Kayle rework? And a skin idea

SKT T1 Shªker·1/27/2017, 8:40:40 PM·1 votes·909 views

My personal toughts Kayle is like post rework Yorick, she isn't very played anymore and her kit despite being strong is very old (I do think Yorick had a strong kit despite being easy to kite). I am a Kayle main, I've been playing her since season 1, I still love her, I spammed her like a madman in the last 2 seasons. Even if I love her so much, I do think she needs a major reworks and if she is not reworked in the near future patches, honestly I don't know what they are doing in the rework department.

I wanted to know, what you guys would like to change, how do you define her identity, what would you like to have as spells. For me, Kayle right now is an On-Hit mage, anti-tank, dps, support, hyppercarry, tank (Ultimate/heal can make her quite tanky tbh), she can burst people, she have mobility with w's movement speed and a targeted light cc. That's a bit too much. I like her anti-tank-dps side, hyppercarry and 1v1 goddess and I think in a future upcoming rework she should remain that way.

**What's wrong? **

Her passive isn't very strong until you have stacked so much AS. I think kayle could still shred tanks and people without her passive, it only helps her and her team against MR/Armor stacking but with like 5 AA, most fight are probably already over. Let's say a tank has 250 armor/mr, with 5 AA you shred 37.5 armor and mr. Yes, that's a lot, but not everyone is a tank. I'd rather have a scaling AS steroid or something an hyper carry can use well.

Her Q isn't very interractive, it doesn't suit her kit well. A slow along with a movement speed buff is quite bad. Why? Because the movement speed buff is enough to catch or chase people while being able to escape. It's like building phage with a frozen mallet or using ignite with a Syndra R. It's overkill. It should be one or the other. I'd make it a skillshot that can knockback and go through units, short range for her to disengage all-ins.

Her W is good actually, but I'd remove the heal on it and give more movement speed. Or, I'd scrap the spell and make something like: Kayle rise in the sky like a war goddess, ignoring collision with small walls/units.

**Her E **feels like it should be a toggle on/off ability so that she would not require 40% CDR and smash E to be perma range, consuming mana over time. It would kinda be a nerf late, while buffing her early/mid game, because not having 40% cdr makes all her CD longer, wich mean less Q, W and R. Or I'd make her permanently ranged, scrap E and put the AoE damage in a passive ability that scale with levels while having more room for some nice interractive spells.

Her R is very strong, borderline over powered. I think it is actually a skilled ability (No don't hurt me daddy, you don't even league... Kappa). It requires a good timing and prediction of the incoming burst to prevent it at the right time. The issue is that since Taric's rework, invulnerability doesn't feel that unique to the character. Yes, her ult has no casting time and offer a lot of utility by itself, but it somehow doesn't feel right and I think she deserve something better while competitive to her actual ulti. Why not put the E passive I was talking earlier in a bigger AoE, with a huge steroid? (Speculations)

Overall, those are ideas that went through my mind for a while, as I said, I just want to discuss with you guys, what would you like to see comming for Kayle?

EDIT 1: I had another idea popping in my mind: I think a new mechanics for her ult that would allow her to disable protections from ennemies on kayle's target would be nice instead of her actual ult. Something like a skillshot with gp's ult AoE with a casting time of more or less 1 second (Feathers as the outline with a magical circle in the middle), and those hit by the spell can't be shielded/healed/lifesteal/vamp, their shields dissapear and their active items get disabled, such as zhonya, qss, mikael, redemption for a few seconds. Yes, it would be definitly a very strong mechanic, but completly new. A big counter to soraka, janna, karma, poppy and all. And it would still be possible to beat Kayle, she wouldn't be an invicible war machine. Or making that as a point and click ability to decimate her target.

EDIT 2: It would be great if Riot gave her an ability to fly around the map or ascend in a fight to rip her ennemies appart.


Skin Drawing concept

I also talked about a skin idea in the title; a Dragonborn Kayle skin, skyrim-like armor with dragon wings, kinda half dragon like, with new particules for her E well defined where the AoE hits, ulti color and stuff. I'll eventually make a drawing of that, do you think it would suit her character? I'd love making a Kayle fanart!

PS: I'M SOWRY FOR MY ENGLAND I'M FRENCH CANADIAN. Thank you for your understanding but, I think it's understandable overall. Kayle

3 Comments

hammond is god1/28/2017, 4:17:12 AM2 votes

[deleted]

jocomotion7/3/2017, 11:15:09 PM1 votes

https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/Udu1MoRE-kayle-and-morgana-potential-reworks I agree with everything except the ult being overpowered. However I feel like her main problem is A: a bit too safe early game for a hypercarry, and B: a bit too simple. Above are my ideas. I'd love to hear your feedback!