Shiba, Lurker in the Shadows

Jellycake Demon·1/25/2015, 11:46:40 PM·1 votes·344 views

Primary: Assassin. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 8. Defense Power: 4. Ability Power: 3. Difficulty: 7. Place of Origins: Ionia (now lives in Noxus). Upon Selection: Beware of your own shadow for it will lead to your death.

Friends: Talon/Zed/Katarina. Enemies: Shen.

Appearance: Shiba is a 5'ft tall mid-built man. with out his suit or mask on Shiba is a bald man with dark blue eyes that glow in the dark, on various parts of his body Shiba has dozens of scars, puncture wounds & burned marks. suit looks like skin-tight black suit with semi-baggy pants & a coat that has a straps on its back that hold Shiba's scabbard & holster, he wears a full head mask that has a very slick design like a snakes. as for weapons he carries around several dozen kunai's under his coat, his short ninja sword & a 3'5ft tall windmill shuriken.

Gameplay: Shiba is a Melee Assassin that can be a Top Lane Harasser using his Abilities to try to out maneuver & out smart his opponent, or be a Roaming Ganker using his Abilities to ambush enemies then deal as much damage while providing minimal CC & Debuff's.

Health: 369(+31). Health Regen.: 2.1(+0.38) Mana: 0(+0). Mana Regen.: .0(+0.) Range: 150(Melee). Attack Damage: 57(+3.0) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.

Passive: Assassination. When an enemy Champion or Neutral Monster is within 250-radius of Shiba with only 15% of their Max HP remaining then they will be marked by Shiba’s own Death Crest, when an enemy target is marked by this Death Crest Shiba will have True Sight on that target as long as the targets HP remains at 15%. If Shiba kills an enemy that is marked with either a Basic Attack or Ability then Shiba will be Healed by 3% of his Missing HP. Information: the Passive maybe a hit & miss if Shiba is in the Top Lane or is roaming cause the True Sight may not work if your opponent remains outside the required radius, however this Passive's Heal is a good sustain for Shiba mostly when he is playing as a Jungler cause the Monsters provide the Heal however if played as a Top Lane its very limited to just Champions early & mid game.

Q-Ability: Smoke Bomb. Range: Self-Cast. Cool Down: 22/21/20/19/18. Magic Damage: 30/50/70/90/110(+30% bonus AP). Physical Damage: 65/125/185/245/305(+40% bonus AD). Activate: when Shiba activates this Ability he will throw a smoke bomb at his feet then it will create a cloud of smoke, if any enemies are within the area upon its activation all affected enemies will be dealt Magic Damage & will be Blind for 1.25 seconds & any enemies who enter the area will be Blind & will have their Sight Range decreased to 100-range, if any enemies leave the cloud they will be Blind for 1.25 seconds. After the cloud is created it will last for 3 seconds & Shiba will turn Invisible for 2 seconds, while Invisible Shiba gains a 15% Movement Speed boost & his next Basic Attack will deal Physical damage. Information: Smoke Bomb is Shiba's corner stone Ability as it provides good Utility & minimal damage while also giving Shiba a good way to surprise his opponent, although because of its long Cool Down & its limited Damage output makes this Ability either a good follow-up Ability to Shiba's other Abilities when he is going all in or be used as a great escape.

W-Ability: Kunai Repeal. Range: 350(700). Cool Down: 9. Physical Damage: 45/65/85/105/125(+60% bonus AD). Activate: after Shiba has chosen a broad 700-range path with Shiba in the middle of the path & having 350-range broad path in front & behind him upon its activation Shiba will back flip in the path behind him, while Shiba backs flip in the direction of the back path he throws kunai in the front path dealing Physical Damage to all enemies within the path lowering all affected enemy Champions Movement Speed by 30% for 1.5 seconds. Information: for Kunai Repeal I took inspiration form Thresh own Flay ability but instead of a Knock Back or Pull In this Ability is both a disengage & a small nuke with a small CC added to it, but it has several uses like Shiba can use it to escape & deal damage then quickly use Shiba's Q to give him a great escape or a good way to re-position himself. it could also be a good way to chase someone using it to back flip towards the enemy & then use his other Abilities to close the gap.

E-Ability: Substitution Strike. Range: Self-Cast. Cool Down: 15/14/13/12/11. Physical Damage: 80/110/140/170/200(+40% bonus AD). Activate: after Shiba has activated this Ability it will instantly activate, after the Ability has been activated it will last for 1.75 seconds. for the duration of this Ability if Shiba gets Auto-Attacked by an enemy target Shiba will instantly teleport behind the target then slashes at the target dealing Physical Damage & applying a Bleed for 1.25 seconds. if this Ability does not get triggered then the Ability will go on its Cool Down but in spite of not using his technique Shiba will gain a 15% Attack & Movement Speed boost for 1.75 seconds. Information: when it comes to initiating or closing the gap between Shiba & an enemy Champion Substitution Strike is great & since it activates instantly upon its activation its a good surprise to spring on your enemy...although there are a few set-backs with this Ability like you can accidentally teleport behind an enemy when the enemy team is all grouped up or when an enemy Champion is under their tower. another draw-back is that in order to clear the gap you need to be auto-attacked so when the enemy dosen't do so then you just wasted an Ability but your constellation prize is that you gain a small Attack & Movement Speed boost.

R-Ability: Windmill Shadow Dance. Range: 1300. Cool Down: 95/85/75. Physical Damage: 350/450/550(+40% bonus AD). Activate: after Shiba has chosen a semi-broad path with this Ability then upon its activation Shiba will pull out a 5 blade windmill shuriken from his back then he throws it in the chosen direction, as the shuriken is flying in the path it will deal Physical Damage to any enemies it comes in contact with. While the shuriken is flying Shiba may recast this Ability to instantly teleport at the shurikens location, after teleporting the shuriken will continue to fly in the path. Information: not a very complicated Ability Windmill Shadow Dance is just a simple liner skill-shot nuke but the Ability ti use this Ability to teleport to a new location to catch up to a weaken enemy is pretty good then Shiba can then uses his own Ability combos to end his targets life. although like his E Ability Shiba must be aware of the situation before he uses the Abilities recast to teleport into a group of enemies.

Top Lane Summoner Spells: summoner 12 & summoner 4 or summoner 14. Jungle Summoner Spells: summoner 4 & summoner 11.

Starting Items: item 2003/item 1055/item 2044 (Jungle item 1039). Essential Items: item 3158/item 3153/item 3068 (Jungle item 3707 or item 3714). Offensive Items: item 3046/item 3071/item 3072/item 3022. Defensive Items: item 3102/item 3026/item 3065/item 3143.

Well here is my own Ninja Champion concept hope you all like it =D. as always please leave a comment down below on what you think of my Champion & if you have any questions on his kit or just Shiba in general. also if you see anything that you feel needs to be Tweak or Changes then please leave it in your comment down below.

1 Comments

Jellycake Demon1/26/2015, 4:50:30 AM1 votes

please leave a comment down below. i would like to read what everyone thinks about my Concept.