[CHAMPION CONCEPT] Guardsman, the Defender of Justice
Guardsman, Defender of Justice Lore I’ll keep it short and simple. Garth Guardsman was infatuated with the sword ever since he was a child he believed no weapon was better and the bigger, the better. He grew up with this sentiment in his heart. In a battle against the Noxians Guardsman was supposed to protect the prince but he wanted to be a hero threw his shield aside for a sword and was easily bested. The prince was captured and he blamed himself and left Demacia secretly in shame. When he heard the prince had escaped he had hope once again and journeyed to Zaun and begged a scientist to construct a weapon of his design. With his knew shield blade he said a prayer an lifted the weapon to the air, “Let my blade never fail to protect and my shield not fail to smite my enemies”. Role Primary: Tank Secondary: Fighter/ Support
Passive Divine Intervention After receiving damage from enemy champions' attacks and spells 3 times, the next time Guardsman would take damage, the damage is reduced 20% and he gains a shield equal to 8 / 9 / 10% of his maximum health for three seconds or until the shield has taken enough damage. Afterwards this ability goes on cooldown for 10 / 8 / 7 seconds.
Q
Charge Forth
Range: 650 Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: _11 / 10 / 9 / 8 / 7 _seconds
ACTIVE: Guardsman charges forward in a line dealing physical damage. If in shield form, pushing all enemies back. If in sword form, he instead passes through all enemies
W Shield Blade Range: 150 Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 12 / 11 / 10 / 9 / 8 seconds
ACTIVE: Switches Guardsman’s weapon between its shield and sword forms. When switching to shield form, Guardsman Taunts nearby enemies for 0.75 / 1 / 1.25 / 1.75 / 2 seconds. When switching to blade form, he instead Knocks Up opponents for 1 second. Switching reduces the cooldown of his other abilities by 1 / 1.5 / 2 / 2.5 / 3 seconds.
E Divine Power Range: 550 Cost: 50 / 55 / 60 / 65 / 70 Mana Cooldown: 10 / 9 / 8 / 7 / 6 seconds
**ACTIVE: ** Guardsman raises his weapon into the air and a beam of light strikes his weapon, after 1 second; Shield Form: Guardsman recovers 60 / 100 / 130 / 200 / 260 Health (+3% of his max health) and heals nearby allies by 5 / 10 / 20 / 30 / 40% of the amount. Sword Form: Empowers his next attack to deal damage plus 5 / 6 / 7 / 8 / 10% of the target’s current health as magic damage and slowing them by 10 / 20 / 30 / 35 / 40% for 2 seconds.
R Oath of Protection Range: 550 Cost: 100 Mana Cooldown: 180 / 150 / 100 seconds
PASSIVE: If Guardsman strikes an enemy with a spell or auto-attack, that enemy is marked by Retribution for 6 seconds. Whenever the enemy deals damage to an allied champion, he gains a stack of Retribution, to a maximum of three stacks. Attacks against enemies with three stacks of Retribution consume the debuff and deal bonus damage equal to 4 / 6 / 8% of the target's maximum health. The enemy is then immune to further stacks of Retribution for 12 seconds. ACTIVE: Guardsman blesses a target ally champion granting them an aura for 5 seconds that reduce incoming damage by 25 / 40 / 60%.
Mechanics He has a large shield that transforms into blade in blade form. He always starts battle in his shield form.