Kira, Shield of Heaven
Before you read
The numbers in her skills are NOT balanced. They are simply there so you can get a better idea of what she does. So please dont comment on those numbers, but instead on what her skills do.
Name: Kira, Shield of Heaven Gender: Female Race: Angel Birthplace: unknown Residence: Demacia Faction: Runeterra Primary Role: tank (warden) Range: 170 (melee) Secondary Bar: Mana
Quick Lore
Kira was one of the Angel Captains on the side of Kayle during the conflict between Angels in ancient times. During a battle she was captured and imprisoned by Morgana's forces. Through the thousands of years of her imprisonment her bounds slowly weakened, until she was able to free herself. Now she fights one more to perish all evil from Runeterra.
Appearance
Kira is tall and slender, with long red hair. She has 2 long feathery wings protruding from her back. She wears a bulky silver armor and yields a silver sword almost as tall as her and a big silver shield.
Abilities
Passive: Divine Blood Kira has bonuses depending on her current HP. 100-90% HP: While not damaged for 5 seconds, she generates a shield over 5 seconds for 10% of her max HP. 90-60% HP: She has 7.5% damage reduction and her basic attacks deal an additional of 1% of her max HP as magic damage and heal her for that amount. 60-30% HP: She has 15% damage reduction and her basic attacks deal an additional of 4% of her missing HP as magic damage and heal her for half that amount. 30-0% HP: She has 30% damage reduction and 10% of the damage enemy champions take around her is converted into a shield. When she is out of combat for 4 seconds, she heals for the amount of the remaining shield over 3 seconds.
Q: Smite Kira hits the ground in front of her with her sword, causing the earth to rapture as a stream of light travels in a straight line. Enemies hit take magic damage and are slowed for 1 second. Damage: 40 / 60 / 80 / 100 / 120 (+ 40% AP) Slow: 20 / 25 / 30 / 35 / 40 % CD: 12 / 11 / 10 / 9 / 8 seconds
W: Holy Wind Kira claps her wings and blasts in a big cone in front of her. Enemies struck take magic damage, get slightly knocked back and are grounded for 0.5 seconds. Damage: 65 / 105 / 145 / 185 / 225 (+ 20%AP) CD: 13 / 12 / 11 / 10 / 9 seconds
E: Radiant Shield Kira shields herself with light. For 5 seconds, she gains bonus resistances and deals magic damage to enemies around her. Enemies near her also become feared for 1 second, each enemy can only be struck by fear once per cast. Resistances: 10 / 15 / 20 / 25 / 30 % Damage: 20 / 30 / 40 / 50 / 60 (+ 10% AP) (+ 2% of enemy's max HP) each second CD: 16 / 15 / 14 / 13 / 12
R: Shield of Heaven Kira creates an aura of light around her, that lasts for 6 seconds. Whenever a friendly champion (including Kira) within this aura is hit for more than 20% of their current HP, that damage is reduced by 20%. Enemies within that aura take magic damage every second. Additionally, enemy dashes have 25% shorter range and enemy movement abilities are 25% less effective (these effects apply to enemies that also enter the area). Damage: 40 / 60 / 80 (+ 20% AP) CD: 120/ 100 / 80 seconds
Gameplay
Kira is a champion that can play as a top laner or a support. Jungle might work too but her limited mobility wont be good for ganging. As a "warden tank", the role she fills is to protect the back line and soak up a ton of damage. Her kit has an abundance of crowd control with very short duration, but enough to stop any diver who made his way to the back line. Her ulty can also mitigate much of burst damage dealt by the enemy team. As a tank, she is also very sturdy and can soak up huge amounts of damage, becoming tougher the lower she drops. Her weaknesses are her low mobility, lack of reliable initiation and the short duration of her cc. Good timing on her abilities can completely negate any attempt of assassinations in her back line, but if they are used poorly they wont be of much use. Her ulty is a very strong tool if used at a good timing but wont do much if she uses it poorly.