Kra'Sul - The Void Symbiote
Kra'Sul - The Void Symbiote
Made by Lutra Lutra and Flay and Pray
Appearance
Height: 3.5ft in Length, 2ft in height. Weight: 80lbs
Worm like entity, dark purple hues, with probably some glow in the dark features, light shades of neon pink/green/red/or teal in an alternating pattern of faded stripes or streaks. Four spindly legs that adjoin to the upper portion of his body, likely having some form of armor that protects his thin legs (carapace). His spindly legs will connect to the carapace/are likely apart of it. A carapace is attached to his back, protecting him from being crushed or stomped on, or etc. Near the end of his body, his tail splits into three prehensile tails that he can control at his leisure, the tails end in a sharp manner, as if serrated bone. Gaping maw, many many teeth that appear crooked and gnarled, his eyes a beady orange, glowing feintly. At the top of where his nose is, is a small hook like portion of the carapace(single or three hooks?) that face outward from his face, to latch onto prey once he has bit down on them.
Summary
Kra of the Parasitic Tribe of the Sul, the one notable feature of the Sul Tribe is that they are reviled by all of the Void for their deceptive and ravenous behavior, taking over and devouring other tribes in a mass exodus, as they sought at one point to take over the Void. It was then, under the brief cooperation of the other Void Tribes, that the Sul Parasites were slaughtered in a genocide. However, a few Sul still survive... parasites, hiding and passing on through other Tribes.
In battle, Kra’sul is an adaptive mobile support that synergizes heavily with his marksman and his team. Quick to move around the battlefield, he positions himself in team fights to deal harassment from the outskirts.
In the early laning phase, Kra’sul will harass his opponents in lane with his Void Splitter and Null Mortar, poking at his enemies to lower their health and disengage from opposition until he has effectively reduced his lane opposition to juicy snacks, hopefully picking up some kills for his marksman. With his Latching Bound, Kra’sul is capable of disengaging, or changing his position to come up with creative forms of harassment, grasping onto the walls of the lane, firing off his abilities, and leaping back to his previous position to stay safe.
Once hitting level 6, Kra’sul will become an all new breed of Parasite, allowing him to become a shade of void energy that links him with his allies. In the lane, this will allow Kra’sul to quickly bond with a host, offering them a slew of new modifiers that will enhance their damage, and provide them with a better means of escape via his Adrenal Gland Amplification. In this new symbiosis, Kra’sul will also be capable of disengaging and engaging more effectively, becoming a surprise weapon that quickly turn the team fights into his team’s favor. Utilizing Cell Splitter, Kra’sul will leap out of his host, and land into an enemy team, dealing damage and ccing the opposing champions.
During the mid to late game, Kra’sul will learn to Re-Adopt Hosts and utilize his Symbiosis to alter his position in a team fight, becoming super slippery the farther a game is drawn out. While repositioning himself multiple times in a fight, Kra’sul will turn the tide of the game in his team’s favor, as he harasses enemies down from a distance. When the time has come to team fight, Kra’sul will learn to peel for his marksman and engage with the team’s own initiator and tank, bombarding the enemy team with versatile crowd control.
Kra’sul’s weakness comes with his damage peaking near the mid game, and from being caught out alone with no team mates nearby. With no hosts to jump to, Kra’sul will quickly become an exotic feast for the enemy team, meaning he must learn to rely on those around him. With no true strength in the laning phase by himself, Kra’sul will not be capable of fending for himself and will constantly need to bind with a host in order to provide the most of who he is.
Kra’suls build will generally trend towards ability power bruiser in the bot lane, allowing him to harass his opponents effectively pre-6 and enhancing his late game team fights. Building the traditional support items will grant him a decent amount of health regeneration and cooldown reduction. In the late game, one can choose to trend towards the role of a tank, by building health and armor as you Cell Splitter into the middle of a team, initiating for your team and providing them opportunities to pick off enemies. Or one could choose to focus on more ability power and cooldown reduction to harass from afar, and provide peel for his marksman or the mage in the team.
On a whole, Kra’sul will synergize more strongly to harass based marksman, those with an adequate amount of range to keep them alive prior to his pre-6. Post 6, him and the marksman will become used to his ultimate, as he makes them his host, and offers them spikes of damage and movement speed to skirt around the lane to further enhance the harassment experience they were already previously offering. Champions that fit into this niche, include Caitlyn, Varus, Ezreal, and Jinx.
