[MCCC] Tillion, the Argent Wing
http://fc00.deviantart.net/fs70/i/2012/227/9/4/pale_dragon__gugnir_by_a_r_v_e_s-d5b6u02.jpg
######by A-R-V-E-S @deviantart
Appearance
Tillion is a man in a young age, torn apart by the wild life of the Serpertine River. He is accompanied by Yurac, a white dragon which he raised since he was hatched. Tillion wields two spears and is intended to be a fighter.
Lore
Under construction
Stats
|Stats|--------------------|Base Value|-----|Value per level|--|Value at level 18| |- |Health| |450| |+87| |2016| |Health regeneration| |8.25| |+0.75| |21.75| |Mana| |240| |+47| |1086| |Mana regeneration| |7| |+0.6| |17.8| |Attack damage| |42| |+2| |78| |Attack speed| |0.665| |+3.25%| |1.032| |Armor| |17| |+3.8| |85.4| |Magic Resistance| |30| |+1.25| |52.5| |Range| |175| |Melee| |Movement Speed| |345|
Abilities
His kit is based around combining two instances of damage. Tillion will always do physical damage and his dragon pet Yurac always deal magic damage. Respectively Tillion's abilities scale with AD while Yurac's abilities will scale with AP.
Permanent Pet: Yurac, the pale Dragon
|Stats|--------------------|Base Value|-----|Value per Level|---------|Value at level 18|-------|Scaling| |- |Health| |250| |+50| |1150| |+10% Bonus Health| |Health regeneration| |10| |+1| |28| || |Attack damage| |20| |+2| |56| |+25% AP| |Attack speed| |0.665| |+3.25%| |1.032| |Always the same as Tillion| |Armor| |40| |+2| |76| |+50% Bonus Armor| |Magic Resistance| |50| |+0| |50| |+50% Bonus Magic Resistance| |Range| |125| |Melee| |Movement Speed| |425|
Notes:
- Hitbox: 125
- Collision: none
Innate: Soulbound
Innate: Bond of Magic: Whenever Tillion deals damage to an enemy, Yurac's ability damage is increased by 25% for 3 seconds towards that target. Whenever Yurac deals damage to an enemy, Tillion's ability damage is increased by 25% for 3 seconds towards that target.
Innate: Bond of Combat: Whenever Tillion damages an enemy with an auto-attack while Yurac is close enough, he attacks the target for X magic damage.
Innate: Bond of Protection: Whenever Yurac dies, he shields Tillion for 120-460 (100+20*level) (+20% AP) damage over 5 seconds. When Yurac is close enough to Tillion, Yurac's Health Regeneration is greatly increased.
- Bond of Combat: Yurac is not able to attack alone.
- Bond of Protection: Yurac respawns after 16/14/12/10/8/6 (Level 1/4/7/10/13/16) seconds when Tillion leaves combat. Indicated by a cooldown on the innate.
- Bond of Protection: Yurac's health regeneration is multiplied by 3 when near Tillion.
Q: Charging Javelin
(Active): Tillion throws a spear in target direction, damaging the first enemy it hits for 55/80/105/130/155 (+45% BAD) physical damage and slowing it by 40/45/50/55/60% for 1 second. When the spear successfully damaged a target, Yurac will charge in the direction of the damaged enemy dealing 20/30/40/50/60 (+20% AP) magic damage to all enemies he passes through.
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Costs: 70/75/80/85/90 Mana
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Cooldown: 12/11/10/9/8 seconds
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Range: 725
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Projectile Speed: 2250
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Projectile Width: 75
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Yurac Charge Speed: 1000
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Yurac Width: 125 (same as hitbox)
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Maximum single target damage (including innate and being the first damage source): 80/117.5/155/192.5/230 (+45% BAD +25% AP) mixed damage
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Yurac will charge from his current position
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Yurac is immune to crowd control during the charge and will cleanse all CC at the beginning of the charge.
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Yurac will always charge 150 units further than the target actually was.
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The target of the Yurac's charge is the center of the units that was damaged by the spear.
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Thus Yurac will not follow any movements, blinks or otherwise.
W: Piercing Divebomb
(Active): Tillion mounts on Yurac, gaining 60% Movement Speed over the course of 3 seconds for 6 seconds. When Tillion attacks an enemy while mounted, he and Yurac will both attack the target for 50/75/100/125/150 (+100% TAD) physical and 25/50/75/100/150 (+Yuracs AD Value)(+15% AP) magic damage and Tillion dismounts. Additionally the target will be stunned briefly and the armor will be reduced by 25% for 4 seconds. This ability is unavailable while Yurac is dead.
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Costs: 60 Mana
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Cooldown: 20/18/16/14/12 seconds
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For the sake of the innate Bond of Magic, Tillion deals his damage first.
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Maximum single target damage (including innate and being the first damage source): 106.25/162.5/218.75/275/331.25 (+100% TAD +46.25% AP +2.5/level) mixed damage
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The mini-stun lasts 0.3 seconds.
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Tillion and Yurac will land behind the target
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This ability is an auto-attack enhancer and thus trigger on-hit effects (once).
E: Flaming Wheel
(Active): Yurac breaths a cone-shaped flame in target direction damaging all enemies for 60/85/110/135/160 (+65% AP) magic damage. Simultaniously Tillion spins, damaging all enemies around him for 30/50/70/90/110 (+30% BAD) physical damage. When Tillion and Yurac damage the same enemies they gain 18/21/24/27/30% movement speed for 1 seconds plus 1 second for each enemy champion and 0.2 seconds for each minion/monster they damaged. This ability can be used while moving
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Costs: 45/50/55/60/65 Mana
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Cooldown: 11/10/9/8/7 seconds
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Cone Arc: 110°
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Cone Range: 400
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Spin Radius: 250
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As the tooltip implies, Yurac deals his damage first.
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The duration calculation adds up all damaged enemies once. Regardless if they were damaged by the cone or the spin.
R: Helix Strikes
(Active): Tillion and Yurac both charge in a wave formation in target direction, damaging enemies for 50/75/100 (+25% BAD) physical and 50/75/100 (+40% AP) magical damage. This ability will cleanse all snare, slow and knock-up effects upon cast. When this ability damaged at least one target, it can be used again for free within 5 seconds. This effect can occur 2 times.
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Costs: 100 Mana
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Cooldown: 120/90/60 seconds (starts after first cast)
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Maximum Range: 1000
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Minimum Range: 500
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Collision Box: 150
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Wave Lenght: Actual Range / 2
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Amplitude: 250
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Wave Height: 500
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Dash duration: 0.5-0.75 seconds (depending on range)
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Maximum damage against a single target (with both Bond of Magic debuffs present): 375/562.5/750 (+93.75% BAD)(+150% AP) mixed damage
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As the name implies, Tillion and Yurac attack is formed like two Helix/Sinus waves.
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In a diagramm Tillion would have a positive value and Yurac a negative value.
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This means that they can damage a target with both instances within one cast.
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Yurac will teleport near Tillion at the beginning of the cast.
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Similar to dash-like abilities, the final position will be slightly adjusted if the target point is within a wall.
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Helix Strikes can be used to surpass terrain.
Patch Notes: 06.11.2014
- Soulbound Yurac now respawns after 16/14/12/10/8/6 (Level 1/4/7/10/13/16) seconds instead of 10 seconds at all levels.
- Added a note that Piercing Divebomb is unavailable while Yurac is dead.