Champion Concept: Xeg, the goblin king

Vbunnie·1/30/2016, 4:58:16 PM·3 votes·1,206 views
Minion Miniatures Crown Their New Goblin King!

#The Concept:

Xeg is a minion based mage/support without any offensive abilities of his own rather he relies on his passives and pushing powers of his minions coupled with his ally minion transformation skills. His mere pressence will transform the early laning phase of the game and he can fill a variety of roles depending on his itemset.

#Lore:

Deep within the Marshes of Kaladoun lies Groshk the homeland citystate of the greedy pilaging race known as the goblins. Their leader Xeg is notorious for his vengence and violance. The marshlands are a dark and forbidding place bringing with them disease and infection limiting many of the natural resources within the area.

  Xeg a creative type devised a strategic plan combat this perdicament creating and recruiting a powerful army of goblins and training them in the art of strategic garilla style raids he would have them unleash upon traveling caravans. 

The treasures resulting from these raids he would have brought to him for him to distribute as he wills. These attacks were successful for many years bringing with them many valuable resources the goblins needed to survive like food and water which were scarce in the marsh. One Such Raid yielded a caravan of warm blankets which were a valued commodity to the Goblins as the nights in Kaladoun were often cold and wet.

Soon after mass plague swept across the lands dwindling many of the ranks within Xeg's army and infecting most of the rest including Xeg's most powerful transformation shaman and trusted advisor, Durm. Desperate, Xeg turned to Durm for a remedy to this problem.

Durm, an inventive lot forged a powerful axe blade from what resources the goblins gathered and forged a handle from one the oldest tree he could find. Durm then transfered what was left of his own lifeforce into the blade sacrificing himself as a result for the betterment of the race. Saddened by this and in rememberance of his only friend, Xeg, named his axe Durm in memorandom and Xeg quickly learned how to harness the latent transformation magics of Durm.

Overtime Xeg and Durm became inseperable as Xeg began a spree of attacks on many of the towns and cities nearby transforming all he conquered into his own goblin army. As towns began increasing their armaments and defenses, Xeg began changing his tactics and learned how to transform his own armies into more powerful versions of themselves if only for a short time.

These tactics became increasingly offensive and oppressive as his armies grew and size. Eventually Xeg increased his vision and has since set his eyes on the larger city states. If he is not stopped soon all citizens within Runeterra will either suffer under the tyranny of Xeg or be transformed and recruited into his armies.

"All shall know the power of the goblins" ----Xeg


#Xeg Stats 1-18

Health: 527-1891 l Attack Damage:54-107 Health Regen: 6.7-18.6 l Attack Speed: 0.629+ (0%-34.6%) Mana: 326-1099 l Armor: 22.2-83.9 Mana Regen: 7.6-17.9 l Magic Resist: 30 Attack Range: 450 l Movement Speed: 335


#Abilities

##Passives:

Goblin armies:

Xeg's mere pressence transforms the battlefield all ally minions are replaced by goblin counterparts. Melee minons become Goblin soldier, Caster minions become Goblin Apprentices, Seige minions become Goblin catapults, and super minions become goblin Goliaths.

Goblin King:

Whenever an ally minion within 1000 units of Xeg kills an enemy minion or champion that kill is counted as Xeg's and Xeg gains the gold and Xp associated with that kill. If an ally minion kills an enemy minion in any lane another goblin counterpart of the same type of minion killed is instantly spawned at the beginning of that lane. Additionally ally minions within 600 units of Xeg will instantly surround Xeg in a defensive pattern as they pass by him.


Q: Strenthen Soldier l Targeted ability with global passive and active grants the target bonus stats on activation.

Passive: ally goblin soldiers and goblin warriors are healed for 30/35/40/45/50% of the damage they deal.

Active: Target ally goblin soldier is transformed into a goblin warrior for 12 seconds and gain bonus health, attack damage, attack speed, movement speed for the duration, and its basic attacks become 60%cones that deal 100% of their attack damage to all enemies within it. At the end of the duration if the targeted ally minion is not dead they will transform back into a goblin soldier with full health.

Range: 800 l Cost: 45/50/55/60/65 mana l Cooldown: 16/15/14/13/12 seconds l Bonus health: 325( +2 x level) +35% ap l Bonus attack damage: 25 (+2 x level) +15%AP l Bonus attack speed: 40/50/60/70/80 (+.02 AP)% l Bonus movement speed: 20/25/30/35/40 (+.02 AP)%


W: Promote apprentice l targeted ability with global passive and active that grants the target bonus stats on activation.