Detailed Lore coming soon!
Quotes When talking, Kra’sul will speak in a first person manner, but while under Symbiosis, will replace the term “I, Me, and I’m, with We.” As well, when bonding with a host, he may offer varied script.
Selection: “I am most exhilarated to partake in this feast.”
Taunts: Generic “Let me just… skitter right up to you, and eat you from the inside out!” “The best part is, you're alive when I start to consume you.” “You’re like a full course meal, and your friends, dessert!” “I promise it’ll hurt me going out then going in.”
Unique “Ooooh, bite size.” - Yordle “I do not fear your kind!” - Cho’gath “I’ve got quite the sweet tooth…” - Lulu “But then I ate a pirate, and it was k” - Gangplank “I hope your adaption teaches you how to live longer!” - Kha’zix “Yes, keep evolving, it only makes you more delicious” - Kha’zix “Never ever will I die to a drooling, jibbering cockroach like you.” - Kog’maw “Oh look, exploding children, not sure how Riot let that one slip through.” - Kog’maw “I’m afraid consuming you might make me a tad… dumber.” - Rek’sai/Kog’Maw “Go and hide, I’ll still find you…” - Rek’sai/Kha’zix (When Ulting) “Run, hide, your tricks are paltry, magician!” - Kassadin “Sending voidlings to do your dirty work? How ‘cunning’, Prophet.” - Malzahar “I’ll be sure to keep that mouth of yours shut.” - Malzahar “Humans are the real parasites.”
Jokes:
‘Theres not much room in here” - binding with yordle “Semi phenomenal cosmic power, itty bitty living space.” - Veigar “I dont even have to pay rent!” “I invented the worm.” “Does this host make me look fat?” - When Binding
Generic Dribble: Movement “The Sul share flourish once more" “I shall fear no longer.” “The void harvest is on the rise.”
Combat/Attacking I would imagine most of his attacks and abilites being just noises “ “ Abilities Q “ “ “ W “ “ “ E “ “ “
Unique Dialogue:
“One by one, the Void will be consumed.” - Void “We are one now.” - When Binding “We shall go now.” - When Bound/Movement “Go here, go there, we shall go everywhere.” - When Bound/Movement “Yes, kill them my host, kill them all!” - When Bound/Combat “Sczraaah! Hit them harder!” - When Bound/Combat “We skitter back to lick our wounds.” - When Bound/Backing “Let’s go for a little ride.” - When Binding “Move faster, we have places to be!” - When Bound/Yordle “Consider it -my- displeasure to take part in this union.” - When Binding/Void “This will be new…” - When Binding/Mech “Kra kra kra kra!” - When Void creature dies/Void host dies. (laughter) “Keep your hand to yourself!” - When binded with Viktor “It smells so bad, even I’m gonna hurl.” - When Binding/Twitch “I can’t even see in this thing.” - When Binding/Lee Sin “I once had a nightmare where we had feet made of pizza, terrible…” - Binding/Joke/ Any Original 12 “You will go where I please” - When Binding/Mundo “We’ve never looked so fabulous, darling.” - When Binding/Taric “Ka ka! Wait… what.” - When Binding Quinn/Technically Valor (post 6)
Passive: Creeping Contamination:
Unbound: Kra'Suls abilities leave a pool of void energy on the ground for a short period of time. Standing in this pool will grant healing to allies standing in it, occurring every 1 second for 4 seconds, and slowing enemies that stand in it by a minor amount. Multiple pools can be formed at once and if in close proximity with each other, will combine, multiple pools will re-apply the healing.
Health Regeneration Scaling: 12 + Level. Slow: 5%, Slow scales based on level, levels up by 0.5.
Bound: While Kra’sul is bound to an ally champion, they will have their vision range increased. The longer he is bound to them, the longer this range extends
Q: Void Splitter: Kra'Sul fires 3 lines of void energy out of his tails that do magical damage. All three beams meet at the end and cause an explosion doing medium magic damage and knocking enemies up and back slightly. If the beams of void energy come into contact with an enemy unit before making contact with the two other beams, the explosion will not occur.
Base Scaling: 70/110/140/170/200
Base Scaling AoE: 90/135/150/185/230
AP Scaling: 0.5
CDR: 8/8/8/7/6
Mana Cost: 60/70/90/100/120
W: Null Mortar: Kra’sul will coil the energy between his three tails, and hurl the energy into the air towards an enemy, landing on the ground, dealing magical damage in an area. Those hit by the ability are slowed by a small amount, stacking with his passive.
