Death Recap 3.0 Suggestion

Zanryu·2/10/2015, 9:32:56 AM·64 votes·26,331 views

To prevent confusion: Most of this originates from my previous thread, which was roughly a year ago.

Now in Version 3.0

Some time has passend since I last posted something about this Death Recap Suggestion. That was mainly due to interferences of private matters.

Anyways, there is always the wish for a new Death Recap and as far as we know Riot is currently not working on it. This is mainly because "[they] have other priorities". A year ago we couldn't say why that was. And honestly I still don't know why this problem isn't tackled properly yet.

Additionally we got some insight from Les Nomerables who was looking for a "why" approach rather than a "how" solution. While I have my opinion on that matter I don't think it will help this suggestion if I proclaim it here loudly.


Recent Changes:
v.3.0
Timeline View:

  • The Timeline View was changed into a graphical translator of the v.2 Timeline View. Although I'm not quite satisfied with the current form, I still think it is ready to share. There is always room for proper discussions on these matter.
  • The rest is unchanged. The current proposed "Current View" is very similar to the current Death Recap. And there is currently no need for changing it.

The following paragraphs are mostly copy-paste from the previous thread with slight changes.

The Death Recap has always been a useful and important tool for ingame analyzing. However the recap is currently outdated (and was always, sadly). Aside the fact that the reset timer bugs most of the time the amount of data is very limited. 3 rows and 3 columns aren't even close enough. Especially when the amount of damage done is almost equal of each champion. Thus I decided to make a suggestion for a new recap.

To address the problems with the space I started to remove the words "Physical Damage" and "Magic Damage" which were always wrote next to the amount of damage dealt. Those words consume almost 40% of the total space. Thus I removed them. Currently physical, magical and true damage all have their own colors in the recap. Why do we have to wrote them within the recap? It is possible that new players won't assign the colors to the respective damage types. Thus I included he "Total Damage Overview". Basically it is the same as the overview which is currently ingame but now with more details. Additionally, for less mental arithmetic, I added total damage values for each champions.

The tips against the champions were removed and will possibly be available through tooltips or are removed completely. Another possible option are individual tooltips for each ablity, allowing new players to learn specific abilities faster. In addition the abilities should have a tooltip which is the same to the players ability tooltip who used that ability.

The next important thing is the time. In many situations I don't realize what exactly killed me because either the projectile was invisible, the damage was dealt over time or the screen was too flashy. Thus I included timestamps to visualize the impact of damage. To evolve this furthermore I added another layout which displays the damage in a timeline.

While speaking of time, there are two situations where is no time to look into the death recap: a) in the early game with fast respawn timer and b) when I didn't die. Especially with the new layout and new informations there is a possibility that the people can't look fast enough through the death recap. Thus I suggest that the death recap is always available. Furthermore it should be renamed into "Damage Recap" and be accessible through a button (similar to the scoreboard).


Default View
http://i.imgur.com/XaACGv7.jpg Detailed View sorted by Time
http://i.imgur.com/SjaHT6N.jpg Timeline View
http://i.imgur.com/2vNWlgR.jpg

List of stuff that is different from the old recap:

  • Recap is divided into 5 columns. If more sources participated their columns will be accessible via a scroll bar at the bottom of the recap.
  • Added Total Damage overview (also for each champion)
  • Information "How to counteract against champions" moved into tooltips.
  • Timestamps were been added. (The white number with the format "ss.00".
  • The recap is switchable between two layouts (Damage by champions and Timeline View).
  • Damage shielded is now visualized through numbers in brackets.
  • Damage Recap is available while alive.

FAQ:

Q: The Suggestion seems to have too much information?

A: Actually, it hasn't. Please remind that all the images provided display different options and styles. You can choose to display what you need by yourself. The default view (the first example) is basically the same as the current Death Recap on the Live Servers. It only has the basic extensions like more damage source slots, the labeled damage summaries and the total damage values per champion. Those are the only things that are additional. Everything else, like timestamps or the timeline, is completely optional.

Q: The Death Recap in X is better because Y. / The Suggestion seems to be too cluttered. / Too much information (#2)

A: X because Y was a popular argument in all the threads. First of all I want to say that other solutions aren't inherently better, they're different. The main reason because the argument was brought up in the first place is not because it is better, but rather because the people are used to it. If you see any possible solution that exists multiple times in a row you know where to look at to get all the crucial information you want and need. At first everything different seems to be cluttered and not visually appealing. But this requires time.