Passive: ally goblin apprentices and goblin mages basic attacks deal 3/5/9/12/15 (+10%AP) bonus magic damage on hit.

Active: Target ally goblin apprentice is transformed into a goblin mage for 12 seconds and gains bonus health, attack damage, attack speed, and missile speed for the duration and its basic attacks become linear pass through skillshots that fire in the direction they are facing with a width of 80 units. At the end of the duration if the targeted ally minion is not dead they will transform back into a goblin apprentice with full health.

Range 600 l cost 30/35/40/45/50 mana l Cooldown: 16/15/14/13/12 seconds l Bonus Health: 245 (+2 x level) +35%AP l bonus attack damage: 35(+2 x level) +15%AP l Bonus attack speed: 4/8/12/16/20 (+.02AP)% l Bonus Missile speed: 20/25/30/35/40 (+.02AP)%


E: Transform Catapult l targeted ability with global passive and active that grants the target bonus stats on activation.

Passive: ally goblin soldiers, goblin warriors, Goblin apprentices and goblin mages are spawned with 20/25/30/35/40 armor and magic resist. Goblin catapults and goblin cannons are spawned with 60/70/80/90/100 bonus armor and magic resist and Goblin Goliaths are spawned with 60/70/80/90/100 bonus armor and 10/15/20/25/30 bonus magic resist.

Active: Target ally Goblin catapult is stransformed into a goblin cannon for 12 seconds and gains bonus health, attack damage, attack speed, deal bonus damage to turrets, and its basic attacks knockback enemies withing 100 units of the target by 50/100/150/200/250 units on hit. At the end of the duration if the targeted ally minion is not dead they will transform back into a goblin catapult with full health.

Range: 600 l Cost: 55/60/65/70/75 mana l Cooldown: 20/19/18/17/16 seconds l Bonus Health: 325 (+2 x level) +35%AP l Bonus Attack Damage: 45 (+2 x level) +15%AP l Bonus attack speed 20/25/30/35/40 (+.02 AP)% l Damage to turrets increased by 20/25/30/35/40 (+.02AP)%


R: Develop Goblin Behemoth l Targeted ability with aura passive and active that grants the target bonus stats and an aura on activation.

Passive: ally minions withing 1000 units of Xeg will follow Xeg's movements for 3/6/9 seconds or until Xeg moves out of range. This passive is transfered to Xeg's Goblin behemoth while Develop Goblin Behmoth is active and the target is not Xeg.

Active: Xeg can transform himself or an ally goblin minion into a Goblin Behemoth for 10/15/20 seconds. The target's range becomes 150 while Develop Goblin Behemoth is active and the target gains Bonus Health, attack Damage, attack speed, movement speed, armor and magic resist for the duration. Additionally ally goblin minions within 800 units of the transformed target gain bonus effects depending on their type. Goblin soldiers and warriors within this area gain 30/35/40 (+.02AP)% armor penetration. Goblin apprentices and goblin mages basic attacks slow enemies hit by 15/25/35% for 1.5 seconds on hit. Goblin Catapults and Goblin Cannons leave behind impassible 100 aoe cannonballs on contact with enemy and Goblin Goliaths gain a magic shield that blocks 50/100/150 (+50%AP) magic damage and refreshes every 3.5 seconds. At the end of the duration if the target is not dead it is transformed back to its original form with full health and all allies that were around the target lose the bonus effects they gained while Develop Goblin Behemoth was active.

Range: 500 l Cost: 75/85/95 mana l Cooldown: 80/60/40 Seconds l Bonus Health: 1065/1300/1535 (+2 x level) +35%AP l Bonus attack Damage 25/35/45 (+2 x level) +30%AP l Bonus Attack speed: 40/50/60 (+.02AP)% l Bonus Movement speed: 20/30/40 (+.02AP)% l Bonus Armor: 50/60/70 (+.03AP) l Bonus Magic Resist: 35/45/55 (+.05AP)


##Goblin Soldier Stats:

Gold: 21.8 (+0.2/90 sec) XP: 64 HP: 475+15 at 3 minutes 15.5 at 4.5 minutes 16 at 6 minutes... Armor:0 Magic Resist:0 Attack Damage: 12 (+0.5/90) Attack Range: 125 Attack Speed: 1.15

There are 3 Goblin soldiers in each wave

##Banner of command l Hand of Baron

Damage:+50 l Gain+50% movement speed when within 800 units of enemy minions or Turrets Bonus attack speed:+90% l increased size Health: +600 l +75 Attack Range Armor: +40 l +75% Damage reduction versus champions and minions Magic Resist: +40 l +30% damage reduction vs turrets Increased Size


