Rune Page Concept: Visionary
My own thoughts and notes are the first comment
Visionary tree Bonus: ward limit increased to 10 9ad 15ap adaptive
Keystones
Sentry After going into its initial stealth your wards become sentries, gaining 5 bonus hp and deal damage to enemies within it's range.
Damage: 5 - 50 +xAD +xAP Adaptive .7 attack speed + .3 bonus attack speed Can proc on hit effects Melee champions take 75% damage
*Sentries are stealth until an enemy enters it's range *Upon spotting an enemy it begins charging for .5 seconds before unstealthing and attacking *Don't attack turrets, prioritizes champions, deals reduced damage to minions
Eyes of the Watcher Takedowns, large monsters/minions, and ward kills drop Essence of the Watcher. 10, 5, and 2 respectively
Each essence increases champion vision radius by 1 and ward vision radius by .2, and increases out of combat movement speed by 5 - 25% based on essence collected
At 100 essence allows you and wards placed by you vision over terrain (doesn't grant vision into brush)
Circle of life Trinket and sight stone no longer have charges , instead cost 2 - 5% of your max health to place and has bonus effects based on percent of hp given.
Wards you placed that time out heal you by 5 - 10% of max health over 12 seconds, healing does not stack
Ward time is increased by 30 - 150 seconds based on percent of max health given
Wards give 6 - 150 bonus gold after timing out or killed based on how long the ward existed
*wards placed inside base do not give health or gold
Runes
Combat Long Toss: Increases ward placing range by 200 units and tosses the ward to that location. If the ward hits a champion it will be placed at the point of impact and deal 20 - 150 + xAD/xAP adaptive damage and reveal the champion for 5 seconds
Totem of lucidity: Right clicking on a control ward transforms it into a Totem of Lucidity, granting allies in it's radius bonus health and mana regen
Trinket Tinkerer: Reduces the cooldown of trinkets by 20% Augments the Oracle's Lens, and Farsight totem
Oracle's Lens: Enemies in it's sweeping radius take 10% more damage Farsight totem: Enemies revealed by the totem are marked for 5 seconds, dealing damage will trigger the mark dealing 100 + xAD/xAP adaptive damage
Gardener Green Thumb: After 3 minutes of game time wards placed will plant a seed in a random direction within vision radius upon timing out, after 60 seconds the seed will grow into a stealth ward. Enemy champions can see the seeds and step on them to stop the spreading. *does not affect ward limit *wards grown by seeds will themselves plant seeds upon timing out *higher chance for seeds to be planted in the direction of the opponents side of map
Flower Picker: When a ward is above half it's duration, holding right click on a ward you placed for 1 second allows you pick up the ward to restock your trinket/Sightstone *Refunds the health cost from Circle of Life instead of restocking
Pollonize: When wards are killed they spread pollen onto enemies within it's radius, after 10 seconds a seed is planted at the enemies location which spawns a stealth ward after 60 seconds.
Patience Determination: A ward that times out before an enemy enters it's vision will lose it's stealth, be reduced to 1hp, and exceed it's time limit until it spots an enemy, revealing the first enemy seen for 10 seconds *Determined wards don't effect ward limit *Only shows the enemy revealed, other enemies near the target wont be visible
Fusionist: at 10 minutes, You can fuse a sightstone with one non active completed item
Observationist: When a camouflaged enemy is within vision of your wards for 4 seconds they become visible until leaving the wards vision radius