Can Shyvana get a new passive?

SKT T1 Shªker··2 votes·1,956 views

I was reviewing my champion pool recently and came in the list Shyvana, old main champ I've always loved, but I won't play her anymore because of how bad she feels right now. I think she is kinda the new old Urgot/Yorick, forgotten and slowly dissapearing. I would like to know if there is any upcoming passive changes or news about a mini-rework, because I am pretty sure the passive is way too much team/game reliant. As it is a good idea that Shyvana would need to secure drags to get the buffs, if she can't get them for whatever reason, she is basically playing with no passive wich is a huge disadvantage. I like old dusty champions. I love the gameplay just as much as I enjoy playing Kayle (RIP rework).

Her passive has been in an awfully bad state since patch 6.23 and it was already pretty bad. > Fury of the Dragonborn > Renamed from Dragonborn > Bonus resistances reduced to 5 at all levels from 5 / 10 / 15 / 20. > REMOVED: 「 Doubled 」 bonus resistances while in Dragon Form > NEW EFFECT: Each elemental drake killed by Shyvana or her allies permanently grants her 5 bonus armor and 5 bonus magic resistance. > NEW EFFECT: Shyvana deals 10% increased damage (physical and magic only) to DragonSquare dragons.

I personally would add up a secondary passive on top of this conditional one. Not one that is broken but simply viable. Something like "Shyvana's domain" Gain bonus AD or AS or MS and Armor while Shyvana is in her domain. Meaning she is harder to invade/fight in her side of the map and gets sightly better at farming (map splitted in half). Not only a passive for jungle but also top, mid, bot or wherever you want to play her.

Does Riot have news about Shyvana and is thinking about giving her some love?

13 Comments

True Garen4 votes

I think that you may be asking for too much. Shyvana's passive is only a small part of her power budget (otherwise she wouldn't be viable in lane). Currently her passive gives almost 200g worth of resistances/stack. We could increase this to 300g of stats / stack by adding +5AP/dragon. Allow her to also stack on Elder drakes, and I think this is a reasonable buff of the sort that Riot would consider: It sounds like a lot, without actually doing all that much; it takes advantage of her new AP scalings; and it encourages taking objectives.

AnAggravatedPimp2 votes

I'd rather her hav a mini burn effect on her passive that deal DoT damage to enemies she AAs, cuz dragon. Make it strong against jungle monsters and weaker against lane creeps, but losing said weakness in Dragon form and after level 11 to prevent a funnel. But hav the damage increase as she scores takedowns on dragons.

Passive: Fury of the Dragonborn Basic attacks apply a debuff that deals 10 magic damage per second for two, refreshing on AA. Deals 25% damage to minions and 200% damage to jungle monsters.

Passive: Slayer: Earning a takedown on a dragon permanently increases fury of the Dragonborn's damage by 2.5.

Passive: Wrath of the Dragonborn While in Dragon Form apply stacks of Fury to all enemies in a small AoE around Shyvana.

Then just tweak her resistances a bit so she can make up for lost defensive stats and she's golden.

Linna Excel1 votes

I'd prefer one of two things either a passive that scales on powerfarming as that's what she is supposed to do or a passive centered around taking towers because it'll focus her players on doing the things that win game.

SKT T1 Shªker1 votes

A passive centered around taking towers would be a good idea, making her viable outside of the jungle. Scaling on powerfarming isnt great because it doesnt allow you to be proactive. I like it tho

LetMeCarry19831 votes

I played well over 700 games of Shyvana this season. I'm only a Silver player so take this with a grain of salt. I thought she was fine until the scuttle changes. Shyvana relies heavily on being ahead which is difficult to do in the new jungle. I think any buff should be along that line, to help her early game. Maybe even something as simple as bringing back her double dmg on her W to minions and monsters.

SKT T1 Shªker1 votes

You are mostly right, I used to like that ult burn trail they removed because iT wAs UsElEsS while i was securing lots of kills with it. Also the high mobility meta is kinda harsh. Imo the passive is pretty thrash as a good jungler will prevent you from securing early drakes. An objective based passive like doing more dmg to baron/herald/turrets would also be an option. She doesnt need much to be playable as she already got decent damage.

Tahminatrix 1 votes

We don't need another skarner, I think shyvana should gain % damage reduction instead of resistances, although a very small amount.

Gaining 20 - 50 or so armor and magic resist doesn't feel good on a champion who should already have resistances and should already be hindered by things like item 3035

Paroe2 votes

[{quoted}](name=Super Cow Swag,realm=NA,application-id=3ErqAdtq,discussion-id=ZyXvElmx,comment-id=0003,timestamp=2018-09-18T20:05:14.145+0000)

We don't need another skarner, I think shyvana should gain % damage reduction instead of resistances, although a very small amount.

Gaining 20 - 50 or so armor and magic resist doesn't feel good on a champion who should already have resistances and should already be hindered by things like item 3035

Riot could always take a lesson from %HP rune, but make it stronger for just shyvana. Id totaly be okay with like... 1% increased armor/MR per 6 minions who die near shyvana.

SKT T1 Shªker1 votes

I didn't use numbers as it's not my job to balance champions, but my toughts were similar to yours. It would also be more like .20% per monster kill because 1% per 6 would be insanely broken ahahah

Paroe1 votes

[{quoted}](name=SKT T1 Shªker,realm=NA,application-id=3ErqAdtq,discussion-id=ZyXvElmx,comment-id=000300000000,timestamp=2018-09-18T21:29:24.916+0000)

I didn't use numbers as it's not my job to balance champions, but my toughts were similar to yours. It would also be more like .20% per monster kill because 1% per 6 would be insanely broken ahahah

0.4% per 10 killed nearby is also woefully ineffective, though. Even if it were 1% per 10 killed nearby it wouldnt be very effective i think.

Also 1% per five kills would be a little stronger and less reliable, hurting really hard when behind and creating a feast or famine thing.

Wacky91 votes

Shyvana is pretty strong right now. A buff would make her too powerful. The Scuttle changes hurt her, but you can win by simply afk farming until level 6. Generally you'll be a level or two higher than the enemy jungler if you play right. Since dragon takes don't happen as early now, Shyvana can easily grab a dragon level 4 putting her team at a serious advantage.

SKT T1 Shªker1 votes

I don't know, in plat/diamond she is barely seen because she rely on farming and it is easy for meta junglers to fight her and they also mostly all know about the early drake lv 4 strat wich means it is perma warded.

The Kay1 votes

I agree. Her passive should be rewarding for objective control. At least return the 20 armor/MR per dragon killed but, ideally, 30/dragon. (And I'd have the buff only be rewarded if she takes part into killing it, like Mordekaiser- or maybe even only when killing it herself, like chogath's R - so she doesnt get a buff for sitting in top lane). Simple as that: lets talk statitics: how many times a team takes more than 3 dragons in a game? It's usually 2-3 dragons per match, if so. Specially depending on the RNG regards what dragons will spawn. Most people dont bother with ocean and cloud drake, so if she's willing to try and take those, she should be better rewarded for taking the risk. And those numbers dont seem absurd at all, because, honestly, what's 40-60/60-90 armor in late game when everyone's got tons of penetration, lethality, %HP based-damage, etc?

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