[Crossovers] Dawngate: Faris
So I thought I'd do a short series where I take characters from other MOBA's, translate them to relevant statistics, and show them off here (by translate, I mean change the names of scalings and such. Power scaling in dawngate, for example, would need to be changed into AD or AP).
First comes Faris, the Ancient:
Stat Block: Health: 525 (+76) Health Regeneration: 7.5 (+0.6) Attack Damage: 54 (+2.2) Attack Speed: 0.666... (+2.5%) Armor: 18 (+3) Magic resistance: 33 (+0.5) Movement Speed: 380 (!) Range: 550
Abilities: Reconfigure (Q): Passive: Faris gains 15/20/25/30/35% attack speed. Toggle - Off: Faris' basic attacks deal an extra 10/15/20/25/30 magic damage, plus 2%(+1% per 50 AP) of the target's current health. The percent health damage is capped at 30/65100/135/170 against minions and monsters. Toggle - Off: Faris loses 420 range and his basic attacks change to melee. They deal an extra 60 magic damage, plus 8%(+1% per 40 AP) of the target's missing health. The percent health damage is capped at 30/65100/135/170 against minions and monsters. Cooldown: 1.5 seconds
Access Memory (W): Active - Sentinel (ranged): Faris summons an image of himself at his current position. The image fires 10 volleys in a cone, dealing a total of 120/170/220/270/320 (+70% AP) magic damage to all enemies it is facing. Active - Reaver (melee): Faris projects an image of himself in the target direction, dealing 50/90/130/170/210 (+60% AP) magic damage to all non-champions hit. Reaver deals 75/135/195/255/315 (+90% AP) magic damage to the first enemy champion it hits, ending the ability prematurely. Range: 950 (sentinel), 850 (reaver) Cooldown: 14/13/12/11/10 seconds
Flashback (E): Active: Faris dashes to the target location, dealing 50/85/120/155/180 (+70% AP) and slowing enemies by 25/30/35/40/45% for 2.5 seconds on arrival. For the next 3 seconds, Faris may recast this ability to return to the initial cast location. Range: 575 Cooldown: 14/12.5/11/9.5/8 seconds
Final Protocol (R): Active: Faris targets an enemy champion, revealing them for 3 seconds. Other enemy champions close to the target interfere with targeting, causing them to be targeted and revealed as well. After the three seconds, Faris fires 5 homing shots distributed evenly among the targets, dealing 75/120/165 (+25% AP) per shot. Consecutive shots against the same target will deal 50% damage, causing a full salvo against a single target to deal 495 (+75% AP) magic damage. Range: 600 Cooldown: 130/115/100
Faris' Role in League of Legends: I believe Faris would to best as a mid/top laner. In the mid lane, Faris' burst damage is very deadly and his mobility allows him to stay with the current assassin meta while farming up well. On the top lane, Faris' ranged poke as well as having both types of percent health damage, would make him a possibility.
What are your thoughts?