Malphite Rework Idea

Shmeeve·9/21/2018, 4:24:47 AM·3 votes·1,767 views

Ok, for starters, Malphite is fun in my book. WEEEEEEE I JUST KNOCKED YOU UP WHILE RUNNING THROUGH THE 90'S!!! The problem with Malphite is that all of his abilities are outmatched by many champions in this game. His q is just a point and click slow, like we haven't seen that before. His w just increases his damage but it does a tiamat effect so that's the only thing that is different, but it's still not as strong as you think. His e is just another generic shockwave. Finally his ult, we seen Malphite's ult boosted into other champs, such as Sion's ult and Kled's ult sort of, it's even one of Rakan's abilities too, which is not even his ult. Lastly he has no personality... what kind of personality do you hear if he is just saying, "sure" "you will lose" "a rock in a hard place" it is just generic one liners (I mean how is he supposed to have a personality he's a freaking rock)... Make Malphite feel Mighty and Strong like when the enemy team is toxic, they are talking straight to a literal wall. Design-wise, Malphite's design isn't that unique, it's a generic rock golem. Why not make him look like some sort of Earthern Demigod, Humanoid, highly muscular and large, skin of granite, and just for the heck of it, give him long pale hair coming off his head.

Prepare to praise your rocks.

P - Stone Heart: After 5 seconds of being out of combat, Malphite grows a shield that increases by 5 each second, maxing up to a cap depending on champion level. If the shield is broken, Malphite gains "Shattering Strength" which increases his attack damage by 25%.

Q - Seismic Shard: Malphite fires a skillshot of a rolling stone in a straight direction, exploding and stunning the first enemy hit, and stunning but dealing less damage to other enemies caught in the blast range. As the skillshot travels, it leaves circles of seismic activity in the ground, which I will explain what that means later. The skillshot leaves behind one circle of seismic activity under Malphite, and one at the end of the attack.

W - Boulder Bash: passive: Malphite's basic attacks do an aoe seismic wave, damaging enemies by a small amount in the range, half of the basic attack damage to the main target. active: Malphite can hold up to two charges with this ability. On cast, Malphite quickly grows bedrock around his fists and punches forward, knocking back opponents in the range. If an opponent was hit, it sends a shockwave through the target struck that is closest to the center of the range, which damages enemies in range.

E - Earthquake: Malphite stomps the ground, creating a long range shockwave, dealing more damage to the center of the attack, while reducing the enemies defense by 6% Every upgrade to this ability applies an extra cast until it goes on cooldown. If earthquake hits a circular area of "seismic activity" on the ground, it splits the earth of the circle upwards, knocking up and dealing more damage to any target in the circle.

R - Unrelenting Force: Malphite charges up for 0.5 seconds. After charging up, Malphite dashes to a target location, breaking through walls creating knockback aoe's from breaking through walls. Once reaching the target location, Malphite creates a massive knockup, dealing massive damage, and leaving seismic activity on the target location, but much larger than those of the q.

1 Comments

WoΘxer9/21/2018, 5:44:34 AM1 votes

He is outdated indeed he needs a rework, which would fit him as "Shard of Monolith"