Karma Buff/Rework
Q - Her Q stays the same New W - Soul Imbue - her W will be a skill shot having the same range as her q but stuns the enemy units instead of rooting . Passive Courage of healing : casting the ability heals her and allied champions for 80hp killing a champion heals nearby allies for 120 hp. New E - Her shield has the same effects as before but deals bonus aoe magic damage when the shield breaks slowing enemy units. New R - Karma's Carnage - She sets forth her mantle of decorum channelling magic energy in a line in front for 3 seconds after 3 seconds it returns to the decorum healing allies that pass through the beam . Passive Karma's Resolute - Her abilities gain 5% spell vamp for 4 stacks. This new kit allows her to maintain a more effective role as a mid lane ap bruiser with her new Q and E and a high sustain support with her new ability to heal and a shield that slows enemies and deals bonus ap damage allowing the ad carry to finish off the opposing enemies with ease her ult allows for a better initiation with the damage and healing allowing a team fight to succeed in high percentage depending on the teams synergy or team composition . Perfect Composition: Gragas -Jungle Reasons : His overall tankiness with karma's shield allow him to have a higher sustain also allowing him to secure kills with his high ap bruiser damage and combined with azir and ekko it allows the enemies to have no escape depending on positioning and timing. Ekko -Top Reasons : His area of slow affect and R allows him to get kills easier in team fights . Azir - Mid - Reasons : R , soldiers and turret , Azir and Grags ult allow for a safer team fight allowing the adc and azir to finish enemies cleanly . Varus - ADC Reasons : Q and R his Ult and Azirs ult allow for a clean kill Karma - Support : new ability high sustain and high damage output. Scenario Mid lane team fight Gragas waits in the bush and waits for azir (who is also in the bush ) to pop the ult first , when azir ults gragas jumps out the bush and ults again pushing the enemies further to the allies turret or azir turret damaging the enemies , varus locks in to a enemy usually a squishy or a champion with low hp killing the enemy and kites the remaining enemy with azir also helping dealing high ap damage with his soldiers since it is crowded enemies have no chance of surviving unless taric, kindered or bard pops the ult in the right time but the allied turret is still locked on allowing the survival rate to drop low , karma comes to shield the main damage dealers and stunning and slowing enemies as much as possible also dealing damage her r comes right after the 4 used the abilities to secure a team fight specially those out of range healing allies after the big chaos unless the three mentioned are in the enemy side so timing is key . .