[Gamemode Concept] Golem
Golem is a special gamemode centered around 2 players, each on one team, these are the golems
The golems are players that couldn't choose a champion in champion select, but that were randomly asigned a blank character, the most versatile character of the game, as it has has some special mechanics:
_-Depending on the mask it has equipped, it will have different base stats, scalings and skills. Once used, a mask can't be used again by the same golem -Its the only character that can sell back any item it has bought and get back the whole gold -Once dead, until respawn, it will be able to move around as a semi transparent ghost that has no effect on the map or gives any vision, so he can be some kind of scout -Being close to any ally structure will fortify it, this means higher damage reduction and faster shooting speed, while being close to a enemy structure will weaken it. two golems on the same structure will have this effect nullified. _
The masks are special items that only the golem can use, but every teammate can collect for it. There is a mask for every champion archetype (FE: Wardens, Juggernauts,Skirmishers, Artillery, Disruptors and so), once equipped, they will give the golem a basic moveset, base stats and scalings that coincide with the named role of that mask, and that will last up to 20 minutes, that is when the mask will break and another one will have to be equipped.
-Once the match starts, the golem in ghost form and its team will have up to 3 minutes to find one of the 2 mask that spawn in the jungle randomly located. The mask need to be channeled for up to 3 seconds by someone to be taken for that team, similar to Ascension capture points. Once the three minutes are up, or both mask are taken, the next phase will start.
-If one team has both masks, the golem will choose one and a votation will start to decide if the team wants to have that golem, if its denegated, the other mask will be chosen, this process will be repeated each time a mask breaks and its time to replace it and have more than one to choose from.
_-If one team has no masks when the time comes, they will be given a random mask and inflicted with a debuff that will weaken it until the mask breaks.
-The match will continue as normal, and every 5 minutes a mask will spawn somewere, waiting to be picked. Every 20 minutes the masks of the golem will break, and they will have to select another one and adjust their builds, in order to fit with the team and the role assigned._
Outside of these rules, the match continues as normal until there is a winner.