Nex - The Mirror's Emulation (Lore/Abilities)
Nex - The Mirror's Emulation
Primary Role: Assassin Secondary Role: Fighter
Lore: Stare into the looking glass long enough, and soon you'll find a side to yourself you never knew you had. We rarely acknowledge the parts of ourselves that we believe don't exist. That is why images are both false and true; they tease and berate, sharpen and define, soften and reshape. It is not a reflection as we see it, but a reflection as we want to see it.
Mirrors are a gateway to the soul they say; a way to look into one's self and see what we truly desire. The only purpose mirrors serve is to show the vanity possessed by oneself. If you believe you are something you're not, if you believe you are not something you are - it makes no difference. No matter how you look at it, it will always be a part of you that exists.
That is me. No matter how much you wish to deny my existence, no matter how much you want to run away - you will not. I am the part of you that you wish did not exist. I am your greatest hopes and fears come to life. I am the truth that you deny every day you peer into the looking glass.
I'm the reflection of your true self - deadly and unseen in all it's glory.
Abilities:
Innate Ability: Refraction Ability One (Q): Reflection Ability Two (W): Returned Image Ability Three (E): Dispersal Ultimate Ability (R): Afterimage
Innate Ability - Refraction Nex builds a reflective layer over himself. When struck by an ability, Nex's reflective layer will negate 35% of the damage and absorb all crowd control effects that ability possesses. This breaks the reflective layer, and Nex must wait 25 seconds for it to build back up again. Being struck by an ability while Refraction is on cooldown reduces the cooldown by one second.
Ability One (Q) - Reflection Next dashes at an enemy champion and strikes them, dealing 60/110/160/210/260 (+0.75 Attack Damage) physical damage and stealing 12/16/20/24/28% of their movement speed that decays over 1.75 seconds.
Cooldown: 8.0/7.5/7.0/6.5/6.0 seconds after the silver mark disappears. Energy Cost: 50/50/50/50/50 energy, 20/20/20/20/20 energy return cost.
Ability Two (W) - Returned Image Nex lays a reflective mirror trap beneath his feet that activates after a 2 second delay. The trap is 75 units wide in a circle, and shatters when an enemy walks over it. Enemies (Champions and minions) that shatter the mirror are rendered terrified for 1.0/1.25/1.5/1.75/2.0 seconds and . Returned Image traps are visible outside bushes, and invisible inside bushes. Each trap lasts up to 45 seconds before shattering, and only two can be active at any time.
Cooldown: 12/12/12/12/12 seconds. Mana Cost: 60/55/50/45/40 energy.
Ability Three (E) - Dispersal Nex turns invisible instantly for up to 1.5/1.75/2.0/2.25/2.5 seconds and can move through units in this time. In his place, five clones will spawn after a 0.25 second delay. These clones move and attack at 125% of Nex's speed and deal 10/25/40/55/70 (+0.2 attack damage) physical damage per strike. Each clone has three health (like a Zyra Plant), and will disappear 0.25 seconds after the moment Nex breaks invisibility. If Nex breaks invisibility after using a basic attack, all remaining created clones converge on the target to deal 15/20/25/30/35 (+0.2 Ability Power) magic damage per clone.
Cooldown: 22/19/16/13/10 seconds. Energy Cost: 80/80/80/80/80 energy.
Ultimate Ability (R) - Afterimage Nex passively gains 5/7/10% bonus attack speed on every hit. This can stack up to 4 times. When activated, Nex's strikes deal 20/40/60 (+0.15/0.20/0.25 bonus Attack Damage) bonus magic damage and cause him to blink to another side of the target. The cap on Afterimage's passive is increased from 4 to 8. This lasts up to 6/7/8 seconds. If Nex is affected by a crowd control effect that prevents him from moving but not attacking, he will not blink on strikes. Nex will blink to the closest side as the mouse's cursor. If you aim the cursor above the enemy, Nex's next auto attack will blink to the top side of the target.
Cooldown: 96/80/64 seconds. Mana Cost: 0/0/0 energy.
's, to fit his bursty nature, not a reflect tank. Your R has a good concept for skillshot juking around a target, but please never make anything random. Make it like Kalista, selecting where you jump to. Good luck fixing him.