Cabar, the Dimensional Phantom

RiotRiot Lutzburg·1/12/2015, 1:43:21 AM·13 votes·6,324 views

Role: AD Fighter/Assassin, AD Jungle

Inspiration: I wanted to create an auto attacking assassin themed around the phantom of the opera. Spells are themed heavily around illusion and sleight of hand. His name is a reference to “Nicabar”, which is a gypsy word for ‘stealthy’.

General Design Philosophy: Cabar is a vision denying, stealth-based, psychologically tactical assassin who uses a suite of utility to confuse and disorient enemy players. He draws inspiration from a number of Champions, especially those with stealth mechanics. His goal is to cause mass confusion and chaos before making his move, securing a kill or objective and then disappearing back into the shadows.

Risk Analysis: Moderate. Cabar could end up being severely anti-fun for his opponents, though strong communication and pink wards easily counter him (much like Shaco or Eve). His Ultimate is incredibly novel and unique, and adds a new layer of psychological tactics to the game.

Appearance: A tall, slender man wearing a large flowing cape and a concealing mask. He also conceals a pair of thin, serrated blades underneath his cloak, which are connected to his palms by leather straps.

http://i1298.photobucket.com/albums/ag47/Lutzburg/phantom1-2_zps5a7e7d98.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/1362497018-x1_zps61da4b8f.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/4d08b7481b86e2df3e17b563a947c2d9_zps48e59cc9.jpg

http://i1298.photobucket.com/albums/ag47/Lutzburg/fantasyartredeyesmagicartworkhoodedhood_wallpaperwindcom_22_zps5df387d3.jpg Cabar using his iconic "Phantasmal Army" Ultimate, spawning a series of shadowy specters that appear randomly around the map

Lore: Missing

Strengths: amazing burst potential, ability to assassinate high priority targets, ability to see and dispose of wards, has an escape/gap closer and the ability to juke and mind game opponents

Weaknesses: Relies on a lack of enemy awareness or knowledge to be effective, shut down by lowering his attack speed, very auto attack dependent for an assassin, Ultimate can potentially be ignored

Plays Most Like...: Nocturne Shaco Rengar Evelynn

Auto Attack: Cabar uses thin serrated blades that extend from his palms to deal fast, vicious strikes in melee range.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_10422_pas_zps77fc85f1.jpg Passive- Looming Threat: The longer Cabar remains out of the enemy team's vision, the more powerful he becomes. Cabar's next auto attack against an enemy champion within 3 seconds of being seen deals 20-150% bonus damage, capping at 60 seconds' worth of charging time. This effect deals at least 20% bonus damage. Design Philosophy: As a shadowy phantom archetype, Cabar is at his most deadly when unseen. As a jungler, this ability will see frequent use, and synergizes well with Phantasm.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_556_btn_zps129f6355.jpg Q- Phantom Strike (5 sec): Cabar deals a cunning phantom strike, resetting his auto attack timer and instantly performing a double strike that lowers Phantasm's cooldown by 2 seconds. This ability applies on-hit effects. This ability counts as two auto attacks for the purposes of on-hit effects, though it only deals physical damage (+50% AD) on its own. Phantom Strike deals 60% bonus damage to monsters. Rank-ups increase damage done and lower cooldown. Design Philosophy: This is a mechanically simple ability in practice with quite a few technical considerations in mind. The ability applies on-hit effects twice and deals physical damage twice, though the auto attacks themselves deal no damage, in order to prevent an insanely high amount of burst. In addition, this move was necessary to promote one of Cabar’s hallmark features- the ability to see and destroy wards. The auto attack reset and double hit allow him to near-instantly destroy any wards he finds during Phantasm. The bonus damage to monsters gives Cabar a fighting chance in the harshness of the new jungle without overloading his kit with unnecessary sustain.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_10125_btn_zpsdd15cc04.jpg W- Spectral Slash (8 sec): Cabar performs a crossing slash with his blades toward a target location, creating a short range skillshot that intersects in the middle (targeting is similar to Heimerdinger's Rockets). These spectral slashes each deal physical damage, though a target will only suffer 50% damage from the second slash if both connect. If a target is struck in the sweet spot at the blades' intersection, a Grievous Wounds effect is placed on the target for 5 seconds. Rank-ups increase damage done and reduce cooldown. Design Philosophy: This is a simple damage-dealing ability with an emphasis on smart and accurate placement in order to earn the secondary advantage of grievous wounds; a great way of ensuring your assassination target can’t sustain through your burst damage.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_651_btn_zpsb0d950fc.jpg E- Phantasm (18 sec): Passive: Taking damage greater than 15% of Cabar's max base health over a short period of time (1.5 seconds) causes Cabar to lose his concentration and temporarily phase into another dimension for 1.5 seconds. While phasing, Cabar takes 30% reduced damage. This effect can only trigger once every 10 seconds. Active: Cabar instantly surrounds himself in his cape before vanishing into another dimension, leaving the cape crumpled where he once stood. For the next 2/2.5/3/3.5/4 seconds Cabar becomes stealthed, increasing his movement speed by 15% for the duration, plus an additional 2.5 seconds following the end of the stealth effect). While in this state, Cabar can see other nearby stealthed entities, including wards. Auto attacking a ward while stealthed increases the active duration of the ability by .5 seconds, including his Phantom Strike. When the effect ends, Cabar reappears, fearing targets within his melee range for .5 seconds. Note that Phantasm triggers Cabar's passive. Attacking an enemy unit ends the stealth prematurely, though Cabar can still destroy wards while remaining hidden. Rank-ups lower cooldown and increases stealth duration. Design Philosophy: The passive component of this ability allows Cabar to survive all-ins when man-moding an assassination attempt, similar to Katarina’s Shunpo. The active component acts as Cabar’s only real engagement/gap closing tool. By leaving the cape on the ground, enemies near Cabar have an indication that he is currently prowling nearby. The fear component makes thematic sense while also allowing Cabar to apply some auto attack damage freely before most Champions assuredly try to escape. Finally, the ward component is a hallmark of Cabar’s kit, allowing him to deny the enemy team vision. This ensures that future ganks have a higher rate of success, which is especially important for an assassin with no true gap closer or sticking potential. Due to the powerful nature of this ability, it deals no damage in its own right.

