[Concept Rework] Fiddlesticks

Bus Boycotts·12/9/2015, 4:35:15 AM·1 votes·786 views

I don't exactly do this forum post thing; at all. But when I do, I think I might be onto something. Your job? Give me critizism, give me compliments, give me feedback.

So, some people think fiddlesticks need a rework, but dont know exactly how to go about it. Well, I thought and I asked myself, "What would fiddlesticks do to someone if they walked into his little closet...". I beleive now I have an answer.

R- First thing that popped into my mind. Fiddlestick's R should bring up his 'closet' (call it what you want, but to me it's a closet) and traps anyone within it from leaving (similar to jarvan's, but bigger) until A-fiddlesticks dies or B- the duration ends. However, even though people are trapped once inside, if anyone is brave enough they can enter the 'closet' to assit in the fight. But, like said before, once yout in you cant get out until its over. In addition, there would also be crows flying around, but instead of dealing damage, the crows lower magic and armor resistance.

Passive- When hidden from sight (and a certain length of time after appearing) fiddlesticks next ability will fear the enemy for 2.5 seconds. This is essentially a replacement of his q, but emphasises fiddlesticks to gank from bushes and lurk in them before fights.

Q- Fiddlesticks swings his scythe to the side knocking the first oppent it in the same direction. This allows fiddlesticks a way to seperate oppents and focus down on a particular champion.

W- Fiddlesticks throws a crow in a skillshot that adds dread to an enemy. Dread causes no debuffs to the enemy, but makes any pther damage dealed to that enemy by fiddlesticks to heal him for a portion of the damage dealt. I feel this is a good way to free fiddlesticks from the sit and drain, but while still keeping a part of it people know and love.

E- After some thought, I came up with an idea that has been used similary on Janna, but adds a nice twist.

Fiddlesticks grows a murder of birds around himself overtime and then shoots them forth as fairly wide skillshot. If the skill shot hits an enemy it will stick around them for a few seconds before dispersing. Anyone inside the murder of crows suffers damage. If the skillshot misses it will merely sit where it landed for a short duration and if an enemy walks through it the murder will act as if it hit the enemy on the first shot.

This ability was intended to be a smaller version of fiddlestick's current R because it works well with him. In additon, it opens new tactics to use. One, it can promote serperation on the opposing team from the target hit. Two, it can be used to block exits. Three, it works well with his Q since fiddlesticks could land an E somewhere and use his Q to swipe an enemy into the murder.

Yes, I dosnt include damage and such. If the idea is that popular the community and riot can add that themselves. I realize it is unlikely all off this will be taken (if any of it), but I think its a pretty nice rework for him while still keeping some of his old concepts. What do you think?

3 Comments

Onimarus12/9/2015, 5:16:04 AM1 votes

Passive: Dread

Every second, enemies nearby Fiddlesticks have their MRES lowered by 3. Slowed or Feared enemies receive double this effect for the duration of their CC. Dread stacks cap at 5/6/7.

Q: Stick Cull

Fiddle throws his scythe forward, dealing damage to the first enemy hit. This skill pierces through enemies should the damage from this spell kill them and refreshes upon landing the killing blow on an enemy champion. Enemy champions killed by this spell will have a scythe stuck in their dead bodies. Enemy champions nearby these bodies will be feared for 1 second every 8 seconds until the champion killed by Cull respawns. This effect is increased by 0.75 seconds for each additional culled body in range of the enemy champion.

W: Stick Harvester

Passive: Fiddle gains health and gold for every enemy monster/minion he kills. Enemy champion kills also heal Fiddle for a % of his missing health

Active: Fiddle thrusts his arm forward in an attempt to rip out the spirit of an enemy. Should he successfully land this skill, Fiddle will start channeling for four seconds, slowing the enemy by 20% and healing over the duration equal to the damage dealt (DoT). Should Fiddle successfully finish channeling, the enemy will be slowed by 35% for 3 seconds and act as a secondary source of Fiddle's passive (half as effective/affects themselves too) for all of Fiddle's enemies for the duration of the slow. Enemies who attempt to dash out of this (via abilities) will also have their spirit ripped out. Walking out of range will cancel Fiddle's channeling.

E: Stick Polisher

Passive: Fiddle gains a crow every ten seconds while unseen by the enemy team. (Up to 7)

Active: Fiddle commands 3 (+ the amount of current crow stacks) crows to a location. Over the next six seconds, crows will swarm that area dealing DoT and reducing the vision of all enemies inside of it the longer they remain. Size and damage of this ability is increased based upon the number of crows commanded. Should Fiddle command 10 crows, this ability will silence enemies inside of it after 2.5 seconds of taking damage.

R: Bundle of Sticks

Targeting an area will cause Fiddle to channel for 1.5 - 4 seconds. Afterwards, Fiddle teleports to the target location and surrounds himself with a mist. While inside the mist, enemy champions cannot see their allies. Once the duration is over, or should they escape the mist, enemy champions will gradually regain their sight over 2 seconds. While inside the mist, Fiddle gains massive movement speed and spellvamp, and all of his damaging abilities deal bonus damage. The size of the mist correlates to the length spent channeling this skill.

tl;dr Fiddle should just receive minor tweaks instead of a rework.

Bus Boycotts12/9/2015, 8:54:14 PM1 votes

The main thing that I think needs to be fixed are his normal abilites. I like the idea of his drain, but dislike how it restricts his movement and use of other abilities. His E is helpful, but simply not effective enough and doesnt exactly contribute too much into his combo. In fact, I think it might be a good idea to change his e into a long range execution. I also think his passive needs some tweaking and should be related to bushes in some way since thats where his r will channel from most times.