Dra'kahl, The Void Titan

Shmeeve·7/27/2018, 8:40:02 PM·1 votes·1,157 views

The concept of this champion was somewhat inspired by MUTO from Godzilla, since it looked almost like something that could live in the void, but without the purple glowing energy. The design is a massive creature with 6 limbs (with the front pair having large claws and the other four being legs) and a long row of compound eyes across the side of its head, also having two scorpion-like tails. It also has a large dorsal fin-like body part that contains all the void energy it needs to rid of any threat. The size of Dra'kahl also depends on how many stacks he has, at no stacks he is about the size of ezreal in height, but at max stacks, he is massive in size and almost taller than cho'gath at max size.

The lore of this colossal void being is that it was one of the first void-spawn ever born. It constantly steeled itself with power for years and finally became active. It constantly makes large tunnels in the void, large enough that expands across all of shurima, and soon to be all of runeterra.

Gameplay: Damage: AP Role: Tank Mage Lane: Mid, Top and Jungle

Passive - Void Generator: Every time Dra'kahl uses an ability, he gains one stack of Void Generator, every 10 stacks it gives him 1 bonus ability power and 5 maximum health, with the cap being 1000 stacks total.

Q - Icathian Discharge: Dra'kahl fires two beams that collide at the target location converge into a powerful explosion of void energy, dealing more damage at the blast than the beams. Over time Dra'kahl gains stacks of void energy over 10 seconds up to a cap of 10, the more stacks Dra'kahl has, the more range and damage it does, at max stacks this ability can stun enemies caught in the blast. At 100 stacks with Void Generator, the range is increased and the range of the explosion is larger too.

W - Chaos Pulse: Dra'kahl stomps the ground with void energy, creating a massive pulse of energy in a long wave, which deals more damage in the center and can knock up enemies if they are too close, and much less if they are farther off. Also this ability can disable enemy wards if they are in the knockup zone. At 200 stacks with Void Generator, Chaos Pulse does more damage and the knockup zone is much larger.

E - Void Lash: Passive: Every 2 seconds, one of Dra'kahl's tails will lash at a random target near him, dealing a small amount of damage, but healing for the amount of damage it dealt. Active: Dra'kahl swings both of his tails forward in a semi-circle range which knocks enemies towards him, and can recast to swing them out again to knock them back but doing more damage than the initial cast. At 300 stacks with Void Generator, both casts fire waves of energy forward, dealing a smaller amount of damage than the lashes.

R - Rift Cannon: Dra'kahl aims his tails for 1.5 seconds at a target location that can reach up to half the map's length. After preparing, Dra'kahl fires a discharge of plasma from each tail at the target location, creating also a field of energy that slows all enemies in the circle, after 1.5 seconds the field will explode doing massive damage, the explosion also can destroy champion-made terrain. At 500 stacks, the size of the circle and the explosion is larger, as well as the damage being much more deadly and can execute champions under 15% of their maximum health.

Quotes: This champion doesn't really have a voice, it makes loud shrieks and roars, so it can't interact. However, it makes a different sound of cry when taunting ally or enemy void champions as if it was communicating.

0 Comments