http://i1298.photobucket.com/albums/ag47/Lutzburg/icons_17569_pas_zps8ead688a.jpg R- Phantasmal Army (110): Cabar summons 6/9/12 figments or shades of himself around the map globally, which spawn from the enemy's fog of war and begin to chase after nearby enemy champions at high movement speed. These figments look identical to the real Cabar and last up to 12 seconds before vanishing. If a figment reaches an enemy champion, it will disperse into shadows and despawn. Each figment takes a realistic amount of damage from enemy attacks but will also disperse into shadows if struck twice. Every time a figment disperses, Cabar gains 15% AD until 15 seconds after the last shade vanishes. This effect stacks. Note that naturally despawning figments do not grant the AD bonus; only figments that reach an enemy or are killed by enemy champions grant the bonus. Allied champions are alerted when Cabar activates this ability, and the figments appear differently to allies. Note that each shade grants normal vision, as if they were an allied champion. Rank-ups increase the number of shades and lower the cooldown. Design Philosophy: This is an iconic, scary and psychologically powerful mind game ability unlike anything seen in the League before. By denying the enemy team vision and using stealth to travel undetected among the chaos, Cabar can potentially trick enemies into thinking he is in multiple places at once. What’s even more diabolical is the intrinsic instinct to attack these shades, which only amplify Cabar’s damage when he chooses to strike.

If you liked this Champion, you can find over 70 more of my original concepts HERE!

15 Comments

FlameHalbrdOkido1/12/2015, 4:41:06 PM2 votes

Is it ok if he is just fading into the shadows, or something along those lines, I feel that the shadows is kinda the theme, here but when you introduce the dimension phasing in the E (which is the only place that you mention it besides the title) it still feels like it's like he's becoming more of a shadow and not going into another dimension, even though the two themes can be similar, I don't see the need to have both, in a way they kind do seem at odds with each other, I think that you should focus on one theme here. Also when stealthed by E only pink wards and champions with true sight items would be able to see him right?

Earthlord Jazz1/12/2015, 8:10:12 PM2 votes

Wow! This guy is too cool! Dimensional phasing is a cool theme and something pretty much unexplored in League. I would agree with FlameHalbrdOkido that there seems to be a conflict between shadow and dimension themes. I actually prefer the dimension theme over shadow as we already have several champions that utilize shadows. And dimensional phasing is just sweet. I’m visualizing an Invisible Stalker from D&D with this champ, as their from a different “plane” and use invisibility to assassinate their targets. And as usual, sorry for the wall of text.

