I'za. Completely original, worked on it for a while. Still very imbalanced, so I need help.
http://leagueoflegends.wikia.com/wiki/User_blog:Pjheric/Iza,_the_Void_Ninja_(temporary,_editted_2nd_version)
This is her temporary kit right now.
Design/lore goals-
a) The fifth and final ninja.
b) The general "owner" and/or "creator" of the Void.
c) The mystery of Zed (first ninja in 200 years to unlock the ancient, forbidden ways); who is this 200-year-ago guy? (my imagination: its actually like 3000 years ago, and I'za is the one)
d) Complete the Icathia lore and what happened there
e) The ultimate goal is to combine all ninjas' kit and mix and bash it up into one to create a chimera.
Yone. Based on this concept by Nearthel in Wikia:
http://leagueoflegends.wikia.com/wiki/User_blog:Nearthel/Yone,_the_Shadow_Samurai#comm-1302809
I really dislike his bow concept (I kind of get his Genji/Hanzo original design concept thing), since his ghost/assassin playstyle doesn't match the bow archetype, typical to ADC's and poke casters (Remember APC attempts by Morde?)
But I really do like his other stuff, especially his Shadow Isles concept and Way of Shadows thing.
Goals-
A) What actually happened to Yasuo and his clan?
B) A bit more clear visualization on Runeterra's landscape, since apparently, Black Mists spread everywhere on Runeterra
C) General goal- shadowy, speedy assassin; focuses on kiting and multi hit, rather than dodge and parry/powerful one-trick slashes (my thought was doing something with his lethality/armor pen, but until further visualization updates happen on armor pen stats, I will not do that; though making him an anti tank is interesting)
D) REVENANT SHADOW SAMURAI. Nuff said.
2.5) Aatrox Rework-
Passive- change so damage on enemies charges blood well. Change so that portion of his health cost is either filled in blood well or is returned to him. Change so his resurrection healing is based on his max health and scales off his level. Also, change so his health cost is replaced with blood well cost when in full/more than half health.
Q-
First cast- flies up to the air, being untargetable for a short time.
Second cast- dashes to the target area and slams the ground upon impact, dealing physical damage and knocking all enemies up. Enemies on the center deal 2x damage (or increased, whatever.) and knockup duration is increased.
W- Not much change, except that he gets bonus CDR when lifesteal/extra damage (or make it a big healing and make it a cd ability)
E- changes his sword to a whip, making his next basic attack deal max health % damage. If it its an enemy champion, it will bleed and charge up his blood well. Aatrox can deal bonus magic damage, slows them, and has increased range on bleeding targets (NEED ADJUSTMENT)
R- Can cast only when enemies are in range (like Kata's ult). Now deals max health % magic damage. All enemies hit will now bleed and will take dot damage if they move within a radius centering him. While active, he gains life steal/shield (just like Bloodthirster, so any extra life steal would be converted as a shield until a max point)
They ALL need further research and a lot of help. Please help me.
I might be wrong on some of the lore and some game knowledge. I wrote this after reading tl;dr lore 2016.
They are all poorly balanced. No surprise! I'm unranked!