[Champion Concept] Norse, the Winged Man
Norse is a inventor from Zaun who was fascinated by those who could fly, especially the beings that Kayle & Morgana belong to. so after 5yrs of figuring out how wings on a human body would work & how to make them function he finally made a pair of wings, after his completion he began a "field test" (which is actually a few weeks of terror for those who tested his wings & other gadgets on).
Please leave a Comment, Review any Feed Back or your Thoughts on my Concept please, I look forward to what you have to say.
Primary: Assassin. Secondary: Support. Additional Roles: Player Choice. Statistics: Attack Power: 5. Defense Power: 4. Ability Power: 2. Difficulty: 9. Place of Origins: Zaun. Upon Selection: Fear my shadow earthbound creatures.
Health: 369(+31). Health Regen.: 2.1(+0.38) Mana: 277 (+30). Mana Regen.: 2.0(+0.37) Range: 125(Melee). Attack Damage: 52(+2.7) Armor: 14(+2.1). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
Friends: None.
Enemies:
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Appearance: Norse is a 5'ft tall Caucasian man with short black hair & has light brown colored eyes. he wears a long black hooded coat with a pair of armored gauntlets with sharp claws & greaves with sturdy talon hooks, he also has a belt around his waist that has 3 small iron ball grenades. he also wears a mask that only covers his mouth & neck, he also has a backpack which has the mechanical wings built to the sides.
Summoner Spells:
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Item Builds:
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Essential Items:
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Offensive Items:
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Defensive Items:
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Passive: Imperfect Flight. With his imperfect wings Norse is capable of limited flight allowing to hover above the ground granting Immunity to Unit Collision, his wings when flapping will emit a slight gust of wind that will deal 20(+10% bonus AP) Magic Damage to all enemies within 170-radius of him.
Q-Ability: Captured Prey. Range: 300. Cool Down: 14/13/12/11/10. Cost: 50 on Cast, then 40 per 50-Units traveled. Physical Damage: 20/25/30/35/40(+20% bonus AD). Passive: every 3rd Basic Attack that Norse makes will have him slash at a target with his talon gauntlet dealing 4% of his current Attack Damage as Physical Damage as will as apply a Bleed for 1 second. Activate: after Norse has chosen a single enemy Champion within this Abilities Casting Range then upon its activation Norse will grab the target by the head, after the initial cast the target is Stunned for 1.5 seconds. While the target is Stunned Norse will remain attached to the target & is able to move around but he will have 15% less Movement Speed & he will drag his Stunned target across the ground dealing Physical Damage every 50-Unites that Norse has traveled.
W-Ability: Abduction. Range: 500. Cool Down: 22/21/20/19/18. Cost: 100. Physical Damage: 90/130/170/210/250(+50% bonus AD). Activate: after Norse has chosen a narrow path with this Ability then upon its activation Norse will fly forward in the chosen direction, while Norse is dashing in the chosen direction the first enemy that he comes in contact with he will then quickly dart into the air with his target. If Norse hits a target & he darts into the air he will come crashing down at his starting point upon this Abilities activation after a 0.5 second delay, when he reaches his original spot he will slam his captured enemy into the ground dealing Physical Damage & Slowing the enemies Movement Speed by 35% for 1.75 seconds. If Norse does not come in contact with an enemy he will not fly back to his original location.
E-Ability: Take Off/Dive Bomb. Range: Self-Cast. Cool Down: 20/19/18/17/16. Cost: 50/60/70/80/90. Magic Damage: 45/65/85/105/125(+30% bonus AP). Physical Damage: 70/90/110/130/150(+30% bonus AD). Activate: when Norse has activated this Ability he will beat his mechanical wings on the ground sending him straight up into the air, now as Norse jets upward his wings will create a burst of air that will cover a 185-radius around him that will deal Magic Damage to all enemies within the radius. After the initial cast Norse will remain in the air become Un-targetable for 0.75 seconds then after this delay he will come crashing down, when Norse crashes into the ground he will create another shockwave that covers a 185-radius but this shockwave will deal Physical Damage to all enemies within the radius & any enemies with this radius will be Knocked Up. If Norse has an enemy that is affected by his Q when he uses this Ability the Stunned target will take both the Magic & Physical Damage since the target will be with Norse at the center of the radius.
R-Ability: Aerial Bombardment. Range: Self-Cast. Cool Down: 110/90/70. Cost: 110. Increased Attack Range: 500/700/900. Magic Damage: 75/105/135(+40% bonus AP). Activate: when Norse has activated this Ability he will beat his mechanical wings on the ground sending him straight up into the air, after ascending Norse will remain in the air for 3 seconds while being Un-targetable for the duration also Norse’s next 3 Basic Attacks will become Ranged. Each Auto-Attack will have Norse grab a small grenade from his belt & then throws it at his target, when the grenade hits the target it will explode covering a 300-radius dealing Magic Damage to the initial enemy & any enemies within the radius, the explosion from each grenade will Shred all damaged enemies Armor by 13% for 0.75 seconds.