still hit those spells with crosshair (as long as you have target). You can even hit heals with crosshair.

INTERFACE

  • Profile

https://imgur.com/arHedK2

I imagine character profile looking like this, but more in Runeterra art and I would rename trinkets on something else, maybe relics.

  • Intrests = Classes

https://imgur.com/a/b1jKJWD (Seven pictures)

In League of Legends there is so much champions and every champion is completely different from one another, so I couldn’t create any specific classes that would represent most of the champions. In the end I have settled on sandbox mechanic that I call “Interest”. Interest is basically your class, what you want to be. When you create a character, you choose your two interest classes. For example, if you want to be a battlemage you would choose Mage as your main interest and as secondary interest you would choose fighter. Or if you want to be someone like Yasuo you would choose main interest Slayer and secondary Mage.

Interest will also give you bonus stats:

Primary interest: Slayer - AD from Dexterity Mage - AP from Intellect Fighter - AD from Strength Marksman - ranged AD from Dexterity Enchanter - healing AP from Intellect Tank - increases your Armor by 100% and Vitality by 45%

Secondary interest: Slayer - bonus rapidness from primary stat Mage - bonus AP from primary stat Fighter - bonus AD from primary stat Marksman - bonus ranged AD from primary stat Enchanter - bonus healing AP from primary stat Tank - bonus stamina from primary stat

Crafter - pure interest that cant be combined with other ones, gives you bonus slots in bank and bonuses from proffesion talents

Tank is hard to balance in PvP.

  • Stats

Primary stats: Armor Vitality - HP, stamina Strength - 2xAD, stamina, AD crit Dexterity - 2xRANGED AD, 1xAP and melee AD, stamina regen, rapidness, faster running while casting Intellect - 2xAP, Mana, stamina cost, spell crit, faster casting while running

Secondary stats: Attack Damage Ability Power Critical strike - % chance to do critical Rapidness - attack/spell speed, movement speed, sometimes CD reduction (maybe animation speed) Magic resist - only for specific class of magic Mana regen Health regen Multistrike - only available in talents and not on gear

Rare stats: Critical DMG Magic Penetration Armor Penetration Lifesteal Tenacity

Stamina says how much you can parry or block with your weapon or shield. Maybe even dodge.

  • Gear

Light Medium Heavy

  • Talents

https://imgur.com/a/auIyaa3

Talents are another part of your class sandbox.

You will be given spells depending what is your main interest, secondary interest and talent trees.

You will get to choose from 46 talents trees.

You will be given eight talent points on level 10 which you spent above the first row of talents e.g. on picture I have spent 5 on fire tree and other 3 are in gun tree. (gun tree is hidden because its after magic talent trees)

Talent rows are unlocked by how much points you spent in certain talent tree OR talents will do better things by how much you spent in certain talent tree.

Talent trees: Magic: Vladimir Blood Lux Light Annie Fire Nami Water Anivia Frost Yasuo Wind Kennen Lightning Ryze Arcane Nidalee Nature Taliyah Earth

Syndra Veigar Dark?

Forbiden magic:

Karthus Necromancy Zed Shadow Velkoz Void

Melee: LeeSin Martial arts item 3025 Fist weapons item 1054 Shields item 3071 Axes item 3022 Maces item 1038 Swords item 1042 Daggers item 3135 Staves item 1083 Scythes item 3599 Spears item 3692 Chain weapons

Ranged: item 3036 Crossbows item 3030 Guns – machine gun, rifle, shotgun, orb/plasma weapon, pistols item 3116 Wands, Staves item 3035 Bows item 2015 Throws – shuriken, your weapon, spear

Others: Udyr Shapeshifting item 3751 Explosives item 3690 Traps

Other trees will be proffesions.

PROFFESIONS

Each proffesion will have diffrent max talents points that you can invest in them (from 1-3). I am also thinking about that you can spent 5 points in Engineering, Cultivation Runeweaving or Alchemy if you want to become a class based on proffesion Tinker, Creaturelogist, Inscriber or Apothecary

1: Riding - your mount now doesn't consume it's stamina when sprinting Cultivation - for farming animals and plants Fishing Cooking Woodcutting - for wood

2: Riding - you will not be dismounted after being hit Weaving - making webs, wool and strings into cloth Herbalism - harvesting plants Butchery - meat and skin from animals Minning Archeology - weapons, items, greater chance to find artifacts when traveling

3: Riding - you can deal dmg with your mount Engineering Carpentry - bows, housing, arrows, ships Smithing - mail, plate Leatherworking Tailoring Alchemy Jewel Crafting Enchanting (Runeweaving) - includes inscription

These are only examples of course.

CHARACTER CREATION

https://imgur.com/a/PR5Fygx

I would love to see advanced character creation. How you look like is a big part of character identity.

You can also choose your experience which will give you some bonus stuff when you create your character, even gold. But gold will be generated randomly. So you can be either lucky and get 500g or be unlucky and get 1g.

RACES

Ashe Humans Poppy Yordles Xayah Vastayan Trundle Trolls? Alistar Minotaurs?

Edit: Best would be only humans (with great customization), Vastayan and other races could be added in later versions of the game.

Monetizing

Monthly 5-15 USD and it would be free to play to 30 or game pass. In - game shop where you would buy cosmetic things like Caitlyn's hat, Zac hat, Zed hat for about 5-20 USD.

