Lykos, The Void's Carnage
Lykos, The Void's Carnage
(It's a Wolf Champion btw but like a wolf from the void)
[Passive] Cranage: Lykos' 3rd basic attack deals 30 magic damage and slows. The Damage Increases based on enemies killed. +1 on Minion Kills +2 on Monster and Large Minion Kills +3 on Large Monster Kills +5 on Champion and Epic Monster Kills The Slow is based on the remaining health of the target. 15% with 100%-86% HP 25% with 85%-61% HP 35% with 60%-36% HP 50% with 35%-1% HP
[Q.] Savagery: Active: Lykos' next 2 basic attacks Apply his Passive Passive: When Lykos Kills a unit he devours their remains healing for 10/20/30/40/50 (+ 3/3.5/4/4.5/5% max HP) Costs 45/50/55/60/65 Mana | 8 second cooldown
[W.] Stalk / Hunt: Active: Lykos gains 20/25/30/35/40% movement speed for 2 seconds. Next 2 Basic attacks within 6 seconds gain 20/35/50/65/80% attack speed Passive: After Exiting a Brush Lykos is stealthed for 2 seconds. Costs 50/55/60/65/70 Mana | 10 Second Cooldown
[E.] Ravage / Pounce: Lykos Dashes in a target direction dealing 60/70/80/90/100 (+35% AD) If he collides with an enemy champion He can recast to pounce on the target Dealing 60/70/80/90/100 (+35% AD) and stunning the target for 1/1.25/1.5/1.75/2 Seconds Costs 60/65/70/75/80 Mana | 10 Second Cooldown
[R.] Disorienting Howl: Lykos Howls in a target direction Dealing 80/100/120 (+50% AD) as Magic Damage and Fearing enemies hit for 1.5 seconds if they are hit by Disorienting Howl again within 6 seconds they are Silenced for 1.5 seconds instead. Lykos gains 1 Stack every 24/22/20 seconds. Costs 1 Stack (Max 3) | 2 Second Cooldown
may want to add a certain cap to the passive :)
influenced yea? i absolutely love the passive on it, and implemented something similar in a rework i wrote up for
. great passive, might last a bit too long tho. (i have mine at 1 second)
Q but instead of shooting a projectile you launch yourself, i assume it's intended for when you jump on people and they instaflash away. you should probably add in how long you have to recast the ability, and i'm also interested in the ranges of both dashes
rework, which is probably the biggest problem with it. i'd suggest working something to make him feel void-y into his kit. also the passive is just waiting to be abused.
needs a bit of work, but a very well thought-out idea. [slayer-pantheon-thumbs]