One thing I’m noticing with this champ is that he’s missing a few things most junglers should have. I’ll use Nocturne, Shaco, Rengar, Evelynn as a basis here. He has very little sustain relatively, as Nocturne has passive, Rengar has boosted W, Shaco has boxes to distract, and Eve….kinda sucks at the moment because of that. Maybe give him some sustain mechanic (nothing big, jsut enough to survive the new jungle)? And another thing, he has no sticking power. I acknowledge that he has a cool stealth mechanic that can get him to enemies but once he appears, one Caitlyn Net and he’s toast. Perhaps give him a speed up or slow down somewhere? Evelynn has both with her kit, Shaco has a slow and dash, Kitty’s got a jump and slow, Nocturne can speed himself along.

Passive (Looming Threat): This should probably only apply to an enemy champion, as it would suck if you had to auto a ward (applies on hit effects), monster, or minion. You can give his blades some cool visual effect the more charge he has (like they glow brighter or have some cool wispy trail or something I dunno) and have extra dialogue for when he’s at max charge. The timer when being seen should be reset if they only have vision of him for 1 of those 3 seconds.

Q (Phantom Strike): A solid ability. If you want to add an element that I listed above, this would be the go to ability, as the ability doesn’t give him that much extra damage. The ward killing element is fantastic by the way! I would not have made that connection unless explained.

W (Spectral Slash): I would say this move is more similar to Heimerdinger’s W (or maybe they’re the same, I don’t play Lulu). Solid ability.

E (Phantasm): Great ability, my only suggestion is number tweaks. Is the invisibility instantaneous? If so, the numbers are good. However if it's not, I compared it with Twitch’s invisibility and his was longer, had more movement speed, and a large attack speed boost to it. I’d suggest maybe something like 2/3/4/5/6. Of course, Twitch suffers with the problem of having to wait 1.5 seconds before going invisible. If Cabar does too, you may want to buff the ability.

Edit: Oh I just thought of a cool idea! Since you have to go out of your way for killing the wards (and thereby using precious time and your Q to kill it), why not reward Cabar with a little extended invisibility duration (like an extra second) every time he kills a ward during that E?

R (From the Shadows): To deal with the shadow/dimension problem, I’d suggest “Return from a Different Dimension” or “Interdimensional Ambush”, or something along those lines I dunno. Now THIS was the ability that got me so hyped about this champion! It’s so cool and hilarious at he same time. Imagine All-For-One with Cabar and using all the ults at the same time haha! The clones should definitely, when reaching melee range, stretch out their hands and then try and grasp the enemy. While doing so, they disappear into phantasmal wisps and emit an eerie laugh. It’s unfortunate that melees have absolutely no counterplay to this ability besides running away like a pansy, but I can’t think of another way. I like how you give bonus stats for when the clones hit their targets. When Cabar dies, all clones should dissolve.

RiotRiot Lutzburg1/12/2015, 10:17:46 PM2 votes

I renamed his Ult to "Phantasmal Army" and clarified all the things you brought up. For the point about his jungle clear troubles, this is the decision I made-

Phantom Strike now deals 60% bonus damage to monsters. This gives Cabar a fighting chance in the harshness of the new jungle without overloading his kit with unnecessary sustain.

RiotRiot Lutzburg3/10/2015, 4:12:06 AM1 votes

I'm bringing Cabar out of the shadows once more.

RiotRiot Lutzburg3/15/2015, 4:47:30 AM1 votes

A lot of likes and love for Cabar... it's always interesting to see what concepts the community reacts to in different ways.

RiotRiot Lutzburg3/26/2015, 10:24:04 PM1 votes

Wow, I had actually forgotten about Cabar for a while. He's actually really solid and well thought out. I'm impressed with myself. 0_0

Dat E may be a little overloaded, though...

KyuuketsukiKun1/12/2015, 3:39:05 AM1 votes

The only thing I would change is the passive on E. I think that giving him lifesteal would be better.

RiotRiot Lutzburg4/8/2015, 9:30:14 PM1 votes

Jammed out to some Phantom of the Opera today... reminded me of Cabar. :)

FlameHalbrdOkido1/12/2015, 10:29:13 PM1 votes

On the different plane of existence thing it would help knowing where his powers originate from; Shadow Isles? Void? or it is completely on his own. In terms of stickiness if you dont think Q or W is too loaded with utility you could put a MS buff there. Maybe if only 1 of the slashes from Spectral Slash hit the target he could get a minor MS buff because that target is likely about to escape which is why he used that ability, while if the target got hit by both slashes it would also help him secure the kill, so he wouldn't need the MS buff he gets if only 1 hit. I dont know if this is a good suggestion or not, prob not.

FlameHalbrdOkido1/13/2015, 12:59:01 AM1 votes

ok, yeah i get the concept better now. And your right about those locations, we need more independent champions!