[Champion Concept] Shuraako, the Howling Winds of Shurima
I think we could use some more Shurima Themed Champions.
Now as for what I wanted to have this Champion be I was either gonna go for a sand manipulator like Garra, have a devilish wind spirit or some sort of large insectoid champion that was once a prisoner....in the end I went for the wind spirit (I was drawing blanks on how to approach the sand manipulator, as for the insect it was either gonna be a ant lion or a scorpion). I'm sure people will say we already have a "wind user" which is
so why do we need another? well i figured if we can have multiple time users (
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), people who can use ice in some way (
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) or nature/plant themed Champions (
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) why not have another wind user.
Shuraako's LORE in a nut shell: Shuraako is a wind spirit that can cause cyclones, tornados & powerful sandstorms that not only can bury whole cities & kill thousands of people, as a wild spirit Shuraako wisps around the desert causing mayhem & chaos for the people of Shurima. Shuraako was eventually defeated & tamed by Azir when he came around Azir's old kingdom & decided to bury in sand again if not completly wipe it of the face of the planet, now after being tamed Shuraako acts as Azir’s enforcer after he was given a helmet-collar.
Primary: Fighter. Secondary: . Additional Roles: Player Choice. Statistics: Attack Power: 7. Defense Power: 5. Ability Power: 2. Difficulty: 6. Place of Origins: Shurima. Upon Selection: Howl.
Health: 455(+30). Health Regen.: 2.0(+0.37) Mana: 328(+29). Mana Regen.: 1.9(+0.36) Range: 125(Melee). Attack Damage: 44(+2.6) Armor: 15(+2.0). Magic Res.: 30(+0) Attack Speed: 0.630(+2.2%). Move. Speed: 342.
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Appearance: Shuraako's body is a large dark-grey furred wolf like creature, his tail is about the same length as his body & its pretty bushy. since he wisps around the desert there are some sand particles in his fur, his legs are pretty thick & his chest fur coloration is a dark rusty red. the helmet-collar that keeps him in check cover his forehead with a small chain on both sides that go down his neck to the collar.
Summoner Spells:
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Item Builds:
Starting Items:
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Essential Items:
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Offensive Items:
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Defensive Items:
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Passive: Presence of Shuraako. Shuraako’s very being emits a low current of air that surrounds a 185-radius around him that will apply a 12% Movement Speed Slow to all enemies within the radius while also having a 5% Damage Reflection to enemy Champions Basic Attacks.
Q-Ability: Rushing Current. Range: 450. Cool Down: 17/16/15/14/13. Cost: 60/70/80/90/100. Physical Damage: 65/95/125/155/185(+40% bonus AD). Activate: after Shuraako has chosen a broad path with this Ability then upon its activation Shuraako will turn into a powerful gust of wind then dashes in the targeted direction, while Shuraako is dashing in the targeted direction he will deal Physical Damage to all enemies that he comes in contact with while at the same time applying a 20% Movement Speed Slow to an enemy Champion for 1.5 seconds. Steady Flow: when Shuraako dashes into the area of wind Shuraako will cause the radius to erupt Knocking Up all enemies within the radius, when Shuraako has dashed into the radius of air its duration will end early.
W-Ability: Steady Winds. Range: 450. Cool Down: 22/21/20/19/18. Cost: 70/80/90/100/110. Activate: after Shuraako has chosen a 180-radius location within this Abilities Casting Range then upon its activation Shuraako will create an Invisible area of gentle air, after being created the steady flow of air will remain on the Map for 3 seconds. When Shuraako is within the area he will be Cleansed of any Debuffs & gaining 20% Tenacity, while this area of wind is still active Shuraako’s next Q or E Ability within the radius will gain an additional effect.
E-Ability: Ravaging Gale. Range: Self-Cast. Cool Down: 15/14/13/12/11. Cost: 50/60/70/80/90. Additional Physical Damage: 20/30/40/50/60(+30% bonus AD). Activate: after a 0.25 second delay after the initial activation Shuraako’s next 3 Basic Attacks will become 300 Ranged. These 3 enhanced Auto-Attacks will deal Additional Physical Damage while also applying a stacking 5% Armor Shred each stack lasting 1.5 seconds. Steady Flow: when Shuraako uses an enhanced Auto-Attack on a target within the wind area the target will emit a 150-Radius Splash dealing the bonus damage to nearby enemies.
R-Ability: Sandstorm of Shurima. Range: Global. Cool Down: 195/175/155. Cost: 130. Slow: 25/30/35%. Physical Damage: 55/75/95(+30% bonus AD). Activate: after Shuraako has activated this Ability he will start to call upon his true power after a 1.5 second Channel, after the 1.5 second Channel Shuraako will turn into pure wind & then creates an unstoppable sandstorm becoming Untargetable for 2 seconds. For the duration of the sandstorm enemy Champions will have their Movement Speed Slowed, have their Vision reduced to 150 while continuously being dealt Physical Damage every 0.5 seconds.