Base Scaling: 75/125/150/200/225 AP Scaling: 0.8 Slow: 8/9/11/15/20% CDR: 10/9/8/8/7 Mana Cost: 65
E: Latching Bound:
Kra’sul will leap forward, bounding towards a target location a short distance away, ignoring unit collision. Once landing towards his intended destination, Kra’sul will deal a moderate magical damage to those around him. If Kra’sul comes into contact with terrain, he will latch onto the terrain with his spindly legs. While latched onto terrain, he will have 3 seconds to jump again towards a new set location. When he is latched onto terrain, Kra’sul is capable of casting his unbound abilities.
Range: 600 (1st) 600 (2nd) Base Scaling: 60/100/145/185/240 AP Scaling: 0.3 CDR: 18/16/14/12/10 Mana Cost: 60
R: Symbiosis: Kra’sul will latch onto a target ally, bonding with them and infusing them with void magic. While attaching himself onto an ally, he will gain a new set of abilities. While attached to a target, he and his host will gain passive attributes, while also draining Kra’sul of his mana over time. If Kra’sul is not in vision of his enemies while binding with a host, his bond with the host will remain unknown. If he is however, in vision of his opponents when bonding, an indicator will reveal his bond with a host.
Passive: While binded to a host, Kra’sul will half the damage 50-50 in between him and his host, while both of them gain double the base health regen, sharing it between them both. If a host is to die, Kra’sul will drop out of his host and be slowed by 25% for 2.25 seconds after.
Range: 1125 CDR: 8 Mana Cost: 30/30/40 + Level every second.
While Bound:
Q: Brood Covenant: While binded with a host, Kra’sul will attempt to protect his host, venting void energy around him and his symbiote. This void energy will swirl around his host for a moderate duration, making full rotation every 1.75 seconds, lasting for 7.25 seconds in total, the energy passes through units and deals magic damage and applies a debuff to those damaged. The debuff applied will make them take 3% additional damage from all sources, if they are affected by a form of crowd control. This debuff lasts 2 seconds.
Base Scaling: 50/60/65/80/90 AP Scaling: 0.5 Range: 250 CDR: 16/15/14/13/12 Mana Cost: 90
W: Adrenal Gland Amplification: Kra’sul can tap into his hosts adrenal gland, and begin fueling them with void magic. Granting his host bonus attack speed and increases passive auto attack damage that scales with ability power. This bonus persists for 4 seconds, but will have it’s duration increased by 1 second for every auto attack they make once the buff is applied, reaching up to 10 seconds at max value.
Damage Modifier: 0.3 of his AP AS Modifier: 6/8/9/10/11% Range: 700 CDR: 12/12/11/11/10 Mana Cost: 40
E: Re-adopt Host: Kra’Sul while binded with an ally champion, will jump into another host. After jumping, Kra’Sul and his host gain a short burst of movement speed. While jumping to another champion Kra’Sul is targetable for a very brief duration. While seeking a new host, Kra’sul health regeneration hits 0 and he takes 10% increased damage from physical damage until the he has adopted a new host or or his ability is canceled by outside intervention. Can be used on the ground to exit host freely.
Range: 1125 CDR: 11/10/9/8/7 Mana Cost: 50
R: Cell Splitter: Kra’sul breaks out of his host knocking up enemies in a small area. When he lands in an area, all units in the area, and in a small radius around it will take moderate magic damage. For a short period of 4 seconds after he has landed, Kra’sul will take 15% increased damage from all sources.
Base Scaling: 100/150/200 AP Scaling: 0.4 Range: 200/300/400 CDR: shared with symbiosis Mana Cost: None
Please leave any suggestions you may have! Im always looking to improve concepts!
TLDR: Void support, small creature, not fond of other void creatures. Based around binding with an allied host for short periods of time due to mana cost, upgrades host through many different ways. In regular form medium range poke and slight mobility.
If you like this champ you may like some of my other concepts!
Thartis - The Demacian Shadow: (Assassin, Top/Mid) http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/xLn1bHnc-thartis-the-demacian-shadow

wich all have pretty uniqe kits that allow them to do very different stuff than older champs like
) now than before. you could try to think of wich specific tems he should buy.