E-sports

Battleground (they would be called something else) Solo challenge raids with leaderboards Arenas Raid world first clears

I am gonna keep updating this post with my progress UwU

And also dont delete Twisted Treeline please [zombie-nunu-tears]

17 Comments

AIQ8/1/2019, 4:11:31 PM8 votes

Would be nice if Riot let members like you, and I'm sure many others, develop things like this for them or do the ground work that they themselves could follow up on.

Not only would that make it more of a community thing, but also save Riot time and make players happy. It's a win win, unfortunately something like this is far too difficult for Riot to manage or do even if it's one of the best concepts. the Reason they picked TFT is because it was far easier to make than something like this.

For classes what not name them what they already are?

stray58/2/2019, 12:56:01 AM4 votes

I always figured that the MMORPG characters would be summoners using abilities they learned on the rift. I like the idea of those skill trees though, and blood magic seems a little more like forbidden magic but thats just my opinion

Also holy shit did a lot of effort go into this post, from the UI to mechanics. Good read

TheYazi8/2/2019, 1:14:19 AM3 votes

First of all, this is amazing to look at; it's so League but then absolutely nothing like League and I love that. While I don't think Riot would develop the project, I wouldn't be too surprised if you showed them quite a fleshed out product and they gave you rights to characters, names etc for a cut of profits.

  • The monetization seems about right.
  • The game looks like something I would have loved to play back in my MMO RPG phase.
  • It would give massive potential for Riot to profit off of an entirely new player base (a lot like TFT).
  • It would bring more players to find out lore.
  • Would be fun to play casually just for when you need a break from rough ranked games but still want to play something League related.

Even if nothing ever comes from this, it was still a beautiful project to look at, you could even end up with a job at Riot [slayer-jinx-wink]

Smokin Penguin8/2/2019, 2:26:26 PM2 votes

Not to piss on your fire but there's one problem my guy, the MMORPG genre is a dying breed... You need to only look at the best one out there World of Warcraft.

Not a single MMORPG has ever managed to beat World of Warcraft and it still stands at the top with less than 10 million global players, compare that to leagues global player base and you'd realize real quick how bad of an idea it would be for Riot to make an MMORPG.

Why would Riot ever spend millions and millions creating a game for a genre that's on it's way out?

Sherogarth8/2/2019, 3:50:11 PM2 votes

While i would love to see a League MMO I saddly dont think it's possible right now.

Let me tackle just a few problems a MMO based on League would have:

1. Map Size To put it simply current known world of Runeterra is big, very big. The distances on a map are much, much greater than what we have in WoW. Ofc Riot could scale it down, the same way Blizz did it for Azeroth (In lore distances are much greater ex. it takes few days to travel from Orgrimmar to Thunder Bluff) but there is a problem with aready existing art that shows us how Runeterra looks. Take cities for example, to make Ixtal as monumental as it is presented you would need a city that takes the space of 2-3 zones in WoW and even that would be down scaling. Traveling such a city would be a huge pain in the ass in MMO environment. Just imagine the LAG. But having it down scaled to the size of in game Stormwind would probably destroy the image of the Ixtal that you have in mind. Players would cry left and right not knowing that you simply cant have multiple cities like GTA 5 Los Santos in a game for 2k-3k ppl online per server.

2. Races At this point in lore we know to little about races other than humans to make tham playable. We know that Yordles are extremely rare and they dont even look like Yordles to other races. Having them as a playable race could lead to similar situations WoW has with Blood Elves, 90% of thier population was killed during W3 events but at some point they were so popular that they made about 30-50% of the Horde which was (and still is) very anti-climatic if you ask me. As for Vastayas we don't even know if they can freely enter Human cities at this point. They are also rather rare to the point that your standard Demacian/Noxian peasant probably don't even know they exist. As for Trolls... well we have no information about "good" Trolls and as far as we know they are threated like simple beasts/monsters by most humans. On the other hand we know about only one Minotaur at this point (and if i have to guess Riot will rewrite him into an Ascended or something).

That leaves us with only humans. There is nothing bad about that, in fact you could make different human nations have slightly different stats or racials but i can already hear the cries of the same ppl who wanted High Elves added to the Alliance (so Bllizz was forced to create Void Elves out of thin air) that they want to play a Darkin (although there is only like 5 left) or as an Ascended.

3. Politics We dont know what stances different nations have about other nations. Does Demacia even knows that Shurima Epire is back? What about Noxus and Freljord? Shurima and Targon? We dont know. Can a Demacian human casualy enter the Ionia? At this point we know nothing about it. That makes creating playable races and PvP exremely difficult.

4. Non-Player Lore Characters Just remember how poorly writen are some stories in WoW and how important Lore figures are simply cast aside because there is not enough screen time to feature them all and WoW has much less lore figures than LoL has champions. It's impossible to create a meagingful lore for a cast of 140+ characters where some of them are, to put it bluntly, completely meaningless to the world as a whole. Just take Ezreal for example. exremely popular champion who in lore means nothing, no faction as a whole cares about him, no faction leader cares about him, 95% - 99% of other champions dont even know he exists. And thats just a tip of an iceberg.

There is probably alot more problems than just those few, but I wanted to show you that saddly what you presented in this thread is not even 1% of the work you need to do to create a successful MMO. Sorry to be the party pooper. Anyway your concepts do look cool and I hope it is me who is wrong :D.

Pandemic Punch8/2/2019, 4:00:12 PM1 votes

I am not going to play another MMO with that style of combat. Time for an MMO with Dark Souls style combat with Assassins Creed movement.