Q: blah blah Pie Chart blah blah.

A: There are multiple reasons why I'm highly against pie charts. First of all, they consume a lot of space. You can provicde the same information in text in less than 50% space without any problems. Secondly, all visual values are estimated and not exact. Especially with 3 damage types it mostly is hard to tell who and what exactly dealt damage to me. Thirdly, although you can look at values with mouseovers, mouseovers consume a lot of time. We should also note that the eye is much faster than the hand/mouse. And we don't even need to talk about short pc lags. Fourthly, pie chart mouseovers can't provide additional information about skills and champions of the enemy team. This is by far the most crucial aspect of this answer. We shouldn't forget that League of Legends is still a game where each day new players register, login and encounter new things each match. Each player need to know exactly what an ability does by a) looking at the visuals and b) in the Death Recap. There is no use if they die over and over to the exact same things until after the game when they look up the ability online or in the client. This can easily frustate new players and maybe even force them to leave.

Q: Replays?

A: They can be informative, but nothing more. Most of the time you know what you did and why you did it. Additionally that would consume much more space and PC power than weak PCs can offer.

Q: Would this require any more space (server or client)?

A: Nope. Everything that this Death Recap need is currently live. The current live Recap only needs a proper upgrade and can easily look like the suggestion (maybe except for the timeline).


Maybe you guys also have some ideas what can be improved in addition to everything I addressed here.

Zanryu

Older Changes:
For the version 2 iteration please look at the previous thread.

The previous version remain as additional attachments.

49 Comments

Vulpes Vulpix2/10/2015, 2:10:05 PM23 votes

In all honesty I feel like this is all we need:

[mod edit] No hate speech in your attachments, you nerd.

I WILL NOW DESCRIBE THE IMAGE :: A CIRCLE SPLIT INTO THREE SECTIONS WITH CHAMPION LABELS ON EACH SECTION INDICATING DAMAGE SOURCES WITH DAMAGE TYPES.

He just happened to call Tryndamere a mean word.

-Pwyff

[op edit] It wasn't towards the Riot Tryndamere lol, anyway sorry. Fixed version down there

-OP

Onegarion2/10/2015, 9:35:32 AM8 votes

This seems incredibly long and to much for most deathtimers to end... I really wouldn't want this. I woulnd't use it even if it was always available. I see very little time actually worrying about this and instead would rather focus on the things I can change.

momonga2/10/2015, 6:20:24 PM5 votes

The only thing I use Death Recap for is, to see which of them killed me and took my buff, so I can camp the shit out of them and make them regret the day they installed League.

Criode2/10/2015, 12:13:19 PM4 votes

I'm not for it or against it. I can usually tell how I died, and the number don't matter to me.

With that said this is still worlds better than what we currently have.

Also, the % totals really bother me.

LulluLea2/10/2015, 9:50:48 AM3 votes

All you really need to see in these recaps is which champions are doing the most damage to you. This big of a recap would take up the entire screen.

Snirp2/10/2015, 4:12:23 PM3 votes

Yes! this is exectly what needs to be done with the death recaps. i realy like the idea of the timers next to the damage and that skills are shown multiple time if used multiple times.

when I look at the death recap I don't know why I got wrecked. so I come to the conclusion that I miscalculated and missed some damage. these are mainly the small things you don't take into consideration like dot's and other small damage sources. for instance early game redbuff will do alot more damage then you might expect. and thus kill you. same with oriana passive.

the problem right now is that those small damages do never show up in the death recap, and you stay wondering what actualy killed you, and you still cant take these facts into consideration. the next time youre fighting your opponent. and thus improve from your death.

for instance, owh support morgana's w does a shit ton of damage(didnt show up since 3 other champions did more) lets avoid standing in that the next time.

also i dont think it is that hard to show every source of damage. or atleast make the list longer since 3 damage sources are just not enoug. a champion does have atleast 6 damage sources and mainly even more: passive, auto attacks, and 4 skills, if not more since some champions can swap kit with thier ultimate (Jayce Nidalee RekSai ) and 6 item activates. TL DR current death-recap useless this new one is exactly what we need.

longer TL DR: if you die, you wont look at the death recap unless you dont know why you got wrecked. big damage you took is obvious. small damages that you didnt take into account probaly fked you but dont show up in death recap. thus is the old death recap useless.

