[Champion Concept] Fumba, the Spore Hound
Please leave a Comment, Review any Feed Back or your Thoughts on my Concept please, I look forward to what you have to say. i would like to see more "animal" based Champions.
Primary: Support. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 2. Defense Power: 6. Ability Power: 4. Difficulty: 6. Place of Origins: Kumungu. Upon Selection: Get ready to be pollenated.
Health: 488(+31). Health Regen.: 2.1(+0.39) Mana: 327(+30). Mana Regen.: 2.0(+0.38) Range: 125(Melee). Attack Damage: 26(+1.8) Armor: 15(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
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Appearance: Fumba is a 4’4ft tall 6ft long animal that has long shaggy dirty blond fur with patches of light green moss over its back, forearms & head. It has blue colored eyes & a brown nose. Its body is fairy stocky, its limbs are somewhat bulky & the tail is very fluffy. On its back is a small patch of small mushrooms & low shrubs.
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Item Builds:
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Passive: Itchy Powder. Fumba’s body continuously disperses a cloud of powder that covers a 250-radius around itself, when an enemy Champion is within this radius their Attack Speed will be Slowed by 15% while also dealing 6% less damage with their Auto-Attacks.
Q-Ability: Pollination. Range: Self-Cast. Cool Down: 16/14/12/10/8. Cost: 60/70/80/90/100. Magic Damage: 15/25/35/45/55(+20% bonus AP). Activate: after Fumba has activated this Ability he will start shaking his body to release a wave of pollen, the pollen will cover a 200-radius that will apply a D.O.T to all enemies within the radius dealing Magic Damage every 0.5 seconds for 3 seconds. For the duration of the D.O.T any affected enemy will be Blinded for 1.25 seconds, if an enemy Champion is affected by this Ability & uses an Ability then the next tick of damage will deal 15% increased damage.
W-Ability: Spore Cloud. Range: 450. Cool Down: 17/16/15/14/13. Cost: 70/80/90/100/110. Activate: after Fumba has chosen a 175-radius location within this Abilities Casting Range then upon its activation Fumba will fire a spore cloud at the targeted area, when the cloud lands at its targeted area it will remain at area for 2 seconds. Any enemies who are within or enter the cloud will be Silenced & will take 10% increased damage, after an enemy Champion leaves the cloud that enemy Champion will only be Silenced & take increased damage for 1 second.
E-Ability: Fungal Growth. Range: 450. Cool Down: 15/14/13/12/11. Cost: 100. Magic Damage: 75/115/155/195/235(+30% bonus AP). Passive: every 4.25 seconds Fumba’s next Auto-Attack will have him swing his tail at the target dealing 8% of Fumba’s current Ability Power as Magic Damage while also applying a 10% Movement Speed Slow for 1.75 seconds. Activate: after Fumba has chosen a narrow path with this Ability then upon its activation Fumba will sweep his tail to send out a surge fungus, as the fungus is traveling down the path the first enemy it comes in contact with will be encased in fungus that will Stun the target for 1.5 seconds while also being dealt Magic Damage.
R-Ability: Fierce Contamination. Range: 950. Cool Down: 160/140/120. Cost: 140. Magic Damage: 90/130/170(+30% bonus AP). Activate: after Fumba has chosen a 350-radius location within this Abilities Casting Range then upon its activation Fumba will swing his tail into the air sending out a large fungus bolt, when the bolt lands at the center of the chosen area it will create fungal growths that stick out of the ground for 4 seconds. every 1 second the fungal growths will emit a strange energy wave that will deal Magic Damage to all enemies within the radius while also applying a 25% Movement Speed Slow & reduces the armor of all affected enemies by 10% for 1.5 seconds, if an enemy is already affected by this Ability & then is dealt damage from the Ability again then the Debuff’s will be Refreshed.