Mikael - The Treasure Hunter

Dio ßrando·5/23/2016, 11:04:51 AM·1 votes·458 views

Lore:

Within Valoran, there exists 5 Treasure Dungeons. The first, located in the wetlands of the Kumungu Jungles. Second, in harsh desert between Shurima and Urtistan. Third, a dungeon hidden in the waters of Serpentine River. Fourth, one hidden in Buhru, the island next to Bilgewater. These 4 have all been claimed by Mikael, a treasure hunter. Amongst the incredible gold, silver, and other riches he found within the dungeons, none could compare to each gem hidden within them. Within the Kumungu Dungeon, a green emerald, in the Shuriman Dungeon, a topaz, in the Serpentine Dungeon, a sapphire, and in the Bilgewater Dungeon, a ruby. All 4 gems radiate powerful magic. However, the fifth dungeon, has never been found, until now. Within the Institute of War, specifically, Summoner's Rift itself. Even more specifically, the purple gem is located within the Nexus. None compare to the powers of the Nexus Amethyst. Even so, some say that upon calling the magic powers of the four gems, you can gain the power of the fifth.

Mikael has fought many monsters in search for the gems. Engaging in near death combat with **The Bestial Huntress ![Nidalee](https://ddragon.leagueoflegends.com/cdn/16.11.1/img/champion/Nidalee.png) **, Having fought the Queen of the Xer'Sai, the **Void Burrower ![RekSai](https://ddragon.leagueoflegends.com/cdn/16.11.1/img/champion/RekSai.png) **, herself. He confronted **The River King ![TahmKench](https://ddragon.leagueoflegends.com/cdn/16.11.1/img/champion/TahmKench.png) **, but outsmarted the demon and escaped. He once engaged in hand to hand combat with **The Kraken Priestess ![Illaoi](https://ddragon.leagueoflegends.com/cdn/16.11.1/img/champion/Illaoi.png) ** to a stand-still, where he stole the gem and ran off. Now, although his feats are legendary, he has but one task left. Gain the trust of the summoners, and steal their gem.

Mikael is a melee fighter, who uses a machete in his right hand, and a torch in the other, using sometimes both as weapons. Mikael is best used as an active jungler, who focuses on objectives such as Dragon and Rift Herald, while also ganking. Mikael's effectiveness is lower if he plays the game farming the whole time.

Passive: Illuminate The Field: Mikael's torch lights the way for his allies, allowing him to see through walls. He also deals 20/25/30/35/40 magic damage every second to units around him. Mikael is unaffected by vision reducing abilities, such as Nocturne's Paranoia, Graves' Smokescreen, but not attacks such as Quinn's Blinding Assault and Tahm Kench's Devour. Mikael will also light the way for Rek'Sai to see while burrowed.

Cooldown: 7 seconds. Cost: His torch.

Q: Bombs Away: Mikael tosses his torch forward, dealing 80/110/140/170/200 (+35% AD) physical damage, and stunning all targets hit for 1 second. He also deals his passive damage to units around it. It can also, act as a ward that can see through walls. For the next 5 seconds, Mikael loses the passive Illuminate The Field, but can pick his torch back up, reducing the cooldown of Bombs Away by 2 seconds as well, and restoring Illuminate The Field.

Cooldown: 15/13/11/9/7 seconds. Cost: 100/80/60/40/20 mana.

W: King of the Kumungu: Passive: Mikael randomly summons up to 3 vines at 3 random jungle camps on any side of the map. These vines last for 1 minute and will reposition afterwards. Vines will live forever if Mikael is close to them. Mikael and only Mikael can interact with one. He grabs it, whistles, and it sends him flying upwards, to another random vine.

Active: Mikael can summon a vine on command, provided he is within any part of the jungle, including the river. He will travel to the furthest vine, including ones he summoned on command.

Cooldown: 7 seconds. Cost: His machete.

E: Fight Fire With Fire: Mikael tosses his machete at a target area, dealing 100/130/160/190/220 (+50% AD) physical damage, and deals that same damage over 5 seconds again. For the next 5 seconds, or until Mikael picks his machete back up, reducing the cooldown by 2 seconds, he will use his torch for basic attacks. Attacking an enemy will deal 1% of their maximum health as magic damage over 3 seconds. (max. 75 against monsters)

Cooldown: 200/180/160 seconds. Cost: 300/250/200 mana.

R: Nexus Amethyst: Mikael gathers the four gems from his pockets. They glow as the merge together and create the Nexus Amethyst. Mikael then fires a laser in a line, dealing 200/300/400 (+35% AD) physical damage to all enemy units hit.

General Strategy:

Jungling: Mikael's main jungling tool is to go into melee range and use Fight Fire With Fire, to deal Illuminate The Field's magic damage, the machete damage over time, and the torch's % max health damage. He can also use King of the Kumungu to get around the map faster.

Ganking: Mikael would use Bomb's Away to stun them, close the gap and then use basic attacks to deal damage. He then uses Fight Fire With Fire for extra damage, and as they flee, try to finish them off with Nexus Amethyst.

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