##Goblin Apprentice Stats:

Gold: 16.8 (+.2/90 sec) XP: 34 HP: 300+12 at 3 minutes +12.5 at 4.5 Minutes +13 at 6 minutes Armor: 0 Magic Resist: 0 Damage: 20 (+1/90) Range:600 Attack Speed: 1.01

There are 3 Goblin Apprentices in each wave

##Banner of Command l Hand of Baron

Damage:+75 l +20 attack Damage Bonus attack Speed: +30% l +50% missile speed Health: +400 l +100 Attack Range Armor: +40 Magic Resist:+40 increased size


##Goblin Catapult Stats:

Gold: 20 (+0.5/90 sec) XP: 50 HP:425 +25 at 3 minutes +25.5 at 4.5 minutes +26 at 6 minutes.... Damage: 20(+2/90 sec) Range: 550 Attack Speed:1.08

Two Goblin Catapults spawn every third wave, in each lane. It attacks enemies from a range of 550 with cannonballs. They receive 30% less damage from turrets. Goblin Catapults have more health and deal more damage then regular lane minions. Goblin Catapults start spawning every two waves at 20 minutes and start spawning every wave at 35 minutes.

##Banner of Command l Hand of Baron

Damage:+100 l +550 attack range Health:+600 l +50 Attack Damage Armor: +100 l Attack speed is halved Magic Resist: +100 l Attacks are now area of effect (200 range) Increased size l Deal Double damage to turrets


##Goblin Goliath Stats:

Gold: 20 (+1/3 minutes) XP: 50 Health: 775 (+225/3minutes) Armor: 100 Magic Resist: -30 Damage: 100 (+10/3 minutes) Range: 100 Attack speed: 1.02

Two Goblin Goliaths are spawned in each wave to a lane in which an enemy inhibitor is destroyed. They will continue spawning until the inhibitor respawns (four minutes/8 waves). It replaces the wave's Goblin Catapult minion and, similarly to it, it takes 30% less damage from turrets. They deal more damage and have more health than any other minion, but have armor and negative magic resistance.

##Goblin General:

Goblin Goliaths grant other nearby minions 35 Armor, 35 MR, and 35% increased damage. This stacks up to twice per wave (one per Goblin Goliath in lane).

##Banner of command

Cannot be used on Goblin Goliath

##Hand of Baron:

+300 Health +35 attack damage +25% Attack Speed Gain +50% bonus movement speed when within 800 units of enemy minions or turrets. +50 Attack Range +35 Magic resist

25 Comments

TheAce1231/30/2016, 9:29:11 PM3 votes

Nope thats too op.

Airbane981/30/2016, 7:20:56 PM1 votes

was it a summon or a transform?

Airbane981/30/2016, 9:12:58 PM1 votes

oh now that i think about it 20 seconds is a good time

Vbunnie1/30/2016, 9:27:04 PM1 votes

oh yeah bump i guess

ModEchoing1/30/2016, 10:44:56 PM1 votes

This is a bad idea.

Your champion's entire effectiveness depends on the other team's waveclear or lack thereof. You are literally worthless without any minions, literally overpowered with more than a single wave of minions. After dropping your actives, your only options are to pretend you're an ADC and get gibbed in seconds or flail helplessly in front of the enemy team while your team gets gibbed, depending on your build.

Meanwhile, you're either oppressively powerful in lane as your minions are feeding you gold while making more minions and raking in stupid amounts of gold from everyone else's missed creep score, thereby securing you a quite-frankly-silly item advantage, or you're an outright liability as you're the only champion who actually makes MORE GOLD for the other team.

It's pretty clear no thought went into how this would work in-game for anyone involved. This is impossibly frustrating for both teams, and would probably get torn apart in any serious contest because of that.

An active to support minions would be acceptable. Centering an entire kit around it and then causing minions to passively give you gold and exp on other minion kills is far, far too much, putting you several levels above everyone.

Vbunnie2/1/2016, 2:11:53 PM1 votes

bump

Vbunnie2/1/2016, 4:25:49 PM1 votes

bump

Vbunnie2/2/2016, 2:01:18 PM1 votes

bump

Airbane981/30/2016, 6:54:37 PM1 votes

the R is too long you need to debuff that to 15-20 seconds for minions and 5-10 seconds for self cast cause that'd be too unbalanced an unfair to the other champions on the rift

Vbunnie2/2/2016, 2:59:14 PM1 votes

bump