Wydiwyg2/10/2015, 4:22:55 PM3 votes

While I technically like the accuracy of your ideas, I think it may be hard to comprehend in time, especially with a low death timer and lots of other things to concentrate on. Your detailled statistics might be interesting sub-screens for people who really need the details (for testing or very specific itemization or sth), but the "main" screen should probably be more condensed.

I added an (unpolished) sketch I just did as an attachment. I might work a little more on that once I'm not that tired anymore. Anyways...: Any renewed death recap is better than the current one. :)

TotalJerk2/10/2015, 1:39:34 PM3 votes

It needs to be quick to scan. Anything that has a player stop and analyze for more than 7 seconds will likely result in them wasting time.

FastAsHeck2/10/2015, 7:39:30 PM2 votes

but if they fix it how will i know how much damage {{summoner:10}} does?

Vjasal2/10/2015, 1:46:41 PM2 votes

I like the idea a lot, but i think you should add something that tells you how mutch damage you have done before you died. Also you could make round graph out of damage that has been dane to you, so you could see who did the most. I usualy look at my death recap just to see if i should build MR, Armor or Health.

ClutchCrux2/11/2015, 2:50:58 AM1 votes

Looks great! +1

Kürama2/11/2015, 3:36:59 AM1 votes

Riot Please. We nees zis.

Zanryu2/11/2015, 12:12:54 PM1 votes

Added FAQ to the thread.

J Eevo2/11/2015, 12:32:24 PM1 votes

Just copy the Death recap of Dawngate(It's canceled, noone gives a shit) which had the best one from all the mobas I've played by far. And for god's sake let us see Death recap when we're alive(In the profile or somewhere I don't care) with the most recent death there, it makes no sense that you can miss the death recap and can't bring it up again.

Eshiram4/14/2015, 11:41:35 AM1 votes

Please make it happen

Nilok4/14/2015, 8:26:57 PM1 votes

This is exactly what we need. There may be a few tweaks, but the programming team should be working on this right now.

Zanryu6/3/2015, 9:00:37 PM1 votes

Bump, because HUD upgrade isn't enough.

Newb the Legend2/10/2015, 3:02:45 PM1 votes

I would get rid of the P M and T and just have the damages organized by the colors you already have them as. Otherwise I would really appreciate this

YourSh4dow2/10/2015, 3:26:56 PM1 votes

Columns are ok, time graph is useless. I dont need to know when it happened... only what happened and how much dmg I got and what type it was. Thats all thats needed.

GuerillaMonday2/10/2015, 3:43:13 PM1 votes

i like nerd math so this appeals to me

the default view seems like a good idea **EXCEPT **the check boxes the right. those are not a good idea. **maybe **if they were in the options menu. but its excessive

time sorting is also excessive

timeline view would be a nice addition to the post game expanded analysis

in game id rather players be focus on what happening NOW (map awareness, maybe WHY they died) than what will be the past time

nullen2/10/2015, 4:29:51 PM1 votes
  • To keep the GUI from getting too out of hand you may want to just have the summary as what shows by default. So show the Total Damage and then the second line with the star through it could be a clickable or highlightable button (or if you highlight the champion with your mouse) that opens as an extension or second GUI.

  • I really like the timeline feature. You could bring the total that's on the right to a centered position under the champions summary of damage to make the GUI a little smaller as well. Like a transparent tri-force that shows the tons of damage you received.

  • I'm thinking the first time a casual player or new player dies and they see all of that information it's going to blow their mind in half. But then again all of that information could be great for a new player to see.

Karthus Pushed R2/10/2015, 5:35:32 PM1 votes

One feature I would like is also showing how long said CC affected you. So for example, by fear it would show the length you were feared. This length would obviously change if you died during it or had some form of Tenacity or QSS.

DWT123452/10/2015, 5:42:11 PM1 votes

we need this

Psyko314152/10/2015, 7:30:33 PM1 votes

Rito pls

junglerboy162/11/2015, 1:42:21 AM1 votes

I'd still like it best if they simply had two things: A timer that showed how long it took to kill you (since last entering combat) and three percentage bars that show % magic, physical, and true damage taken. I could care less WHO did the damage, I just want to know how to itemize against it (damage type and burst vs DPS tell wether getting a Warmogs for the true damage is best, or getting a GA to negate half of the burst they used on me with a revive, or other similar situations).

AykioPC2/11/2015, 2:05:55 AM1 votes

I Like it :D