Jean, the Swift

Jellycake Demon·1/28/2015, 11:06:48 PM·1 votes·275 views

Hello everyone JellyJackJak22 here with another Champion Concept, now i know i keep asking this (usually at the bottom of my concepts) but please i want hear your Comments on my concepts. by reading them i can see flaws that i myself have missed (also because i'm this Champions creator i might be a little optimistic about my own work) & therefore i can make the changes that need to be taken, also don't be afraid to ask questions that's part of being a concept artiest & creator i want to hear feed back on my creations. so please leave a comment down bellow.* (bow my head)*

Primary: Assassin. Secondary: . Additional Roles: Jungle. Statistics: Attack Power: 7. Defense Power: 4. Ability Power: 1. Difficulty: 6. Place of Origins: Demacia. Upon Selection: Get ready to eat my dust.

Friends: None. Enemies: Draven.

Appearance: Jean is a 5'ft tall Caucasian man with a mid-built body, he has piercing blue eyes & short spiked back brown hair. he wears a pair of dark grey colored jeans & pair of sandal shoes (like the ones Naruto characters wear), he has a short sash tied around his waist that has some form Demacian designs on it. he doesn't wear a shirt or a jacket he's all bare back, he dose wear a pair of gloves & wrist bands & all across his back is massive tribal tattoo.

Gameplay: Speed, speed is the key to Jean it's basically his life style. Jean is a roaming Ganking Melee-Assassin with great mobility (obviously) & a assortment of Burst Damage & Crowed Control effects that should keep an enemy from doing 1 of 2 things: Running away from his fist or trying to catch up to him. although because of his ego & attitude Jean thinks just because he's fast means that there's nothing no one can do so he might not even try his best when in fights.

Health: 369(+31). Health Regen.: 2.1(+0.38) Mana: 0(+0). Mana Regen.: .0(+0.) Range: 150(Melee). Attack Damage: 40(+3.3) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 339.

Passive: Fleet of Foot. Every 2% of bonus Movement Speed that Jean has will increase his current Attack Damage as by 2%.

Q-Ability: Motion Blur. Range: 450. Cool Down: 15/14/13/12/11. Physical Damage: 85/125/165/205/245(+50% bonus AD). Activate: after Jean has chosen a 165-radius within this Abilities Casting Range then upon its activation Jin will rapidly dart to that location, after this Abilities activation Jean moves at blinding speed that he will become Invisible for 0.5 seconds while he darts to the chosen location becoming targetable to Abilities & incoming projectiles. When Jean reaches the targeted location he will deal Physical Damage to all enemies within the area while also Stunning all affected enemy Champions or Neutral Monsters, this Ability will act as a Melee-Basic so it can use on-hit effects from both Abilities and Items. After this Abilities activation Jean will reappear at his initial location.

W-Ability: Swift as Wind. Range: Self-Cast. Cool Down: 9. Physical Damage: 8%/9%/10%/11%/12%. Attack Speed: 10%/12%/14%/16%/18%/20%. Passive: Jean gains 10%(+2%per Rank) increased Movement Speed, but when Jean use this Abilities activation the Movement Speed boost is cut in half until the end of the duration. Activate: when Jean has activated this Ability he will imbue himself with wind for 3 seconds, while this Ability is active Jean will gain increased Attack Speed & all of his Basic Attacks will deal a percentage of his current Attack Damage as Physical Damage.

E-Ability: Acrobatics. Range: 550. Cool Down: 18/17/16/15/14. Physical Damage: 65/125/185/245/305(+40% bonus AD). Activate: after Jean has chosen a 165-radius location within this Abilities Casting Range then upon its activation Jean will use wind to imbue his legs that allows him to perform a powerful jump, once Jean is has activated this Ability he will Cleanse himself of any active Crowed Control effect & after a 0.25 second will land at his chosen target. when Jean has landed at his targeted location he will deal Physical Damage to all enemies within the radius while also being Rooted for 1.5 seconds.

R-Ability: Gales Burst. Range: 1750. Cool Down: 120/110/100. Physical Damage: 275/335/495(+30% bonus AD). Activate: after Jean has chosen a broad path with this Ability then upon its activation Jean brief Channel for 0.5 seconds to gather a large amount of wind around himself, after the channel Jean will explode the air around him sending him dashing in the chosen path at incredible speed while dashing he will also pass through Walls & Obstacles. While Jean is dashing he is Immune to all Crowed Control effects, if Jean has come in contact with any enemies while dashing he will deal Physical Damage as well as lower all affected enemies Movement Speed by 25% for 1.75 seconds.

Jungle Summoner Spells: summoner 4 & summoner 11. Top or Mid Lane Summoner Spells: summoner 12 & summoner 14 or summoner 4.

Item Builds: item 2003/item 3340/item 1039. Essential Items: item 3714 or item 3716/item 3111/item 3068. Offensive Items: item 3022/item 3072/item 3031/item 3035. Defensive Items: item 3075/item 3102/item 3026/item 3139.

2 Comments

Jellycake Demon1/29/2015, 7:54:47 AM1 votes

hello

Jellycake Demon2/1/2015, 6:31:13 PM1 votes

please leave a comment down bellow